1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief Orxonox Main Class |
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32 | */ |
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33 | |
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34 | // Precompiled Headers |
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35 | #include "OrxonoxStableHeaders.h" |
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36 | #include "Orxonox.h" |
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37 | |
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38 | //****** STD ******* |
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39 | #include <deque> |
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40 | |
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41 | //****** OGRE ****** |
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42 | #include <OgreFrameListener.h> |
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43 | #include <OgreOverlay.h> |
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44 | #include <OgreOverlayManager.h> |
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45 | #include <OgreRoot.h> |
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46 | #include <OgreTimer.h> |
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47 | #include <OgreWindowEventUtilities.h> |
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48 | |
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49 | //***** ORXONOX **** |
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50 | // util |
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51 | //#include "util/Sleep.h" |
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52 | #include "util/ArgReader.h" |
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53 | #include "util/ExprParser.h" |
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54 | |
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55 | // core |
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56 | #include "core/ConfigFileManager.h" |
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57 | #include "core/ConsoleCommand.h" |
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58 | #include "core/Debug.h" |
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59 | #include "core/Factory.h" |
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60 | #include "core/Loader.h" |
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61 | #include "core/Tickable.h" |
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62 | #include "core/InputBuffer.h" |
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63 | #include "core/InputManager.h" |
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64 | #include "core/TclBind.h" |
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65 | |
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66 | // audio |
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67 | #include "audio/AudioManager.h" |
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68 | |
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69 | // network |
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70 | #include "network/Server.h" |
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71 | #include "network/Client.h" |
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72 | |
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73 | // objects and tools |
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74 | #include "tools/Timer.h" |
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75 | #include "hud/HUD.h" |
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76 | #include "console/InGameConsole.h" |
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77 | |
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78 | // FIXME: is this really file scope? |
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79 | // globals for the server or client |
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80 | network::Client *client_g; |
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81 | network::Server *server_g; |
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82 | |
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83 | namespace orxonox |
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84 | { |
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85 | ConsoleCommandShortcut(Orxonox, exit, AccessLevel::None); |
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86 | ConsoleCommandShortcut(Orxonox, slomo, AccessLevel::Offline).setDefaultValue(0, 1.0); |
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87 | ConsoleCommandShortcut(Orxonox, setTimeFactor, AccessLevel::Offline).setDefaultValue(0, 1.0); |
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88 | ConsoleCommandShortcut(Orxonox, activateConsole, AccessLevel::None); |
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89 | class Testconsole : public InputBufferListener |
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90 | { |
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91 | public: |
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92 | Testconsole(InputBuffer* ib) : ib_(ib) {} |
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93 | void listen() const |
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94 | { |
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95 | std::cout << "> " << this->ib_->get() << std::endl; |
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96 | } |
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97 | void execute() const |
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98 | { |
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99 | std::cout << ">> " << this->ib_->get() << std::endl; |
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100 | if (!CommandExecutor::execute(this->ib_->get())) |
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101 | std::cout << "Error" << std::endl; |
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102 | this->ib_->clear(); |
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103 | } |
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104 | void hintandcomplete() const |
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105 | { |
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106 | std::cout << CommandExecutor::hint(this->ib_->get()) << std::endl; |
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107 | this->ib_->set(CommandExecutor::complete(this->ib_->get())); |
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108 | } |
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109 | void clear() const |
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110 | { |
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111 | this->ib_->clear(); |
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112 | } |
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113 | void removeLast() const |
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114 | { |
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115 | this->ib_->removeLast(); |
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116 | } |
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117 | void exit() const |
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118 | { |
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119 | InputManager::setInputState(InputManager::IS_NORMAL); |
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120 | } |
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121 | |
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122 | private: |
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123 | InputBuffer* ib_; |
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124 | }; |
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125 | |
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126 | class Calculator |
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127 | { |
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128 | public: |
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129 | static float calculate(const std::string& calculation) |
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130 | { |
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131 | ExprParser expr(calculation); |
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132 | if (expr.getSuccess()) |
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133 | { |
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134 | if (expr.getResult() == 42.0) |
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135 | std::cout << "Greetings from the restaurant at the end of the universe." << std::endl; |
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136 | // FIXME: insert modifier to display in full precision |
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137 | std::cout << "Result is: " << expr.getResult() << std::endl; |
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138 | if (expr.getRemains() != "") |
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139 | std::cout << "Warning: Expression could not be parsed to the end! Remains: '" |
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140 | << expr.getRemains() << "'" << std::endl; |
