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source: code/branches/hud/src/util/Math.cc @ 1621

Last change on this file since 1621 was 1609, checked in by rgrieder, 16 years ago

svn save, just in case…
(doesn't compile at all!)

  • Property svn:eol-style set to native
File size: 4.4 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include <OgrePlane.h>
30
31#include "Math.h"
32#include "Convert.h"
33
34/**
35    @brief Function for writing to a stream.
36*/
37std::ostream& operator<<(std::ostream& out, const orxonox::Radian& radian)
38{
39    out << radian.valueRadians();
40    return out;
41}
42
43/**
44    @brief Function for reading from a stream.
45*/
46std::istream& operator>>(std::istream& in, orxonox::Radian& radian)
47{
48    float temp;
49    in >> temp;
50    radian = temp;
51    return in;
52}
53
54/**
55    @brief Function for writing to a stream.
56*/
57std::ostream& operator<<(std::ostream& out, const orxonox::Degree& degree)
58{
59    out << degree.valueDegrees();
60    return out;
61}
62
63/**
64    @brief Function for reading from a stream.
65*/
66std::istream& operator>>(std::istream& in, orxonox::Degree& degree)
67{
68    float temp;
69    in >> temp;
70    degree = temp;
71    return in;
72}
73
74
75float getAngle(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& otherposition)
76{
77    orxonox::Vector3 distance = otherposition - myposition;
78    return acos(mydirection.dotProduct(distance) / distance.length());
79}
80
81orxonox::Vector2 get2DViewdirection(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition)
82{
83    orxonox::Vector3 distance = otherposition - myposition;
84
85    // project difference vector on our plane
86    orxonox::Vector3 projection = Ogre::Plane(mydirection, myposition).projectVector(distance);
87    float angle = acos(myorthonormal.dotProduct(projection) / projection.length());
88
89    if ((mydirection.crossProduct(myorthonormal)).dotProduct(distance) > 0)
90        return orxonox::Vector2(sin(angle), cos(angle));
91    else
92        return orxonox::Vector2(-sin(angle), cos(angle));
93}
94
95orxonox::Vector2 get2DViewcoordinates(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition)
96{
97    orxonox::Vector3 distance = otherposition - myposition;
98
99    // project difference vector on our plane
100    orxonox::Vector3 projection = Ogre::Plane(mydirection, myposition).projectVector(distance);
101    float angle = acos(myorthonormal.dotProduct(projection) / projection.length());
102    float radius = acos(mydirection.dotProduct(distance) / distance.length()) / Ogre::Math::PI;
103
104    if ((mydirection.crossProduct(myorthonormal)).dotProduct(distance) > 0)
105        return orxonox::Vector2(sin(angle) * radius, cos(angle) * radius);
106    else
107        return orxonox::Vector2(-sin(angle) * radius, cos(angle) * radius);
108}
109
110orxonox::Vector3 getPredictedPosition(const orxonox::Vector3& myposition, float projectilespeed, const orxonox::Vector3& targetposition, const orxonox::Vector3& targetvelocity)
111{
112    float squaredProjectilespeed = projectilespeed * projectilespeed;
113    orxonox::Vector3 distance = targetposition - myposition;
114    float a = distance.squaredLength();
115    float b = 2 * (distance.x + distance.y + distance.z) * (targetvelocity.x + targetvelocity.y + targetvelocity.z);
116    float c = targetvelocity.squaredLength();
117
118    float temp = 4*squaredProjectilespeed*c + a*a - 4*b*c;
119    if (temp < 0)
120        return orxonox::Vector3::ZERO;
121
122    temp = sqrt(temp);
123    float time = (temp + a) / (2 * (squaredProjectilespeed - b));
124    return (targetposition + targetvelocity * time);
125}
126
127unsigned long getUniqueNumber()
128{
129    static unsigned long aNumber = 135;
130    return aNumber++;
131}
132
133std::string getUniqueNumberStr()
134{
135    return convertToString(getUniqueNumber());
136}
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