1 | #ifndef _PacketManager_H__ |
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2 | #define _PacketManager_H__ |
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3 | |
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4 | #include <string> |
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5 | #include <enet/enet.h> |
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6 | |
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7 | #include "core/CoreIncludes.h" |
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8 | |
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9 | #include "NetworkPrereqs.h" |
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10 | |
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11 | #define CLIENTID_CLIENT -1 |
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12 | |
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13 | //enum netowk generally used to set the type ID of a packet |
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14 | namespace network |
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15 | { |
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16 | /* |
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17 | * class to generate packets |
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18 | * |
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19 | * @autor: Dumeni Manatschal |
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20 | * |
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21 | */ |
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22 | class PacketGenerator |
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23 | { |
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24 | public: |
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25 | PacketGenerator(); |
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26 | //call one of this functions out of an instance of PacketGenerator to create a packet |
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27 | ENetPacket* acknowledgement( int state, int reliable = ENET_PACKET_FLAG_RELIABLE ); |
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28 | ENetPacket* mousem( double x, double y, int reliable = ENET_PACKET_FLAG_RELIABLE ); |
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29 | ENetPacket* keystrike( char press, int reliable = ENET_PACKET_FLAG_RELIABLE ); |
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30 | ENetPacket* chatMessage( const char* message, int reliable = ENET_PACKET_FLAG_RELIABLE ); |
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31 | ENetPacket* gstate( GameStateCompressed *states, int reliable = ENET_PACKET_FLAG_RELIABLE ); |
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32 | ENetPacket* clid( int classid, std::string classname, int reliable = ENET_PACKET_FLAG_RELIABLE ); |
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33 | private: |
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34 | }; |
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35 | |
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36 | /* |
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37 | * class used to decode incoming packets |
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38 | * |
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39 | * @autor: Dumeni Manatschal |
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40 | * |
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41 | */ |
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42 | class _NetworkExport PacketDecoder |
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43 | { |
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44 | public: |
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45 | PacketDecoder(); |
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46 | virtual ~PacketDecoder(); |
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47 | //call this function to decode, it calls the right decoding function below |
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48 | bool elaborate( ENetPacket* packet, int clientId ); |
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49 | protected: |
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50 | |
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51 | virtual void processChat( chat *data, int clientId); |
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52 | |
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53 | |
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54 | private: |
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55 | |
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56 | |
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57 | |
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58 | void acknowledgement( ENetPacket* packet, int clientId = CLIENTID_CLIENT ); |
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59 | void mousem( ENetPacket* packet, int clientId = CLIENTID_CLIENT ); |
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60 | void keystrike( ENetPacket* packet, int clientId = CLIENTID_CLIENT ); |
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61 | void chatMessage( ENetPacket* packet, int clientId = CLIENTID_CLIENT); |
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62 | void gstate( ENetPacket* packet ); |
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63 | void clid( ENetPacket *packet); |
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64 | |
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65 | //process data |
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66 | //two functions are note yet implemented! |
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67 | virtual void processGamestate(GameStateCompressed *state); |
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68 | virtual void processAck( ack *data, int clientID); |
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69 | virtual void processClassid( classid *cid); |
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70 | //virtual void processAck( ack *data); |
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71 | |
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72 | //print functions |
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73 | void printAck( ack* data ); |
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74 | void printMouse( mouse* data ); |
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75 | void printKey( keyboard* data ); |
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76 | void printChat( chat* data, int clientId ); |
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77 | void printGamestate( GameStateCompressed *data ); |
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78 | void printClassid( classid *cid); |
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79 | }; |
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80 | } |
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81 | |
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82 | #endif /* _PacketManager_H__ */ |
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