1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * |
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4 | * |
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5 | * License notice: |
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6 | * |
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7 | * This program is free software; you can redistribute it and/or |
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8 | * modify it under the terms of the GNU General Public License |
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9 | * as published by the Free Software Foundation; either version 2 |
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10 | * of the License, or (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program; if not, write to the Free Software |
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19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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20 | * |
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21 | * Author: |
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22 | * Reto Grieder |
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23 | * Co-authors: |
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24 | * ... |
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25 | * |
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26 | */ |
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27 | |
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28 | /** |
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29 | @file |
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30 | @brief Different implementations of input processing. |
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31 | */ |
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32 | |
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33 | #ifndef _InputHandler_H__ |
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34 | #define _InputHandler_H__ |
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35 | |
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36 | #include <OIS/OIS.h> |
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37 | |
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38 | #include "CorePrereqs.h" |
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39 | |
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40 | namespace orxonox |
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41 | { |
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42 | /** |
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43 | @brief Captures mouse and keyboard input and distributes it to the |
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44 | GUI. |
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45 | */ |
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46 | class _CoreExport InputHandlerGUI |
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47 | : public OIS::KeyListener, public OIS::MouseListener |
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48 | { |
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49 | public: |
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50 | InputHandlerGUI (); |
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51 | ~InputHandlerGUI(); |
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52 | |
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53 | private: |
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54 | // input events |
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55 | bool mousePressed (const OIS::MouseEvent &arg, OIS::MouseButtonID id); |
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56 | bool mouseReleased(const OIS::MouseEvent &arg, OIS::MouseButtonID id); |
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57 | bool mouseMoved (const OIS::MouseEvent &arg); |
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58 | bool keyPressed (const OIS::KeyEvent &arg); |
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59 | bool keyReleased (const OIS::KeyEvent &arg); |
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60 | }; |
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61 | |
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62 | |
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63 | /** |
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64 | @brief Captures mouse and keyboard input while in the actual game mode. |
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65 | Manages the key bindings. |
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66 | */ |
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67 | class _CoreExport InputHandlerGame |
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68 | : public OIS::KeyListener, public OIS::MouseListener |
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69 | { |
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70 | public: |
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71 | InputHandlerGame (); |
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72 | ~InputHandlerGame(); |
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73 | |
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74 | private: |
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75 | // input events |
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76 | bool mousePressed (const OIS::MouseEvent &arg, OIS::MouseButtonID id); |
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77 | bool mouseReleased(const OIS::MouseEvent &arg, OIS::MouseButtonID id); |
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78 | bool mouseMoved (const OIS::MouseEvent &arg); |
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79 | bool keyPressed (const OIS::KeyEvent &arg); |
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80 | bool keyReleased (const OIS::KeyEvent &arg); |
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81 | }; |
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82 | |
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83 | } |
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84 | |
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85 | #endif /* _InputHandler_H__ */ |
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