[1038] | 1 | /* |
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[1264] | 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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[1056] | 3 | * > www.orxonox.net < |
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[1038] | 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file |
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| 31 | @brief Orxonox Main Class |
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| 32 | */ |
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| 33 | |
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| 34 | // Precompiled Headers |
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| 35 | #include "OrxonoxStableHeaders.h" |
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[1039] | 36 | #include "Orxonox.h" |
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[1038] | 37 | |
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| 38 | //****** STD ******* |
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| 39 | #include <deque> |
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| 40 | |
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| 41 | //****** OGRE ****** |
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| 42 | #include <OgreFrameListener.h> |
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| 43 | #include <OgreOverlay.h> |
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| 44 | #include <OgreOverlayManager.h> |
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| 45 | #include <OgreRoot.h> |
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| 46 | #include <OgreTimer.h> |
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| 47 | #include <OgreWindowEventUtilities.h> |
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| 48 | |
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| 49 | //***** ORXONOX **** |
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| 50 | // util |
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| 51 | //#include "util/Sleep.h" |
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| 52 | #include "util/ArgReader.h" |
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[1120] | 53 | #include "util/ExprParser.h" |
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[1038] | 54 | |
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[1264] | 55 | // core |
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[1054] | 56 | #include "core/ConfigFileManager.h" |
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[1264] | 57 | #include "core/ConsoleCommand.h" |
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[1038] | 58 | #include "core/Debug.h" |
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| 59 | #include "core/Factory.h" |
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| 60 | #include "core/Loader.h" |
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| 61 | #include "core/Tickable.h" |
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[1264] | 62 | #include "core/InputBuffer.h" |
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| 63 | #include "core/InputManager.h" |
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[1263] | 64 | #include "core/TclBind.h" |
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[1038] | 65 | |
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| 66 | // audio |
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| 67 | #include "audio/AudioManager.h" |
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| 68 | |
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| 69 | // network |
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| 70 | #include "network/Server.h" |
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| 71 | #include "network/Client.h" |
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| 72 | |
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| 73 | // objects and tools |
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| 74 | #include "tools/Timer.h" |
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| 75 | #include "hud/HUD.h" |
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[1214] | 76 | #include "console/InGameConsole.h" |
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[1038] | 77 | |
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| 78 | // FIXME: is this really file scope? |
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| 79 | // globals for the server or client |
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| 80 | network::Client *client_g; |
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| 81 | network::Server *server_g; |
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| 82 | |
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| 83 | namespace orxonox |
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[1264] | 84 | { |
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| 85 | ConsoleCommandShortcut(Orxonox, exit, AccessLevel::None); |
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| 86 | ConsoleCommandShortcut(Orxonox, slomo, AccessLevel::Offline).setDefaultValue(0, 1.0); |
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| 87 | ConsoleCommandShortcut(Orxonox, setTimeFactor, AccessLevel::Offline).setDefaultValue(0, 1.0); |
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| 88 | ConsoleCommandShortcut(Orxonox, activateConsole, AccessLevel::None); |
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| 89 | class Testconsole : public InputBufferListener |
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| 90 | { |
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| 91 | public: |
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| 92 | Testconsole(InputBuffer* ib) : ib_(ib) {} |
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| 93 | void listen() const |
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| 94 | { |
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| 95 | std::cout << "> " << this->ib_->get() << std::endl; |
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| 96 | } |
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| 97 | void execute() const |
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| 98 | { |
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| 99 | std::cout << ">> " << this->ib_->get() << std::endl; |
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| 100 | if (!CommandExecutor::execute(this->ib_->get())) |
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| 101 | std::cout << "Error" << std::endl; |
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| 102 | this->ib_->clear(); |
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| 103 | } |
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| 104 | void hintandcomplete() const |
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| 105 | { |
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| 106 | std::cout << CommandExecutor::hint(this->ib_->get()) << std::endl; |
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| 107 | this->ib_->set(CommandExecutor::complete(this->ib_->get())); |
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| 108 | } |
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| 109 | void clear() const |
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| 110 | { |
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| 111 | this->ib_->clear(); |
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| 112 | } |
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| 113 | void removeLast() const |
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| 114 | { |
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| 115 | this->ib_->removeLast(); |
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| 116 | } |
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| 117 | void exit() const |
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| 118 | { |
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| 119 | InputManager::setInputState(InputManager::IS_NORMAL); |
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| 120 | } |
