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source: code/branches/hud2/src/orxonox/hud/HUD.cc @ 1045

Last change on this file since 1045 was 1012, checked in by chaiy, 17 years ago

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1/*
2*   ORXONOX - the hottest 3D action shooter ever to exist
3*
4*
5*   License notice:
6*
7*   This program is free software; you can redistribute it and/or
8*   modify it under the terms of the GNU General Public License
9*   as published by the Free Software Foundation; either version 2
10*   of the License, or (at your option) any later version.
11*
12*   This program is distributed in the hope that it will be useful,
13*   but WITHOUT ANY WARRANTY; without even the implied warranty of
14*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15*   GNU General Public License for more details.
16*
17*   You should have received a copy of the GNU General Public License
18*   along with this program; if not, write to the Free Software
19*   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20*
21*   Author:
22*      Yuning Chai
23*   Co-authors:
24*      ...
25*
26*/
27
28
29#include "OrxonoxStableHeaders.h"
30#include <OgreOverlay.h>
31#include <OgreOverlayContainer.h>
32#include <OgreOverlayManager.h>
33#include <OgreSceneNode.h>
34#include <OgreEntity.h>
35
36#include "HUD.h"
37#include "Bar.h"
38#include "Factories.h"
39// ugly hack
40#include "Orxonox.h"
41
42
43namespace orxonox
44{
45  using namespace Ogre;
46
47
48
49
50
51  HUD::HUD(int zoom){
52
53    Ogre::OverlayManager& overlayManager = Ogre::OverlayManager::getSingleton();
54
55//    energyCounter = new Bar(0,0,100,20,Bar::LEFT,Bar::YELLOW,"Orxonox/HUD/energyCounterPanel/energyCounter");
56
57    Ogre::OverlayContainer* energyCounterPanel = static_cast<Ogre::OverlayContainer*>(overlayManager.createOverlayElement("Panel", "Orxonox/HUD/energyCounterPanel"));
58    energyCounterPanel->setLeft(-50);
59    energyCounterPanel->setTop(10);
60    energyCounterPanel->setWidth(100);
61    energyCounterPanel->setHeight(20);
62    energyCounterPanel->setHorizontalAlignment(Ogre::GHA_CENTER);
63    energyCounterPanel->setMetricsMode(Ogre::GMM_PIXELS);       
64    energyCounterPanel->show();
65//    energyCounterPanel->addChild(energyCounter->element);
66
67    BarOverlayElementFactory *factory = new BarOverlayElementFactory();
68    overlayManager.addOverlayElementFactory(factory);
69    Ogre::OverlayElement* BarElement = overlayManager.createOverlayElementFromFactory("Bar", "BarElement");
70
71    energyCounterPanel->addChild(BarElement);
72
73    Ogre::Overlay* orxonoxOverlay = overlayManager.create("Orxonox/HUD"); 
74    orxonoxOverlay->add2D(energyCounterPanel);
75
76    // important: don't use SceneManager to create the node! but register the creator scene manager.
77    ogreNode_ = new Ogre::SceneNode(Orxonox::getSingleton()->getSceneManager(), "hudNoedely");
78   
79    ogreNode_->setPosition(80,-60,-200);
80    ogreNode_->setScale(0.4,0.4,0.4);
81    // ugly hack, but I haven't figured out yet how we could change this, since we really need the
82    // scene manager..
83    ogreNode_->attachObject(Orxonox::getSingleton()->getSceneManager()->createEntity("head", "ogrehead.mesh"));
84    orxonoxOverlay->add3D(ogreNode_);
85
86    orxonoxOverlay->show();
87  }
88
89  void HUD::tick(float dt)
90  {
91    if (this->ogreNode_)
92    {
93      this->ogreNode_->roll(Ogre::Degree(dt*200),Ogre::Node::TS_LOCAL);
94      this->ogreNode_->yaw(Ogre::Degree(dt*200),Ogre::Node::TS_LOCAL); 
95      this->ogreNode_->pitch(Ogre::Degree(dt*200),Ogre::Node::TS_LOCAL);
96    }
97  }
98
99  HUD::~HUD(void){}
100
101
102
103}
104
105
106
107
108
109
110/*#include "OrxonoxStableHeaders.h"
111
112#include <OgreOverlayManager.h>
113#include <OgreOverlayElement.h>
114#include <OgreStringConverter.h>
115
116#include "HUD.h"
117#include "Bar.h"
118
119namespace orxonox
120{
121  using namespace Ogre;
122
123  HUD::HUD(void)
124  {
125    init();
126
127    setTime(99,55);
128
129    setTargetWindowName("HURRA");
130    setTargetWindowDistance(12);
131    setTargetWindowStatus("Dead");
132    setTargetWindowDistance(30);
133
134    setEnergyValue(60);
135
136    setShieldLeftTopValue(true);
137    setShieldRightTopValue(false);
138    setShieldLeftBottomValue(false);
139    setShieldRightBottomValue(true);
140
141    setRocket1(11);
142    setRocket2(22);
143    setRocket3(33);
144    setRocket4(44);
145
146    setEnergyDistr(33,33,34);
147
148    setPrimar(3);
149
150    energyDistrPixelX_ = 100;
151    energyDistrPixelY_ = 86;
152
153
154  }
155
156
157  HUD::~HUD( void ){
158
159  }
160
161  void HUD::setTime(int i, int j){
162    timeMin_=i;
163    timeSec_=j;
164    timeText_->setCaption(StringConverter::toString(timeMin_) + ":" + StringConverter::toString(timeSec_));
165  }
166
167  void HUD::setTargetWindowName(std::string i){
168    targetWindowName_=i;
169    targetWindowNameText_->setCaption( targetWindowName_ );
170  }
171
172  void HUD::setTargetWindowStatus(std::string i){
173    targetWindowStatus_=i;