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141 | return expr.getResult(); |
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142 | } |
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143 | else |
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144 | { |
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145 | std::cout << "Cannot calculate expression: Parse error" << std::endl; |
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146 | return 0; |
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147 | } |
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148 | } |
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149 | }; |
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150 | ConsoleCommandShortcut(Calculator, calculate, AccessLevel::None); |
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151 | |
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152 | /** |
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153 | @brief Reference to the only instance of the class. |
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154 | */ |
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155 | Orxonox *Orxonox::singletonRef_s = 0; |
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156 | |
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157 | /** |
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158 | * Create a new instance of Orxonox. Avoid doing any actual work here. |
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159 | */ |
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160 | Orxonox::Orxonox() : |
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161 | ogre_(0), |
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162 | //auMan_(0), |
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163 | timer_(0), |
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164 | // turn on frame smoothing by setting a value different from 0 |
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165 | frameSmoothingTime_(0.0f), |
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166 | orxonoxConsole_(0), |
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167 | orxonoxHUD_(0), |
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168 | bAbort_(false), |
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169 | timefactor_(1.0f), |
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170 | mode_(STANDALONE), |
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171 | serverIp_("") |
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172 | { |
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173 | } |
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174 | |
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175 | /** |
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176 | * Destruct Orxonox. |
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177 | */ |
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178 | Orxonox::~Orxonox() |
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179 | { |
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180 | // keep in mind: the order of deletion is very important! |
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181 | if (this->orxonoxHUD_) |
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182 | delete this->orxonoxHUD_; |
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183 | Loader::close(); |
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184 | InputManager::destroy(); |
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185 | //if (this->auMan_) |
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186 | // delete this->auMan_; |
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187 | if (this->timer_) |
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188 | delete this->timer_; |
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189 | GraphicsEngine::getSingleton().destroy(); |
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190 | |
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191 | if (network::Client::getSingleton()) |
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192 | network::Client::destroySingleton(); |
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193 | if (server_g) |
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194 | delete server_g; |
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195 | } |
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196 | |
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197 | |
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198 | /** |
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199 | Asks the mainloop nicely to abort. |
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200 | */ |
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201 | void Orxonox::abortRequest() |
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202 | { |
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203 | COUT(3) << "Orxonox: Abort requested." << std::endl; |
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204 | bAbort_ = true; |
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205 | } |
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206 | |
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207 | /** |
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208 | * @return singleton reference |
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209 | */ |
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210 | Orxonox* Orxonox::getSingleton() |
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211 | { |
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212 | if (!singletonRef_s) |
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213 | singletonRef_s = new Orxonox(); |
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214 | return singletonRef_s; |
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215 | } |
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216 | |
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217 | /** |
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218 | @brief Destroys the Orxonox singleton. |
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219 | */ |
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220 | void Orxonox::destroySingleton() |
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221 | { |
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222 | if (singletonRef_s) |
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223 | delete singletonRef_s; |
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224 | singletonRef_s = 0; |
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225 | } |
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226 | |
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227 | /** |
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228 | * initialization of Orxonox object |
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229 | * @param argc argument counter |
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230 | * @param argv list of argumenst |
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231 | * @param path path to config (in home dir or something) |
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232 | */ |
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233 | bool Orxonox::init(int argc, char **argv, std::string path) |
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234 | { |
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235 | //TODO: find config file (assuming executable directory) |
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236 | //TODO: read config file |
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237 | //TODO: give config file to Ogre |
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238 | std::string mode; |
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239 | std::string dataPath; |
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240 | |
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241 | ArgReader ar(argc, argv); |
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242 | ar.checkArgument("mode", mode, false); |
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243 | ar.checkArgument("data", dataPath, false); |
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244 | ar.checkArgument("ip", serverIp_, false); |
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245 | if(ar.errorHandling()) |
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246 | return false; |
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247 | |
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248 | if (mode == "client") |
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249 | mode_ = CLIENT; |
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250 | else if (mode == "server") |
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251 | mode_ = SERVER; |
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252 | else |
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253 | { |
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254 | mode = "standalone"; |
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255 | mode_ = STANDALONE; |