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[1052] | 121 | |
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[1264] | 122 | private: |
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| 123 | InputBuffer* ib_; |
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| 124 | }; |
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| 125 | |
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| 126 | class Calculator |
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| 127 | { |
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| 128 | public: |
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| 129 | static float calculate(const std::string& calculation) |
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| 130 | { |
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| 131 | ExprParser expr(calculation); |
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| 132 | if (expr.getSuccess()) |
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| 133 | { |
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| 134 | if (expr.getResult() == 42.0) |
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| 135 | std::cout << "Greetings from the restaurant at the end of the universe." << std::endl; |
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| 136 | // FIXME: insert modifier to display in full precision |
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| 137 | std::cout << "Result is: " << expr.getResult() << std::endl; |
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| 138 | if (expr.getRemains() != "") |
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| 139 | std::cout << "Warning: Expression could not be parsed to the end! Remains: '" |
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| 140 | << expr.getRemains() << "'" << std::endl; |
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| 141 | return expr.getResult(); |
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| 142 | } |
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| 143 | else |
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| 144 | { |
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| 145 | std::cout << "Cannot calculate expression: Parse error" << std::endl; |
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| 146 | return 0; |
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| 147 | } |
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| 148 | } |
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| 149 | }; |
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| 150 | ConsoleCommandShortcut(Calculator, calculate, AccessLevel::None); |
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| 151 | |
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[1038] | 152 | /** |
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| 153 | @brief Reference to the only instance of the class. |
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| 154 | */ |
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| 155 | Orxonox *Orxonox::singletonRef_s = 0; |
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| 156 | |
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| 157 | /** |
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[1263] | 158 | * Create a new instance of Orxonox. Avoid doing any actual work here. |
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[1038] | 159 | */ |
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[1263] | 160 | Orxonox::Orxonox() : |
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[1266] | 161 | ogre_(0), |
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[1263] | 162 | //auMan_(0), |
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| 163 | timer_(0), |
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| 164 | // turn on frame smoothing by setting a value different from 0 |
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| 165 | frameSmoothingTime_(0.0f), |
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| 166 | orxonoxConsole_(0), |
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| 167 | orxonoxHUD_(0), |
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[1264] | 168 | bAbort_(false), |
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[1263] | 169 | timefactor_(1.0f), |
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| 170 | mode_(STANDALONE), |
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| 171 | serverIp_("") |
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[1038] | 172 | { |
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| 173 | } |
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| 174 | |
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| 175 | /** |
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[1263] | 176 | * Destruct Orxonox. |
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[1038] | 177 | */ |
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| 178 | Orxonox::~Orxonox() |
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| 179 | { |
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| 180 | // keep in mind: the order of deletion is very important! |
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| 181 | if (this->orxonoxHUD_) |
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| 182 | delete this->orxonoxHUD_; |
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| 183 | Loader::close(); |
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[1219] | 184 | InputManager::destroy(); |
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[1263] | 185 | //if (this->auMan_) |
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| 186 | // delete this->auMan_; |
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[1038] | 187 | if (this->timer_) |
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| 188 | delete this->timer_; |
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| 189 | GraphicsEngine::getSingleton().destroy(); |
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| 190 | |
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[1264] | 191 | if (network::Client::getSingleton()) |
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| 192 | network::Client::destroySingleton(); |
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[1038] | 193 | if (server_g) |
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| 194 | delete server_g; |
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| 195 | } |
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| 196 | |
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[1264] | 197 | |
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[1038] | 198 | /** |
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| 199 | Asks the mainloop nicely to abort. |
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| 200 | */ |
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| 201 | void Orxonox::abortRequest() |
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| 202 | { |
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[1268] | 203 | COUT(3) << "Orxonox: Abort requested." << std::endl; |
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[1038] | 204 | bAbort_ = true; |
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| 205 | } |
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| 206 | |
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| 207 | /** |
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[1263] | 208 | * @return singleton reference |
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[1038] | 209 | */ |
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| 210 | Orxonox* Orxonox::getSingleton() |
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| 211 | { |
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| 212 | if (!singletonRef_s) |
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| 213 | singletonRef_s = new Orxonox(); |
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| 214 | return singletonRef_s; |
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| 215 | } |
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| 216 | |
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| 217 | /** |
