/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ #include "OrxonoxStableHeaders.h" #include "HUDRTRText.h" #include "GraphicsEngine.h" #include "util/Convert.h" namespace orxonox { CreateFactory(HUDRTRText); HUDRTRText::HUDRTRText() { RegisterObject(HUDRTRText); } HUDRTRText::~HUDRTRText() { if (this->isInitialized()) { } } void HUDRTRText::tick(float dt) { float rtr = GraphicsEngine::getSingleton().getAverageRTR(); this->text_->setCaption(this->getCaption() + convertToString(rtr)); } }