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source: code/branches/hud/src/orxonox/OrxonoxPrereqs.h @ 1620

Last change on this file since 1620 was 1614, checked in by rgrieder, 16 years ago
  • Dots on the Radar actually disappear now when a Ship gets destroyed…
  • svn save to keep History of HUDText when renaming AND moving
  • Property svn:eol-style set to native
File size: 3.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
33
34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
36
37#include "util/OrxonoxPlatform.h"
38
39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
42#if (ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS))
43#  ifdef ORXONOX_SHARED_BUILD
44#    define _OrxonoxExport __declspec(dllexport)
45#  else
46#    if defined( __MINGW32__ )
47#      define _OrxonoxExport
48#    else
49#      define _OrxonoxExport __declspec(dllimport)
50#    endif
51#  endif
52#elif defined ( ORXONOX_GCC_VISIBILITY )
53#  define _OrxonoxExport  __attribute__ ((visibility("default")))
54#else
55#  define _OrxonoxExport
56#endif
57
58//-----------------------------------------------------------------------
59// Forward declarations
60//-----------------------------------------------------------------------
61
62namespace orxonox
63{
64  namespace LODParticle
65  {
66    enum LOD
67    {
68      off = 0,
69      low = 1,
70      normal = 2,
71      high = 3
72    };
73  }
74
75  class GraphicsEngine;
76  class Orxonox;
77
78  class RadarViewable;
79  class Radar;
80  class RadarListener;
81
82  // objects
83  class Ambient;
84  class Backlight;
85  class Camera;
86  class Fighter;
87  class Model;
88  class NPC;
89  class ParticleSpawner;
90  class Skybox;
91  class SpaceShip;
92  class SpaceShipAI;
93  class WorldEntity;
94
95  class Projectile;
96  class BillboardProjectile;
97  class RotatingProjectile;
98  class ParticleProjectile;
99
100  class AmmunitionDump;
101  class Bullet;
102  class BulletManager;
103  class BaseWeapon;
104  class BarrelGun;
105  class WeaponStation;
106
107  // tools
108  class BillboardSet;
109  class Light;
110  class Mesh;
111  template <class T>
112  class Timer;
113  class TimerBase;
114
115  // particle
116  class ParticleInterface;
117
118  // hud
119  class BarOverlayElement;
120  class BarOverlayElementFactory;
121  class OverlayGroup;
122  class OrxonoxOverlay;
123  class HUDNavigation;
124  class RadarObject;
125  class RadarOverlayElement;
126  class RadarOverlayElementFactory;
127
128  //console
129  class InGameConsole;
130}
131
132namespace Ogre
133{
134    // some got forgotten in OgrePrerequisites
135    class BorderPanelOverlayElement;
136    class PanelOverlayElement;
137    class TextAreaOverlayElement;
138}
139
140
141#endif /* _OrxonoxPrereqs_H__ */
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