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| 218 | @brief Destroys the Orxonox singleton. |
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| 219 | */ |
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| 220 | void Orxonox::destroySingleton() |
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| 221 | { |
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| 222 | if (singletonRef_s) |
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| 223 | delete singletonRef_s; |
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| 224 | singletonRef_s = 0; |
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| 225 | } |
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| 226 | |
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| 227 | /** |
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| 228 | * initialization of Orxonox object |
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| 229 | * @param argc argument counter |
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| 230 | * @param argv list of argumenst |
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| 231 | * @param path path to config (in home dir or something) |
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| 232 | */ |
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[1263] | 233 | bool Orxonox::init(int argc, char **argv, std::string path) |
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[1038] | 234 | { |
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| 235 | //TODO: find config file (assuming executable directory) |
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| 236 | //TODO: read config file |
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| 237 | //TODO: give config file to Ogre |
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| 238 | std::string mode; |
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[1263] | 239 | std::string dataPath; |
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[1038] | 240 | |
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| 241 | ArgReader ar(argc, argv); |
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| 242 | ar.checkArgument("mode", mode, false); |
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[1263] | 243 | ar.checkArgument("data", dataPath, false); |
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[1038] | 244 | ar.checkArgument("ip", serverIp_, false); |
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[1263] | 245 | if(ar.errorHandling()) |
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| 246 | return false; |
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| 247 | |
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| 248 | if (mode == "client") |
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[1038] | 249 | mode_ = CLIENT; |
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[1263] | 250 | else if (mode == "server") |
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[1038] | 251 | mode_ = SERVER; |
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[1263] | 252 | else |
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[1268] | 253 | { |
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| 254 | mode = "standalone"; |
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[1038] | 255 | mode_ = STANDALONE; |
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[1268] | 256 | } |
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| 257 | COUT(3) << "Orxonox: Mode is " << mode << "." << std::endl; |
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[1038] | 258 | |
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[1263] | 259 | //if (mode_ == DEDICATED) |
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| 260 | // TODO: decide what to do here |
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| 261 | //else |
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[1052] | 262 | |
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[1263] | 263 | // for playable server, client and standalone, the startup |
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| 264 | // procedure until the GUI is identical |
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[1052] | 265 | |
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[1263] | 266 | TclBind::getInstance().setDataPath(dataPath); |
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[1264] | 267 | ConfigFileManager::getSingleton()->setFile(CFT_Settings, "orxonox.ini"); |
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[1263] | 268 | Factory::createClassHierarchy(); |
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[1038] | 269 | |
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[1266] | 270 | ogre_ = &GraphicsEngine::getSingleton(); |
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[1263] | 271 | if (!ogre_->setup(path)) // creates ogre root and other essentials |
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| 272 | return false; |
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[1052] | 273 | |
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[1263] | 274 | return true; |
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[1038] | 275 | } |
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[1052] | 276 | |
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[1038] | 277 | /** |
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| 278 | * start modules |
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| 279 | */ |
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[1263] | 280 | bool Orxonox::start() |
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[1038] | 281 | { |
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[1263] | 282 | //if (mode == DEDICATED) |
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| 283 | // do something else |
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| 284 | //else |
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| 285 | |
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| 286 | if (!ogre_->loadRenderer()) // creates the render window |
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| 287 | return false; |
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| 288 | |
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| 289 | // Calls the InputManager which sets up the input devices. |
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| 290 | // The render window width and height are used to set up the mouse movement. |
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| 291 | if (!InputManager::initialise(ogre_->getWindowHandle(), |
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[1272] | 292 | ogre_->getWindowWidth(), ogre_->getWindowHeight(), true, true, true)) |
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[1263] | 293 | return false; |
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| 294 | |
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| 295 | // TODO: Spread this so that this call only initialises things needed for the GUI |
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| 296 | if (!ogre_->initialiseResources()) |
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| 297 | return false; |
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| 298 | |
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| 299 | // TOOD: load the GUI here |
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| 300 | // set InputManager to GUI mode |
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| 301 | InputManager::setInputState(InputManager::IS_GUI); |
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| 302 | // TODO: run GUI here |
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| 303 | |
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| 304 | // The following lines depend very much on the GUI output, so they're probably misplaced here.. |
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| 305 | |
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| 306 | InputManager::setInputState(InputManager::IS_NONE); |
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| 307 | |
