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source: code/branches/hud2/src/orxonox/core/InputHandler.h @ 992

Last change on this file since 992 was 973, checked in by rgrieder, 17 years ago
  • not really done a lot, but svn create patch doesn't work with renamed files
File size: 2.3 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Reto Grieder
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28/**
29 @file
30 @brief Different implementations of input processing.
31 */
32
33#ifndef _InputHandler_H__
34#define _InputHandler_H__
35
36#include <OIS/OIS.h>
37
38#include "CorePrereqs.h"
39
40namespace orxonox
41{
42  /**
43    @brief Captures mouse and keyboard input and distributes it to the
44    GUI.
45  */
46  class _CoreExport InputHandlerGUI
47        : public OIS::KeyListener, public OIS::MouseListener
48  {
49  public:
50    InputHandlerGUI ();
51    ~InputHandlerGUI();
52
53  private:
54    // input events
55                bool mousePressed (const OIS::MouseEvent &arg, OIS::MouseButtonID id);
56                bool mouseReleased(const OIS::MouseEvent &arg, OIS::MouseButtonID id);
57    bool mouseMoved   (const OIS::MouseEvent &arg);
58                bool keyPressed   (const OIS::KeyEvent   &arg);
59                bool keyReleased  (const OIS::KeyEvent   &arg);
60  };
61
62
63  /**
64    @brief Captures mouse and keyboard input while in the actual game mode.
65    Manages the key bindings.
66  */
67  class _CoreExport InputHandlerGame
68        : public OIS::KeyListener, public OIS::MouseListener
69  {
70  public:
71    InputHandlerGame ();
72    ~InputHandlerGame();
73
74  private:
75    // input events
76                bool mousePressed (const OIS::MouseEvent &arg, OIS::MouseButtonID id);
77                bool mouseReleased(const OIS::MouseEvent &arg, OIS::MouseButtonID id);
78    bool mouseMoved   (const OIS::MouseEvent &arg);
79                bool keyPressed   (const OIS::KeyEvent   &arg);
80                bool keyReleased  (const OIS::KeyEvent   &arg);
81  };
82
83}
84
85#endif /* _InputHandler_H__ */
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