1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * |
---|
4 | * |
---|
5 | * License notice: |
---|
6 | * |
---|
7 | * This program is free software; you can redistribute it and/or |
---|
8 | * modify it under the terms of the GNU General Public License |
---|
9 | * as published by the Free Software Foundation; either version 2 |
---|
10 | * of the License, or (at your option) any later version. |
---|
11 | * |
---|
12 | * This program is distributed in the hope that it will be useful, |
---|
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
15 | * GNU General Public License for more details. |
---|
16 | * |
---|
17 | * You should have received a copy of the GNU General Public License |
---|
18 | * along with this program; if not, write to the Free Software |
---|
19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
20 | * |
---|
21 | * Author: |
---|
22 | * Yuning Chai |
---|
23 | * Co-authors: |
---|
24 | * ... |
---|
25 | * |
---|
26 | */ |
---|
27 | |
---|
28 | |
---|
29 | #include "OrxonoxStableHeaders.h" |
---|
30 | #include <OgreOverlay.h> |
---|
31 | #include <OgreOverlayContainer.h> |
---|
32 | #include <OgreOverlayManager.h>ma |
---|
33 | #include <OgreSceneNode.h> |
---|
34 | #include <OgreEntity.h> |
---|
35 | |
---|
36 | #include "HUD.h" |
---|
37 | #include "BarOverlayElement.h" |
---|
38 | #include "OverlayElementFactories.h" |
---|
39 | // ugly hack |
---|
40 | #include "Orxonox.h" |
---|
41 | |
---|
42 | |
---|
43 | namespace orxonox |
---|
44 | { |
---|
45 | using namespace Ogre; |
---|
46 | |
---|
47 | HUD::HUD(int zoom){ |
---|
48 | |
---|
49 | Ogre::OverlayManager& overlayManager = Ogre::OverlayManager::getSingleton(); |
---|
50 | |
---|
51 | BarOverlayElementFactory *barOverlayElementFactory = new BarOverlayElementFactory(); |
---|
52 | overlayManager.addOverlayElementFactory(barOverlayElementFactory); |
---|
53 | |
---|
54 | SmartBarOverlayElementFactory *smartBarOverlayElementFactory = new SmartBarOverlayElementFactory(); |
---|
55 | overlayManager.addOverlayElementFactory(smartBarOverlayElementFactory); |
---|
56 | |
---|
57 | Ogre::Overlay* orxonoxOverlay = overlayManager.create("Orxonox/HUD"); |
---|
58 | |
---|
59 | Ogre::OverlayContainer* energyCounterPanel = static_cast<Ogre::OverlayContainer*>(overlayManager.createOverlayElement("Panel", "Orxonox/HUD/energyCounterPanel")); |
---|
60 | |
---|
61 | energyCounter = static_cast<SmartBarOverlayElement*>(overlayManager.createOverlayElement("SmartBar", "energyCounter")); |
---|
62 | energyCounter->show(); |
---|
63 | |
---|
64 | energyCounterPanel->addChild(energyCounter); |
---|
65 | energyCounterPanel->show(); |
---|
66 | |
---|
67 | orxonoxOverlay->add2D(energyCounterPanel); |
---|
68 | orxonoxOverlay->show(); |
---|
69 | |
---|
70 | // important: don't use SceneManager to create the node! but register the creator scene manager. |
---|
71 | /* ogreNode_ = new Ogre::SceneNode(Orxonox::getSingleton()->getSceneManager(), "hudNoedely"); |
---|
72 | |
---|
73 | ogreNode_->setPosition(80,-60,-200); |
---|
74 | ogreNode_->setScale(0.4,0.4,0.4); |
---|
75 | // ugly hack, but I haven't figured out yet how we could change this, since we really need the |
---|
76 | // scene manager.. |
---|
77 | ogreNode_->attachObject(Orxonox::getSingleton()->getSceneManager()->createEntity("head", "ogrehead.mesh")); |
---|
78 | // orxonoxOverlay->add3D(ogreNode_); |
---|
79 | */ |
---|
80 | |
---|
81 | energyCounterPanel->setLeft(-50); |
---|
82 | energyCounterPanel->setTop(10); |
---|
83 | energyCounterPanel->setWidth(100); |
---|
84 | energyCounterPanel->setHeight(20); |
---|
85 | energyCounterPanel->setHorizontalAlignment(Ogre::GHA_CENTER); |
---|
86 | energyCounterPanel->setMetricsMode(Ogre::GMM_PIXELS); |
---|
87 | |
---|
88 | energyCounter->initSmartBarOverlayElement(-100,0,200,20,BarOverlayElement::LEFT); |
---|
89 | energyCounter->reset(80); |
---|
90 | |
---|
91 | |
---|
92 | } |
---|
93 | |
---|
94 | /* void HUD::tick(float dt) |
---|
95 | { |
---|
96 | if (this->ogreNode_) |
---|
97 | { |
---|
98 | this->ogreNode_->roll(Ogre::Degree(dt*200),Ogre::Node::TS_LOCAL); |
---|
99 | this->ogreNode_->yaw(Ogre::Degree(dt*200),Ogre::Node::TS_LOCAL); |
---|
100 | this->ogreNode_->pitch(Ogre::Degree(dt*200),Ogre::Node::TS_LOCAL); |
---|
101 | } |
---|
102 | } |
---|
103 | */ |
---|
104 | HUD::~HUD(void){} |
---|
105 | |
---|
106 | |
---|
107 | |
---|
108 | } |
---|
109 | |
---|
110 | |
---|
111 | |
---|
112 | |
---|
113 | |
---|
114 | |
---|