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| 308 | if (!loadPlayground()) |
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| 309 | return false; |
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| 310 | |
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| 311 | switch (mode_) |
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| 312 | { |
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| 313 | case SERVER: |
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| 314 | if (!serverLoad()) |
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| 315 | return false; |
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| 316 | break; |
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[1038] | 317 | case CLIENT: |
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[1263] | 318 | if (!clientLoad()) |
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| 319 | return false; |
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[1038] | 320 | break; |
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| 321 | default: |
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[1263] | 322 | if (!standaloneLoad()) |
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| 323 | return false; |
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[1038] | 324 | } |
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[1263] | 325 | |
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| 326 | InputManager::setInputState(InputManager::IS_NORMAL); |
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| 327 | |
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| 328 | return startRenderLoop(); |
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[1038] | 329 | } |
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[1052] | 330 | |
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[1263] | 331 | /** |
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| 332 | * Loads everything in the scene except for the actual objects. |
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| 333 | * This includes HUD, Console.. |
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| 334 | */ |
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| 335 | bool Orxonox::loadPlayground() |
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| 336 | { |
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| 337 | ogre_->createNewScene(); |
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[1052] | 338 | |
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[1263] | 339 | // Init audio |
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| 340 | //auMan_ = new audio::AudioManager(); |
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| 341 | //auMan_->ambientAdd("a1"); |
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| 342 | //auMan_->ambientAdd("a2"); |
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| 343 | //auMan_->ambientAdd("a3"); |
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| 344 | //auMan->ambientAdd("ambient1"); |
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| 345 | //auMan_->ambientStart(); |
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[1052] | 346 | |
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[1263] | 347 | // Load the HUD |
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[1268] | 348 | COUT(3) << "Orxonox: Loading HUD..." << std::endl; |
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[1281] | 349 | orxonoxHUD_ = new HUD(1); |
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[1052] | 350 | |
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[1268] | 351 | COUT(3) << "Orxonox: Loading Console..." << std::endl; |
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[1264] | 352 | InputBuffer* ib = dynamic_cast<InputBuffer*>(InputManager::getKeyHandler("buffer")); |
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[1263] | 353 | /* |
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| 354 | Testconsole* console = new Testconsole(ib); |
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| 355 | ib->registerListener(console, &Testconsole::listen, true); |
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| 356 | ib->registerListener(console, &Testconsole::execute, '\r', false); |
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| 357 | ib->registerListener(console, &Testconsole::hintandcomplete, '\t', true); |
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| 358 | ib->registerListener(console, &Testconsole::clear, '§', true); |
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| 359 | ib->registerListener(console, &Testconsole::removeLast, '\b', true); |
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| 360 | ib->registerListener(console, &Testconsole::exit, (char)0x1B, true); |
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| 361 | */ |
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| 362 | orxonoxConsole_ = new InGameConsole(ib); |
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| 363 | ib->registerListener(orxonoxConsole_, &InGameConsole::listen, true); |
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| 364 | ib->registerListener(orxonoxConsole_, &InGameConsole::execute, '\r', false); |
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| 365 | ib->registerListener(orxonoxConsole_, &InGameConsole::hintandcomplete, '\t', true); |
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| 366 | ib->registerListener(orxonoxConsole_, &InGameConsole::clear, '§', true); |
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| 367 | ib->registerListener(orxonoxConsole_, &InGameConsole::removeLast, '\b', true); |
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| 368 | ib->registerListener(orxonoxConsole_, &InGameConsole::exit, (char)0x1B, true); |
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[1052] | 369 | |
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[1263] | 370 | return true; |
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| 371 | } |
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[1052] | 372 | |
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[1263] | 373 | /** |
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| 374 | * Level loading method for server mode. |
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| 375 | */ |
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| 376 | bool Orxonox::serverLoad() |
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| 377 | { |
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| 378 | COUT(2) << "Loading level in server mode" << std::endl; |
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[1052] | 379 | |
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[1263] | 380 | server_g = new network::Server(); |
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[1052] | 381 | |
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[1263] | 382 | if (!loadScene()) |
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| 383 | return false; |
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[1052] | 384 | |
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[1038] | 385 | server_g->open(); |
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[1052] | 386 | |
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[1263] | 387 | return true; |
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[1038] | 388 | } |
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[1052] | 389 | |
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[1263] | 390 | /** |
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| 391 | * Level loading method for client mode. |
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| 392 | */ |
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| 393 | bool Orxonox::clientLoad() |
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| 394 | { |
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| 395 | COUT(2) << "Loading level in client mode" << std::endl;\ |
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[1052] | 396 | |
