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source: code/branches/hud/src/orxonox/overlays/OrxonoxOverlay.h @ 1622

Last change on this file since 1622 was 1622, checked in by rgrieder, 16 years ago

Added documentation for OrxonoxOverlay and clarified the size/actual size mess.

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief Declaration of the OrxonoxOverlay class.
32*/
33
34#ifndef _OrxonoxOverlay_H__
35#define _OrxonoxOverlay_H__
36
37#include "OrxonoxPrereqs.h"
38
39#include <OgrePrerequisites.h>
40#include "tools/WindowEventListener.h"
41#include "util/Math.h"
42#include "core/BaseObject.h"
43
44namespace orxonox
45{
46    /**
47    @brief
48        Base class to display content directly onto the screen.
49        This is merely a wrapper of the Ogre::Overlay to implement more features and integrate it
50        in our class hierarchy for xml loading and config values.
51        The mentioned features are:
52        - Automatic positioning depending on the scale and the rotation angle.
53          You can specify a "pick point" relative to the overlay itself. This point will always be exactly
54          at the position (position_) of the overlay. That allows for margin/corner aligment.
55          It even works when a rotation angle is applied.
56        - Virtual methods for changedVisibilty() (BaseObject), angleChanged(), sizeCorrectionChanged(),
57          sizeChanged() and positionChanged(), that can be overridden by any derivative. This enables for
58          custom configurability of the size, position and rotation attributes. For intance, the HUDNavigation
59          should behave differently to sizeChanged() than a standard overlay.
60        - Console commands for scale, rotate and scroll (accessed by name)
61        - Standard Ogre::PanelOverlayElement for a background image (class doesn't have to be derived
62          only for displaying a picture).
63        - Reacts to changes of the window aspect
64        - Last but not least: On demand you can tell the overlay to automatically resale to correct for
65          aspect distortion. E.g. if you play 1024x768 you wouldn't want a round object to be oval.
66          Remark: This can (due to the Ogre::Overlay transformation order) only work for angle that are
67                  multiples of 90 degrees. But it's only a small drawback.
68    */
69    class _OrxonoxExport OrxonoxOverlay : public BaseObject, public WindowEventListener
70    {
71    public:
72        OrxonoxOverlay();
73        virtual ~OrxonoxOverlay();
74
75        virtual void XMLPort(Element& xmlElement, XMLPort::Mode mode);
76
77        //! Shows the overlay with an detour to BaseObject::visibility_
78        void show() { this->setVisibility(true); }
79        //! Hides the overlay with an detour to BaseObject::visibility_
80        void hide() { this->setVisibility(false); }
81
82        /** Sets whether the aspect of the overlay is corrected.
83            This is for instance useful for round objects that should stay round no matter
84            what the screen resolution is. */
85        void setAspectCorrection(bool val)        { this->bCorrectAspect_ = val; this->sizeCorrectionChanged(); }
86        //! Returns whether the window aspect is corrected
87        bool getAspectCorrection() const          { return this->bCorrectAspect_; }
88
89        //! Sets the position of this overlay on the screen.
90        void setPosition(Vector2 pos)             { this->position_ = pos; this->positionChanged(); }
91
92        //! Returns the current position on the screen.
93        const Vector2& getPosition() const        { return this->position_; }
94
95        //! Scrolls the overlay. @param offset The offset given.
96        void scroll(const Vector2& offset)        { this->position_ += offset; this->positionChanged(); }
97
98        /** Sets the point in the overlay where to pick it when translating.
99            For instance setting it to (1.0,1.0) means that the lower right corner of the
100            overlay will be put at position_.
101            This primarily helps aligning an overlay to any corner/margin on the screen. */
102        void setPickPoint(const Vector2& position){ this->pickPoint_ = position; this->positionChanged(); }
103
104        //! Gets the pick point of this overlay. @see setPickPoint()
105        const Vector2& getPickPoint() const       { return this->pickPoint_; }
106
107        //! Sets the rotation angle applied to this overlay in degrees.
108        void setRotation(const Degree& angle)     { this->angle_ = angle; this->angleChanged(); }
109
110        //! Gets the rotation angle applied to this overlay in degrees.
111        const Radian& getRotation() const         { return this->angle_; }
112
113        //! Rotates the overlay by angle degrees.
114        void rotate(const Degree& angle)          { this->angle_ += angle; this->angleChanged(); }
115
116        //! Sets the size of this overlay.
117        void setSize(const Vector2& size)         { this->size_ = size; this->sizeChanged(); }
118
119        //! Gets the current size that was set (uncorrected)
120        Vector2 getSize() const                   { return this->size_ * this->sizeCorrection_; }
121
122        //! Gets the actual size of the overlay on the screen (corrected)
123        const Vector2& getActualSize() const      { return this->size_; }
124
125        //! Gets the current size correction (default: 1.0, 1.0)
126        const Vector2& getSizeCorrection() const  { return this->sizeCorrection_; }
127
128        //! Scales the overlay by scale.
129        void scale(const Vector2& scale)          { this->size_ *= scale; this->sizeChanged(); }
130
131        //! ConsoleCommand: Accesses the overlay by its name and scales it.
132        static void scaleOverlay(const std::string& name, float scale);
133        //! ConsoleCommand: Accesses the overlay by its name and scrolls it.
134        static void scrollOverlay(const std::string& name, const Vector2& scroll);
135        //! ConsoleCommand: Accesses the overlay by its name and rotates it.
136        static void rotateOverlay(const std::string& name, const Degree& angle);
137
138    protected:
139        virtual void changedVisibility();
140        virtual void angleChanged();
141        virtual void sizeCorrectionChanged();
142        virtual void sizeChanged();
143        virtual void positionChanged();
144
145        void setBackgroundMaterial(const std::string& material);
146        const std::string& getBackgroundMaterial() const;
147
148        Ogre::Overlay* overlay_;                   //!< The overlay the entire class is about.
149        Ogre::PanelOverlayElement* background_;    //!< Background image (blank per default).
150
151        float windowAspectRatio_;                  //!< Screen.width / screen.height
152        bool bCorrectAspect_;                      //!< Whether or not to correct the size. @see setAspectCorrection()
153        Vector2 size_;                             //!< Internal size of the overlay.
154        Vector2 sizeCorrection_;                   //!< Value to correct the size because of the window aspect.
155        Vector2 position_;                         //!< Position of the pickPoint on the screen.
156        Vector2 pickPoint_;                        //!< Point on the overlay to pick when translating
157        Radian angle_;                             //!< Rotation angle of the overlay
158
159    private:
160        void windowResized(int newWidth, int newHeight);
161
162        static unsigned int hudOverlayCounter_s;   //!< Static counter for hud elements
163        /** Contains all the overlays in a map for quick access via console commands.
164            We could also use the ObjectList, but that doesn't guarantee XMLPort(.) was called and is slower. */
165        static std::map<std::string, OrxonoxOverlay*> overlays_s;
166  };
167}
168
169#endif /* _OrxonoxOverlay_H__ */
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