174    targetWindowStatusText_->setCaption( targetWindowStatus_ );
175  }
176
177  void HUD::setTargetWindowDistance(int i){
178    targetWindowDistance_=i;
179    targetWindowDistanceText_->setCaption(StringConverter::toString(targetWindowDistance_) + "km" );
180  }
181
182  void HUD::setTargetWindowHitRating(int i){
183    targetWindowHitRating_=i;
184    targetWindowHitRatingText_->setCaption(StringConverter::toString(targetWindowHitRating_) + "%" );
185  }
186
187  void HUD::setEnergyValue(int i){
188    energyValue_=i;
189    energyLength_->setWidth((int)((float)energyValue_/(float)100*200));
190  }
191
192  void HUD::setShieldLeftTopValue(bool i){
193    shieldLeftTopValue_=i;
194    if (shieldLeftTopValue_) shieldLeftTop_->show();
195    else shieldLeftTop_->hide();
196  }
197
198  void HUD::setShieldRightTopValue(bool i){
199    shieldRightTopValue_=i;
200    if (shieldRightTopValue_) shieldRightTop_->show();
201    else shieldRightTop_->hide();
202  }
203
204  void HUD::setShieldLeftBottomValue(bool i){
205    shieldLeftBottomValue_=i;
206    if (shieldLeftBottomValue_) shieldLeftBottom_->show();
207    else shieldLeftBottom_->hide();
208  }
209
210  void HUD::setShieldRightBottomValue(bool i){
211    shieldRightBottomValue_=i;
212    if (shieldRightBottomValue_) shieldRightBottom_->show();
213    else shieldRightBottom_->hide();
214  }
215
216  void HUD::setRocket1(int i){
217    rocket1_=i;
218    rocketNum1_->setCaption(StringConverter::toString(rocket1_));
219  }
220
221  void HUD::setRocket2(int i){
222    rocket2_=i;
223    rocketNum2_->setCaption(StringConverter::toString(rocket2_));
224  }
225
226  void HUD::setRocket3(int i){
227    rocket3_=i;
228    rocketNum3_->setCaption(StringConverter::toString(rocket3_));
229  }
230
231  void HUD::setRocket4(int i){
232    rocket4_=i;
233    rocketNum4_->setCaption(StringConverter::toString(rocket4_));
234  }
235
236  void HUD::setEnergyDistr(float s, float e, float l){
237    energyDistrShield_=s;
238    energyDistrEngine_=e;
239    energyDistrLaser_=l;
240
241    float energyDistrShieldInv_ = 100 - energyDistrShield_;
242    float energyDistrEngineInv_ = 100 - energyDistrEngine_;
243    float energyDistrLaserInv_ = 100 - energyDistrLaser_;
244
245    float energyDistrT_ = -energyDistrPixelX_/((energyDistrPixelX_-energyDistrPixelX_/2*energyDistrShieldInv_/(energyDistrShieldInv_+energyDistrEngineInv_))*energyDistrLaserInv_*(energyDistrShieldInv_+energyDistrEngineInv_)/energyDistrShieldInv_/(energyDistrLaserInv_+energyDistrEngineInv_)+energyDistrPixelX_/2+energyDistrPixelX_/2*energyDistrEngineInv_/(energyDistrEngineInv_+energyDistrLaserInv_));
246    float energyDistrX_ = (-energyDistrPixelX_/2-energyDistrPixelX_/2*energyDistrEngineInv_/(energyDistrEngineInv_+energyDistrLaserInv_))*energyDistrT_;
247    float energyDistrY_ = energyDistrPixelY_+energyDistrPixelY_*energyDistrLaserInv_/(energyDistrLaserInv_+energyDistrEngineInv_)*energyDistrT_;
248
249    energyDistrPoint_->setLeft((int)energyDistrX_-3);
250    energyDistrPoint_->setTop((int)energyDistrY_-3);
251
252  }
253
254  void HUD::setPrimar(int i){
255    primarValue_=i;
256    if(i==1){
257      primarChoice_->setLeft(2);
258      primarChoice_->setWidth(48);
259    }
260    if(i==2){
261      primarChoice_->setLeft(51);
262      primarChoice_->setWidth(49);
263    }
264    else{
265      primarChoice_->setLeft(101);
266      primarChoice_->setWidth(48);
267    }
268  }
269
270
271
272  void HUD::init(void)
273  {
274    timeText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/Time/Text");
275
276    targetWindowNameText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/Name");
277    targetWindowDistanceText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/DistanceText");
278    targetWindowStatusText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/StatusText");
279    targetWindowHitRatingText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/HitRatingText");
280
281    energyLength_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/EnergyBackground");
282
283    shieldLeftTop_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldLeftTop");
284    shieldRightTop_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldRightTop");
285    shieldLeftBottom_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldLeftBottom");
286    shieldRightBottom_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldRightBottom");
287
288    rocketNum1_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum1");
289    rocketNum2_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum2");
290    rocketNum3_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum3");
291    rocketNum4_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum4");
292
293    // FIXME: unused vars!
294    float energyDistrPixelX_ = 100;
295    float energyDistrPixelY_ = 86;
296    energyDistrPoint_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/EnergyDistrPoint");
297
298    primarChoice_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/PrimarChoice");
299  }
300
301}
302*/
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