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[1263] | 397 | if (serverIp_.compare("") == 0) |
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[1264] | 398 | client_g = network::Client::createSingleton(); |
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[1263] | 399 | else |
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[1264] | 400 | client_g = network::Client::createSingleton(serverIp_, NETWORK_PORT); |
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[1263] | 401 | |
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| 402 | client_g->establishConnection(); |
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| 403 | client_g->tick(0); |
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| 404 | |
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| 405 | return true; |
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[1038] | 406 | } |
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| 407 | |
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[1263] | 408 | /** |
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| 409 | * Level loading method for standalone mode. |
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| 410 | */ |
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| 411 | bool Orxonox::standaloneLoad() |
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[1038] | 412 | { |
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[1263] | 413 | COUT(2) << "Loading level in standalone mode" << std::endl; |
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[1038] | 414 | |
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[1263] | 415 | if (!loadScene()) |
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| 416 | return false; |
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[1038] | 417 | |
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[1263] | 418 | return true; |
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[1038] | 419 | } |
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| 420 | |
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| 421 | /** |
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[1263] | 422 | * Helper method to load a level. |
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| 423 | */ |
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| 424 | bool Orxonox::loadScene() |
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[1038] | 425 | { |
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[1263] | 426 | Level* startlevel = new Level("levels/sample.oxw"); |
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| 427 | Loader::open(startlevel); |
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| 428 | |
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| 429 | return true; |
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[1038] | 430 | } |
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| 431 | |
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[1263] | 432 | |
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[1038] | 433 | /** |
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| 434 | Main loop of the orxonox game. |
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| 435 | About the loop: The design is almost exactly like the one in ogre, so that |
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| 436 | if any part of ogre registers a framelisteners, it will still behave |
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| 437 | correctly. Furthermore the time smoothing feature from ogre has been |
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| 438 | implemented too. If turned on (see orxonox constructor), it will calculate |
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| 439 | the dt_n by means of the recent most dt_n-1, dt_n-2, etc. |
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| 440 | */ |
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[1263] | 441 | bool Orxonox::startRenderLoop() |
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[1038] | 442 | { |
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| 443 | // first check whether ogre root object has been created |
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| 444 | if (Ogre::Root::getSingletonPtr() == 0) |
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| 445 | { |
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[1268] | 446 | COUT(2) << "Orxonox Error: Could not start rendering. No Ogre root object found" << std::endl; |
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[1263] | 447 | return false; |
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[1038] | 448 | } |
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[1120] | 449 | Ogre::Root& ogreRoot = Ogre::Root::getSingleton(); |
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[1038] | 450 | |
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[1120] | 451 | |
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[1038] | 452 | // Contains the times of recently fired events |
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| 453 | // eventTimes[4] is the list for the times required for the fps counter |
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| 454 | std::deque<unsigned long> eventTimes[4]; |
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| 455 | // Clear event times |
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| 456 | for (int i = 0; i < 4; ++i) |
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| 457 | eventTimes[i].clear(); |
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| 458 | // fill the fps time list with zeros |
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[1219] | 459 | for (int i = 0; i < 50; i++) |
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[1038] | 460 | eventTimes[3].push_back(0); |
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| 461 | |
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| 462 | // use the ogre timer class to measure time. |
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| 463 | if (!timer_) |
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| 464 | timer_ = new Ogre::Timer(); |
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| 465 | timer_->reset(); |
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| 466 | |
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[1268] | 467 | COUT(3) << "Orxonox: Starting the main loop." << std::endl; |
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[1038] | 468 | while (!bAbort_) |
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| 469 | { |
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| 470 | // Pump messages in all registered RenderWindows |
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[1120] | 471 | // This calls the WindowEventListener objects. |
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[1038] | 472 | Ogre::WindowEventUtilities::messagePump(); |
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| 473 | |
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| 474 | // get current time |
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| 475 | unsigned long now = timer_->getMilliseconds(); |
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| 476 | eventTimes[3].push_back(now); |
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| 477 | eventTimes[3].erase(eventTimes[3].begin()); |
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| 478 | |
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| 479 | // create an event to pass to the frameStarted method in ogre |
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| 480 | Ogre::FrameEvent evt; |
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| 481 | evt.timeSinceLastEvent = calculateEventTime(now, eventTimes[0]); |
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| 482 | evt.timeSinceLastFrame = calculateEventTime(now, eventTimes[1]); |
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| 483 | |
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| 484 | // show the current time in the HUD |
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[1281] | 485 | // orxonoxHUD_->setTime((int)now, 0); |
