1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * |
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4 | * |
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5 | * License notice: |
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6 | * |
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7 | * This program is free software; you can redistribute it and/or |
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8 | * modify it under the terms of the GNU General Public License |
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9 | * as published by the Free Software Foundation; either version 2 |
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10 | * of the License, or (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program; if not, write to the Free Software |
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19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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20 | * |
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21 | * Author: |
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22 | * Yuning Chai |
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23 | * Co-authors: |
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24 | * ... |
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25 | * |
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26 | */ |
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27 | |
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28 | #include "OrxonoxStableHeaders.h" |
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29 | |
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30 | #include <OgreOverlayManager.h> |
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31 | #include <OgreOverlayElement.h> |
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32 | #include <OgreStringConverter.h> |
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33 | |
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34 | #include "HUD.h" |
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35 | #include "Bar.h" |
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36 | |
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37 | |
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38 | namespace orxonox |
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39 | { |
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40 | using namespace Ogre; |
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41 | |
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42 | HUD::HUD(void) |
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43 | { |
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44 | init(); |
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45 | |
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46 | setTime(99,55); |
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47 | |
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48 | setTargetWindowName("HURRA"); |
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49 | setTargetWindowDistance(12); |
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50 | setTargetWindowStatus("Dead"); |
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51 | setTargetWindowDistance(30); |
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52 | |
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53 | setEnergyValue(60); |
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54 | |
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55 | setShieldLeftTopValue(true); |
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56 | setShieldRightTopValue(false); |
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57 | setShieldLeftBottomValue(false); |
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58 | setShieldRightBottomValue(true); |
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59 | |
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60 | setRocket1(11); |
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61 | setRocket2(22); |
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62 | setRocket3(33); |
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63 | setRocket4(44); |
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64 | |
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65 | setEnergyDistr(33,33,34); |
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66 | |
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67 | setPrimar(3); |
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68 | |
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69 | energyDistrPixelX_ = 100; |
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70 | energyDistrPixelY_ = 86; |
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71 | |
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72 | |
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73 | } |
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74 | |
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75 | |
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76 | HUD::~HUD( void ){ |
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77 | |
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78 | } |
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79 | |
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80 | void HUD::setTime(int i, int j){ |
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81 | timeMin_=i; |
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82 | timeSec_=j; |
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83 | timeText_->setCaption(StringConverter::toString(timeMin_) + ":" + StringConverter::toString(timeSec_)); |
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84 | } |
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85 | |
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86 | void HUD::setTargetWindowName(std::string i){ |
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87 | targetWindowName_=i; |
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88 | targetWindowNameText_->setCaption( targetWindowName_ ); |
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89 | } |
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90 | |
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91 | void HUD::setTargetWindowStatus(std::string i){ |
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92 | targetWindowStatus_=i; |
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93 | targetWindowStatusText_->setCaption( targetWindowStatus_ ); |
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94 | } |
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95 | |
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96 | void HUD::setTargetWindowDistance(int i){ |
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97 | targetWindowDistance_=i; |
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98 | targetWindowDistanceText_->setCaption(StringConverter::toString(targetWindowDistance_) + "km" ); |
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99 | } |
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100 | |
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101 | void HUD::setTargetWindowHitRating(int i){ |
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102 | targetWindowHitRating_=i; |
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103 | targetWindowHitRatingText_->setCaption(StringConverter::toString(targetWindowHitRating_) + "%" ); |
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104 | } |
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105 | |
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106 | void HUD::setEnergyValue(int i){ |
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107 | energyValue_=i; |
