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source: code/branches/hud2/src/orxonox/objects/NPC.h @ 1180

Last change on this file since 1180 was 969, checked in by rgrieder, 17 years ago
  • removed some unnecessary forward declarations
  • renamed destroy() —> destroySingleton()
File size: 1.3 KB
Line 
1/**
2  @file NPC.h
3  @brief AI using WorldEntity
4  @author Benjamin Knecht <beni_at_orxonox.net>
5 */
6
7#ifndef _NPC_H__
8#define _NPC_H__
9
10#include "../OrxonoxPrereqs.h"
11
12#include "Model.h"
13
14namespace orxonox {
15
16  class _OrxonoxExport NPC : public Model
17  {
18    public:
19
20      NPC();
21      virtual ~NPC();
22      virtual void loadParams(TiXmlElement* xmlElem);
23      void tick(float dt);
24      void update();
25      void setValues(Vector3 location, Vector3 speed, Vector3 acceleration, bool movable);
26
27    private:
28      float getDistance(WorldEntity* temp);
29      void calculateAcceleration();
30      Vector3 separation();
31      Vector3 alignment();
32      Vector3 cohesion();
33
34
35    private:
36      bool movable_;  // movability of the element, (false) gives the possiblity that an object can`t be moved by flocking but still gets into the calculation
37
38      // those values should maybe be controlled by a higher power and should maybe be parameters that can be changed
39      static int const SEPERATIONDISTANCE = 300;  //detectionradius of seperation
40      static int const ALIGNMENTDISTANCE = 300;  //detectionradius of alignment
41      static int const COHESIONDISTANCE = 5000;  //detectionradius of cohesion
42      static int const NUMELEMENTS = 9;  //number of elements
43  };
44}
45#endif /* _NPC_H__ */
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