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| 486 | // orxonoxHUD_->setRocket2(ogreRoot.getCurrentFrameNumber()); |
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[1038] | 487 | if (eventTimes[3].back() - eventTimes[3].front() != 0) |
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[1281] | 488 | // orxonoxHUD_->setRocket1((int)(50000.0f/(eventTimes[3].back() - eventTimes[3].front()))); |
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[1038] | 489 | |
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| 490 | // Iterate through all Tickables and call their tick(dt) function |
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[1092] | 491 | for (Iterator<Tickable> it = ObjectList<Tickable>::start(); it; ++it) |
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| 492 | it->tick((float)evt.timeSinceLastFrame * this->timefactor_); |
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[1272] | 493 | // Iterate through all TickableReals and call their tick(dt) function |
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| 494 | for (Iterator<TickableReal> it = ObjectList<TickableReal>::start(); it; ++it) |
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| 495 | it->tick((float)evt.timeSinceLastFrame); |
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| 496 | orxonoxConsole_->tick((float)evt.timeSinceLastFrame); |
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[1038] | 497 | |
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| 498 | // don't forget to call _fireFrameStarted in ogre to make sure |
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| 499 | // everything goes smoothly |
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[1120] | 500 | ogreRoot._fireFrameStarted(evt); |
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[1038] | 501 | |
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| 502 | // server still renders at the moment |
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| 503 | //if (mode_ != SERVER) |
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[1120] | 504 | ogreRoot._updateAllRenderTargets(); // only render in non-server mode |
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[1038] | 505 | |
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| 506 | // get current time |
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| 507 | now = timer_->getMilliseconds(); |
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| 508 | |
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| 509 | // create an event to pass to the frameEnded method in ogre |
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| 510 | evt.timeSinceLastEvent = calculateEventTime(now, eventTimes[0]); |
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| 511 | evt.timeSinceLastFrame = calculateEventTime(now, eventTimes[2]); |
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| 512 | |
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| 513 | // again, just to be sure ogre works fine |
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[1120] | 514 | ogreRoot._fireFrameEnded(evt); |
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[1038] | 515 | } |
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[1263] | 516 | |
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[1264] | 517 | if(mode_==CLIENT) |
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| 518 | network::Client::getSingleton()->closeConnection(); |
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| 519 | else if(mode_==SERVER) |
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| 520 | server_g->close(); |
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[1263] | 521 | return true; |
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[1038] | 522 | } |
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| 523 | |
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| 524 | /** |
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| 525 | Method for calculating the average time between recently fired events. |
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| 526 | Code directly taken from OgreRoot.cc |
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| 527 | @param now The current time in ms. |
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| 528 | @param type The type of event to be considered. |
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| 529 | */ |
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| 530 | float Orxonox::calculateEventTime(unsigned long now, std::deque<unsigned long> ×) |
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| 531 | { |
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| 532 | // Calculate the average time passed between events of the given type |
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| 533 | // during the last frameSmoothingTime_ seconds. |
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| 534 | |
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| 535 | times.push_back(now); |
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| 536 | |
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| 537 | if(times.size() == 1) |
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| 538 | return 0; |
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| 539 | |
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| 540 | // Times up to frameSmoothingTime_ seconds old should be kept |
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| 541 | unsigned long discardThreshold = (unsigned long)(frameSmoothingTime_ * 1000.0f); |
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| 542 | |
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| 543 | // Find the oldest time to keep |
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| 544 | std::deque<unsigned long>::iterator it = times.begin(); |
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| 545 | // We need at least two times |
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| 546 | std::deque<unsigned long>::iterator end = times.end() - 2; |
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| 547 | |
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| 548 | while(it != end) |
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| 549 | { |
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| 550 | if (now - *it > discardThreshold) |
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| 551 | ++it; |
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| 552 | else |
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| 553 | break; |
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| 554 | } |
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| 555 | |
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| 556 | // Remove old times |
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| 557 | times.erase(times.begin(), it); |
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| 558 | |
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| 559 | return (float)(times.back() - times.front()) / ((times.size() - 1) * 1000); |
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| 560 | } |
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| 561 | |
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[1263] | 562 | /** |
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| 563 | * Static function that shows the console in game mode. |
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| 564 | */ |
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[1219] | 565 | void Orxonox::activateConsole() |
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[1038] | 566 | { |
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[1263] | 567 | // currently, the console shows itself when feeded with input. |
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[1219] | 568 | InputManager::setInputState(InputManager::IS_CONSOLE); |
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[1038] | 569 | } |
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| 570 | } |
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