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256 | } |
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257 | COUT(3) << "Orxonox: Mode is " << mode << "." << std::endl; |
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258 | |
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259 | //if (mode_ == DEDICATED) |
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260 | // TODO: decide what to do here |
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261 | //else |
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262 | |
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263 | // for playable server, client and standalone, the startup |
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264 | // procedure until the GUI is identical |
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265 | |
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266 | TclBind::getInstance().setDataPath(dataPath); |
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267 | ConfigFileManager::getSingleton()->setFile(CFT_Settings, "orxonox.ini"); |
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268 | Factory::createClassHierarchy(); |
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269 | |
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270 | ogre_ = &GraphicsEngine::getSingleton(); |
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271 | if (!ogre_->setup(path)) // creates ogre root and other essentials |
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272 | return false; |
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273 | |
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274 | return true; |
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275 | } |
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276 | |
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277 | /** |
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278 | * start modules |
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279 | */ |
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280 | bool Orxonox::start() |
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281 | { |
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282 | //if (mode == DEDICATED) |
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283 | // do something else |
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284 | //else |
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285 | |
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286 | if (!ogre_->loadRenderer()) // creates the render window |
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287 | return false; |
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288 | |
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289 | // Calls the InputManager which sets up the input devices. |
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290 | // The render window width and height are used to set up the mouse movement. |
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291 | if (!InputManager::initialise(ogre_->getWindowHandle(), |
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292 | ogre_->getWindowWidth(), ogre_->getWindowHeight(), true, true, true)) |
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293 | return false; |
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294 | |
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295 | // TODO: Spread this so that this call only initialises things needed for the GUI |
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296 | if (!ogre_->initialiseResources()) |
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297 | return false; |
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298 | |
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299 | // TOOD: load the GUI here |
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300 | // set InputManager to GUI mode |
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301 | InputManager::setInputState(InputManager::IS_GUI); |
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302 | // TODO: run GUI here |
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303 | |
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304 | // The following lines depend very much on the GUI output, so they're probably misplaced here.. |
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305 | |
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306 | InputManager::setInputState(InputManager::IS_NONE); |
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307 | |
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308 | if (!loadPlayground()) |
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309 | return false; |
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310 | |
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311 | switch (mode_) |
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312 | { |
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313 | case SERVER: |
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314 | if (!serverLoad()) |
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315 | return false; |
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316 | break; |
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317 | case CLIENT: |
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318 | if (!clientLoad()) |
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319 | return false; |
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320 | break; |
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321 | default: |
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322 | if (!standaloneLoad()) |
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323 | return false; |
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324 | } |
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325 | |
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326 | InputManager::setInputState(InputManager::IS_NORMAL); |
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327 | |
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328 | return startRenderLoop(); |
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329 | } |
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330 | |
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331 | /** |
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332 | * Loads everything in the scene except for the actual objects. |
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333 | * This includes HUD, Console.. |
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334 | */ |
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335 | bool Orxonox::loadPlayground() |
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336 | { |
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337 | ogre_->createNewScene(); |
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338 | |
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339 | // Init audio |
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340 | //auMan_ = new audio::AudioManager(); |
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341 | //auMan_->ambientAdd("a1"); |
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342 | //auMan_->ambientAdd("a2"); |
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343 | //auMan_->ambientAdd("a3"); |
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344 | //auMan->ambientAdd("ambient1"); |
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345 | //auMan_->ambientStart(); |
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346 | |
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347 | // Load the HUD |
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348 | COUT(3) << "Orxonox: Loading HUD..." << std::endl; |
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349 | orxonoxHUD_ = new HUD(1); |
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350 | |
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351 | COUT(3) << "Orxonox: Loading Console..." << std::endl; |
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352 | InputBuffer* ib = dynamic_cast<InputBuffer*>(InputManager::getKeyHandler("buffer")); |
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353 | /* |
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354 | Testconsole* console = new Testconsole(ib); |
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355 | ib->registerListener(console, &Testconsole::listen, true); |
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356 | ib->registerListener(console, &Testconsole::execute, '\r', false); |
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357 | ib->registerListener(console, &Testconsole::hintandcomplete, '\t', true); |
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358 | ib->registerListener(console, &Testconsole::clear, '§', true); |
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359 | ib->registerListener(console, &Testconsole::removeLast, '\b', true); |
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360 | ib->registerListener(console, &Testconsole::exit, (char)0x1B, true); |
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361 | */ |
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362 | orxonoxConsole_ = new InGameConsole(ib); |
