[991] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * |
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| 4 | * |
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| 5 | * License notice: |
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| 6 | * |
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| 7 | * This program is free software; you can redistribute it and/or |
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| 8 | * modify it under the terms of the GNU General Public License |
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| 9 | * as published by the Free Software Foundation; either version 2 |
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| 10 | * of the License, or (at your option) any later version. |
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| 11 | * |
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| 12 | * This program is distributed in the hope that it will be useful, |
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 15 | * GNU General Public License for more details. |
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| 16 | * |
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| 17 | * You should have received a copy of the GNU General Public License |
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| 18 | * along with this program; if not, write to the Free Software |
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| 19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 20 | * |
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| 21 | * Author: |
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| 22 | * Yuning Chai |
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| 23 | * Co-authors: |
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| 24 | * ... |
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| 25 | * |
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| 26 | */ |
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| 27 | |
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| 28 | #ifndef _HUD_H__ |
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| 29 | #define _HUD_H__ |
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| 30 | |
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| 31 | #include <string> |
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| 32 | |
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| 33 | #include <OgrePrerequisites.h> |
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| 34 | |
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| 35 | #include "../OrxonoxPrereqs.h" |
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| 36 | |
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| 37 | |
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| 38 | namespace orxonox |
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| 39 | { |
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| 40 | class _OrxonoxExport HUD |
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| 41 | { |
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| 42 | private: |
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| 43 | Ogre::OverlayElement* timeText_; |
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| 44 | Ogre::OverlayElement* targetWindowNameText_; |
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| 45 | Ogre::OverlayElement* targetWindowStatusText_; |
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| 46 | Ogre::OverlayElement* targetWindowDistanceText_; |
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| 47 | Ogre::OverlayElement* targetWindowHitRatingText_; |
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| 48 | Ogre::OverlayElement* energyLength_; |
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| 49 | Ogre::OverlayElement* shieldLeftTop_; |
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| 50 | Ogre::OverlayElement* shieldRightTop_; |
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| 51 | Ogre::OverlayElement* shieldLeftBottom_; |
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| 52 | Ogre::OverlayElement* shieldRightBottom_; |
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| 53 | Ogre::OverlayElement* rocketNum1_; |
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| 54 | Ogre::OverlayElement* rocketNum2_; |
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| 55 | Ogre::OverlayElement* rocketNum3_; |
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| 56 | Ogre::OverlayElement* rocketNum4_; |
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| 57 | Ogre::OverlayElement* energyDistrPoint_; |
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| 58 | Ogre::OverlayElement* primarChoice_; |
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| 59 | |
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| 60 | int timeMin_; |
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| 61 | int timeSec_; |
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| 62 | |
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| 63 | std::string targetWindowName_; |
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| 64 | std::string targetWindowStatus_; |
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| 65 | int targetWindowDistance_; |
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| 66 | int targetWindowHitRating_; |
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| 67 | |
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| 68 | int energyValue_; |
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| 69 | |
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| 70 | bool shieldLeftTopValue_; |
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| 71 | bool shieldRightTopValue_; |
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| 72 | bool shieldLeftBottomValue_; |
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| 73 | bool shieldRightBottomValue_; |
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| 74 | |
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| 75 | int rocket1_; |
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| 76 | int rocket2_; |
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| 77 | int rocket3_; |
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| 78 | int rocket4_; |
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| 79 | |
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| 80 | float energyDistrShield_; |
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| 81 | float energyDistrEngine_; |
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| 82 | float energyDistrLaser_; |
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| 83 | |
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| 84 | float energyDistrPixelX_; |
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| 85 | float energyDistrPixelY_; |
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| 86 | |
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| 87 | int primarValue_; |
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| 88 | |
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| 89 | public: |
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| 90 | HUD( void ); |
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| 91 | ~HUD( void ); |
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| 92 | void init( void ); |
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| 93 | |
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| 94 | void setTime(int i, int j); |
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| 95 | void setTargetWindowName(std::string i); |
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| 96 | void setTargetWindowStatus(std::string i); |
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| 97 | void setTargetWindowDistance(int i); |
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| 98 | void setTargetWindowHitRating(int i); |
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| 99 | void setEnergyValue(int i); |
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| 100 | void setShieldLeftTopValue(bool i); |
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| 101 | void setShieldRightTopValue(bool i); |
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| 102 | void setShieldLeftBottomValue(bool i); |
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| 103 | void setShieldRightBottomValue(bool i); |
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| 104 | void setRocket1(int i); |
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| 105 | void setRocket2(int i); |
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| 106 | void setRocket3(int i); |
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| 107 | void setRocket4(int i); |
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| 108 | void setEnergyDistr(float s, float e, float l); |
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| 109 | void setPrimar(int i); |
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| 110 | |
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| 111 | }; |
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| 112 | } |
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| 113 | |
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| 114 | #endif /* _HUD_H__ */ |
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