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source: code/branches/hud2/src/orxonox/core/InputHandler.cc @ 990

Last change on this file since 990 was 973, checked in by rgrieder, 17 years ago
  • not really done a lot, but svn create patch doesn't work with renamed files
File size: 3.6 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Reto Grieder
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28/**
29 @file
30 @brief Implementation of the different input handlers.
31 */
32
33#include "InputHandler.h"
34
35namespace orxonox
36{
37  // ###############################
38  // ###    InputHandlerGame     ###
39  // ###############################
40
41  /**
42    @brief standard constructor
43  */
44  InputHandlerGame::InputHandlerGame()
45  {
46  }
47
48  /**
49    @brief Destructor
50  */
51  InputHandlerGame::~InputHandlerGame()
52  {
53  }
54
55  /**
56    @brief Event handler for the keyPressed Event.
57    @param e Event information
58  */
59  bool InputHandlerGame::keyPressed(const OIS::KeyEvent &e)
60  {
61    return true;
62  }
63
64  /**
65    @brief Event handler for the keyReleased Event.
66    @param e Event information
67  */
68  bool InputHandlerGame::keyReleased(const OIS::KeyEvent &e)
69  {
70    return true;
71  }
72
73  /**
74    @brief Event handler for the mouseMoved Event.
75    @param e Event information
76  */
77  bool InputHandlerGame::mouseMoved(const OIS::MouseEvent &e)
78  {
79    return true;
80  }
81
82  /**
83    @brief Event handler for the mousePressed Event.
84    @param e Event information
85    @param id The ID of the mouse button
86  */
87  bool InputHandlerGame::mousePressed(const OIS::MouseEvent &e, OIS::MouseButtonID id)
88  {
89    return true;
90  }
91
92  /**
93    @brief Event handler for the mouseReleased Event.
94    @param e Event information
95    @param id The ID of the mouse button
96  */
97  bool InputHandlerGame::mouseReleased(const OIS::MouseEvent &e, OIS::MouseButtonID id)
98  {
99    return true;
100  }
101
102  // ###############################
103  // ###     InputHandlerGUI     ###
104  // ###############################
105
106  /**
107    @brief standard constructor
108  */
109  InputHandlerGUI::InputHandlerGUI()
110  {
111  }
112
113  /**
114    @brief Destructor
115  */
116  InputHandlerGUI::~InputHandlerGUI()
117  {
118  }
119
120  /**
121    @brief Event handler for the keyPressed Event.
122    @param e Event information
123  */
124  bool InputHandlerGUI::keyPressed(const OIS::KeyEvent &e)
125  {
126    return true;
127  }
128
129  /**
130    @brief Event handler for the keyReleased Event.
131    @param e Event information
132  */
133  bool InputHandlerGUI::keyReleased(const OIS::KeyEvent &e)
134  {
135    return true;
136  }
137
138  /**
139    @brief Event handler for the mouseMoved Event.
140    @param e Event information
141  */
142  bool InputHandlerGUI::mouseMoved(const OIS::MouseEvent &e)
143  {
144    return true;
145  }
146
147  /**
148    @brief Event handler for the mousePressed Event.
149    @param e Event information
150    @param id The ID of the mouse button
151  */
152  bool InputHandlerGUI::mousePressed(const OIS::MouseEvent &e, OIS::MouseButtonID id)
153  {
154    return true;
155  }
156
157  /**
158    @brief Event handler for the mouseReleased Event.
159    @param e Event information
160    @param id The ID of the mouse button
161  */
162  bool InputHandlerGUI::mouseReleased(const OIS::MouseEvent &e, OIS::MouseButtonID id)
163  {
164    return true;
165  }
166
167}
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