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363 | ib->registerListener(orxonoxConsole_, &InGameConsole::listen, true); |
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364 | ib->registerListener(orxonoxConsole_, &InGameConsole::execute, '\r', false); |
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365 | ib->registerListener(orxonoxConsole_, &InGameConsole::hintandcomplete, '\t', true); |
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366 | ib->registerListener(orxonoxConsole_, &InGameConsole::clear, '§', true); |
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367 | ib->registerListener(orxonoxConsole_, &InGameConsole::removeLast, '\b', true); |
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368 | ib->registerListener(orxonoxConsole_, &InGameConsole::exit, (char)0x1B, true); |
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369 | |
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370 | return true; |
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371 | } |
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372 | |
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373 | /** |
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374 | * Level loading method for server mode. |
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375 | */ |
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376 | bool Orxonox::serverLoad() |
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377 | { |
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378 | COUT(2) << "Loading level in server mode" << std::endl; |
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379 | |
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380 | server_g = new network::Server(); |
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381 | |
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382 | if (!loadScene()) |
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383 | return false; |
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384 | |
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385 | server_g->open(); |
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386 | |
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387 | return true; |
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388 | } |
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389 | |
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390 | /** |
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391 | * Level loading method for client mode. |
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392 | */ |
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393 | bool Orxonox::clientLoad() |
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394 | { |
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395 | COUT(2) << "Loading level in client mode" << std::endl;\ |
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396 | |
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397 | if (serverIp_.compare("") == 0) |
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398 | client_g = network::Client::createSingleton(); |
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399 | else |
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400 | client_g = network::Client::createSingleton(serverIp_, NETWORK_PORT); |
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401 | |
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402 | client_g->establishConnection(); |
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403 | client_g->tick(0); |
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404 | |
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405 | return true; |
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406 | } |
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407 | |
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408 | /** |
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409 | * Level loading method for standalone mode. |
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410 | */ |
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411 | bool Orxonox::standaloneLoad() |
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412 | { |
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413 | COUT(2) << "Loading level in standalone mode" << std::endl; |
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414 | |
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415 | if (!loadScene()) |
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416 | return false; |
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417 | |
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418 | return true; |
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419 | } |
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420 | |
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421 | /** |
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422 | * Helper method to load a level. |
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423 | */ |
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424 | bool Orxonox::loadScene() |
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425 | { |
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426 | Level* startlevel = new Level("levels/sample.oxw"); |
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427 | Loader::open(startlevel); |
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428 | |
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429 | return true; |
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430 | } |
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431 | |
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432 | |
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433 | /** |
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434 | Main loop of the orxonox game. |
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435 | About the loop: The design is almost exactly like the one in ogre, so that |
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436 | if any part of ogre registers a framelisteners, it will still behave |
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437 | correctly. Furthermore the time smoothing feature from ogre has been |
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438 | implemented too. If turned on (see orxonox constructor), it will calculate |
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439 | the dt_n by means of the recent most dt_n-1, dt_n-2, etc. |
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440 | */ |
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441 | bool Orxonox::startRenderLoop() |
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442 | { |
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443 | // first check whether ogre root object has been created |
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444 | if (Ogre::Root::getSingletonPtr() == 0) |
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445 | { |
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446 | COUT(2) << "Orxonox Error: Could not start rendering. No Ogre root object found" << std::endl; |
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447 | return false; |
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448 | } |
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449 | Ogre::Root& ogreRoot = Ogre::Root::getSingleton(); |
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450 | |
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451 | |
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452 | // Contains the times of recently fired events |
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453 | // eventTimes[4] is the list for the times required for the fps counter |
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454 | std::deque<unsigned long> eventTimes[4]; |
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455 | // Clear event times |
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456 | for (int i = 0; i < 4; ++i) |
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457 | eventTimes[i].clear(); |
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458 | // fill the fps time list with zeros |
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459 | for (int i = 0; i < 50; i++) |
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460 | eventTimes[3].push_back(0); |
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461 | |
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462 | // use the ogre timer class to measure time. |
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463 | if (!timer_) |
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464 | timer_ = new Ogre::Timer(); |
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465 | timer_->reset(); |
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466 | |
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467 | COUT(3) << "Orxonox: Starting the main loop." << std::endl; |
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468 | while (!bAbort_) |
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469 | { |
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470 | // Pump messages in all registered RenderWindows |
