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source: code/branches/hud3/src/network/ClientConnection.h @ 1314

Last change on this file since 1314 was 1279, checked in by scheusso, 17 years ago

adapted boost threads in clientconnection
added trap to runscript (xset r, autorepeat)
had to change assff back to assf3 due to some network issues

File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Interface: ClientConnection
31//
32// Description:
33//
34//
35// Author:  Oliver Scheuss, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40#ifndef _ClientConnection_H__
41#define _ClientConnection_H__
42
43#include "NetworkPrereqs.h"
44
45#include <string>
46#include <enet/enet.h>
47#include <boost/thread/thread.hpp>
48
49#include "PacketBuffer.h"
50
51namespace network
52{
53
54#define NETWORK_PORT 55556
55#define NETWORK_CLIENT_MAX_CONNECTIONS 5
56#define NETWORK_CLIENT_TIMEOUT 100
57#define NETWORK_SEND_WAIT 5
58#define NETWORK_CLIENT_CHANNELS 2
59
60
61  class ClientConnection{
62  public:
63    ClientConnection(int port, std::string address);
64    ClientConnection(int port, const char* address);
65    ENetPacket *getPacket(ENetAddress &address); // thread1
66    ENetPacket *getPacket(); // thread1
67    // check wheter the packet queue is empty
68    bool queueEmpty();
69    // create a new listener thread
70    bool createConnection();
71    bool closeConnection();
72    // add a packet to queue for the server
73    bool addPacket(ENetPacket *packet);
74    // send out all queued packets
75    bool sendPackets();
76    // send out all queued packets and save result in event
77    bool sendPackets(ENetEvent *event);
78    bool waitEstablished(int milisec);
79    bool isConnected(){return established;}
80  private:
81    bool processData(ENetEvent *event);
82    // implementation of the listener
83    void receiverThread(); //thread2
84    //packetbuffer
85    bool establishConnection();
86    bool disconnectConnection();
87    PacketBuffer buffer;
88    // enet stuff
89    ENetHost *client;
90    ENetAddress serverAddress;
91    // quit-variable (communication with threads)
92    bool quit;
93    bool established;
94    // clientlist
95    ENetPeer *server;
96    boost::thread *receiverThread_;
97  };
98
99
100
101
102
103
104
105
106}
107
108#endif /* _ClientConnection_H__ */
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