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471 | // This calls the WindowEventListener objects. |
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472 | Ogre::WindowEventUtilities::messagePump(); |
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473 | |
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474 | // get current time |
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475 | unsigned long now = timer_->getMilliseconds(); |
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476 | eventTimes[3].push_back(now); |
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477 | eventTimes[3].erase(eventTimes[3].begin()); |
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478 | |
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479 | // create an event to pass to the frameStarted method in ogre |
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480 | Ogre::FrameEvent evt; |
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481 | evt.timeSinceLastEvent = calculateEventTime(now, eventTimes[0]); |
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482 | evt.timeSinceLastFrame = calculateEventTime(now, eventTimes[1]); |
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483 | |
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484 | // show the current time in the HUD |
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485 | // orxonoxHUD_->setTime((int)now, 0); |
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486 | // orxonoxHUD_->setRocket2(ogreRoot.getCurrentFrameNumber()); |
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487 | if (eventTimes[3].back() - eventTimes[3].front() != 0) |
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488 | // orxonoxHUD_->setRocket1((int)(50000.0f/(eventTimes[3].back() - eventTimes[3].front()))); |
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489 | |
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490 | // Iterate through all Tickables and call their tick(dt) function |
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491 | for (Iterator<Tickable> it = ObjectList<Tickable>::start(); it; ++it) |
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492 | it->tick((float)evt.timeSinceLastFrame * this->timefactor_); |
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493 | // Iterate through all TickableReals and call their tick(dt) function |
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494 | for (Iterator<TickableReal> it = ObjectList<TickableReal>::start(); it; ++it) |
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495 | it->tick((float)evt.timeSinceLastFrame); |
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496 | orxonoxConsole_->tick((float)evt.timeSinceLastFrame); |
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497 | |
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498 | // don't forget to call _fireFrameStarted in ogre to make sure |
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499 | // everything goes smoothly |
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500 | ogreRoot._fireFrameStarted(evt); |
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501 | |
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502 | // server still renders at the moment |
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503 | //if (mode_ != SERVER) |
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504 | ogreRoot._updateAllRenderTargets(); // only render in non-server mode |
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505 | |
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506 | // get current time |
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507 | now = timer_->getMilliseconds(); |
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508 | |
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509 | // create an event to pass to the frameEnded method in ogre |
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510 | evt.timeSinceLastEvent = calculateEventTime(now, eventTimes[0]); |
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511 | evt.timeSinceLastFrame = calculateEventTime(now, eventTimes[2]); |
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512 | |
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513 | // again, just to be sure ogre works fine |
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514 | ogreRoot._fireFrameEnded(evt); |
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515 | } |
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516 | |
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517 | if(mode_==CLIENT) |
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518 | network::Client::getSingleton()->closeConnection(); |
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519 | else if(mode_==SERVER) |
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520 | server_g->close(); |
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521 | return true; |
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522 | } |
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523 | |
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524 | /** |
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525 | Method for calculating the average time between recently fired events. |
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526 | Code directly taken from OgreRoot.cc |
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527 | @param now The current time in ms. |
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528 | @param type The type of event to be considered. |
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529 | */ |
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530 | float Orxonox::calculateEventTime(unsigned long now, std::deque<unsigned long> ×) |
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531 | { |
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532 | // Calculate the average time passed between events of the given type |
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533 | // during the last frameSmoothingTime_ seconds. |
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534 | |
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535 | times.push_back(now); |
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536 | |
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537 | if(times.size() == 1) |
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538 | return 0; |
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539 | |
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540 | // Times up to frameSmoothingTime_ seconds old should be kept |
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541 | unsigned long discardThreshold = (unsigned long)(frameSmoothingTime_ * 1000.0f); |
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542 | |
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543 | // Find the oldest time to keep |
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544 | std::deque<unsigned long>::iterator it = times.begin(); |
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545 | // We need at least two times |
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546 | std::deque<unsigned long>::iterator end = times.end() - 2; |
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547 | |
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548 | while(it != end) |
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549 | { |
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550 | if (now - *it > discardThreshold) |
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551 | ++it; |
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552 | else |
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553 | break; |
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554 | } |
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555 | |
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556 | // Remove old times |
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557 | times.erase(times.begin(), it); |
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558 | |
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559 | return (float)(times.back() - times.front()) / ((times.size() - 1) * 1000); |
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560 | } |
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561 | |
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562 | /** |
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563 | * Static function that shows the console in game mode. |
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564 | */ |
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565 | void Orxonox::activateConsole() |
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566 | { |
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567 | // currently, the console shows itself when feeded with input. |
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568 | InputManager::setInputState(InputManager::IS_CONSOLE); |
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569 | } |
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570 | } |
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