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108 | energyLength_->setWidth((int)((float)energyValue_/(float)100*200)); |
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109 | } |
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110 | |
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111 | void HUD::setShieldLeftTopValue(bool i){ |
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112 | shieldLeftTopValue_=i; |
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113 | if (shieldLeftTopValue_) shieldLeftTop_->show(); |
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114 | else shieldLeftTop_->hide(); |
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115 | } |
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116 | |
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117 | void HUD::setShieldRightTopValue(bool i){ |
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118 | shieldRightTopValue_=i; |
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119 | if (shieldRightTopValue_) shieldRightTop_->show(); |
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120 | else shieldRightTop_->hide(); |
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121 | } |
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122 | |
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123 | void HUD::setShieldLeftBottomValue(bool i){ |
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124 | shieldLeftBottomValue_=i; |
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125 | if (shieldLeftBottomValue_) shieldLeftBottom_->show(); |
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126 | else shieldLeftBottom_->hide(); |
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127 | } |
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128 | |
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129 | void HUD::setShieldRightBottomValue(bool i){ |
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130 | shieldRightBottomValue_=i; |
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131 | if (shieldRightBottomValue_) shieldRightBottom_->show(); |
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132 | else shieldRightBottom_->hide(); |
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133 | } |
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134 | |
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135 | void HUD::setRocket1(int i){ |
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136 | rocket1_=i; |
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137 | rocketNum1_->setCaption(StringConverter::toString(rocket1_)); |
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138 | } |
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139 | |
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140 | void HUD::setRocket2(int i){ |
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141 | rocket2_=i; |
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142 | rocketNum2_->setCaption(StringConverter::toString(rocket2_)); |
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143 | } |
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144 | |
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145 | void HUD::setRocket3(int i){ |
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146 | rocket3_=i; |
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147 | rocketNum3_->setCaption(StringConverter::toString(rocket3_)); |
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148 | } |
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149 | |
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150 | void HUD::setRocket4(int i){ |
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151 | rocket4_=i; |
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152 | rocketNum4_->setCaption(StringConverter::toString(rocket4_)); |
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153 | } |
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154 | |
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155 | void HUD::setEnergyDistr(float s, float e, float l){ |
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156 | energyDistrShield_=s; |
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157 | energyDistrEngine_=e; |
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158 | energyDistrLaser_=l; |
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159 | |
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160 | float energyDistrShieldInv_ = 100 - energyDistrShield_; |
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161 | float energyDistrEngineInv_ = 100 - energyDistrEngine_; |
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162 | float energyDistrLaserInv_ = 100 - energyDistrLaser_; |
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163 | |
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164 | float energyDistrT_ = -energyDistrPixelX_/((energyDistrPixelX_-energyDistrPixelX_/2*energyDistrShieldInv_/(energyDistrShieldInv_+energyDistrEngineInv_))*energyDistrLaserInv_*(energyDistrShieldInv_+energyDistrEngineInv_)/energyDistrShieldInv_/(energyDistrLaserInv_+energyDistrEngineInv_)+energyDistrPixelX_/2+energyDistrPixelX_/2*energyDistrEngineInv_/(energyDistrEngineInv_+energyDistrLaserInv_)); |
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165 | float energyDistrX_ = (-energyDistrPixelX_/2-energyDistrPixelX_/2*energyDistrEngineInv_/(energyDistrEngineInv_+energyDistrLaserInv_))*energyDistrT_; |
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166 | float energyDistrY_ = energyDistrPixelY_+energyDistrPixelY_*energyDistrLaserInv_/(energyDistrLaserInv_+energyDistrEngineInv_)*energyDistrT_; |
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167 | |
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168 | energyDistrPoint_->setLeft((int)energyDistrX_-3); |
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169 | energyDistrPoint_->setTop((int)energyDistrY_-3); |
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170 | |
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171 | } |
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172 | |
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173 | void HUD::setPrimar(int i){ |
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174 | primarValue_=i; |
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175 | if(i==1){ |
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176 | primarChoice_->setLeft(2); |
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177 | primarChoice_->setWidth(48); |
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178 | } |
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179 | if(i==2){ |
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180 | primarChoice_->setLeft(51); |
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181 | primarChoice_->setWidth(49); |
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182 | } |
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183 | else{ |
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184 | primarChoice_->setLeft(101); |
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185 | primarChoice_->setWidth(48); |
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186 | } |
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187 | } |
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188 | |
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189 | |
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190 | |
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191 | void HUD::init(void) |
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192 | { |
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193 | timeText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/Time/Text"); |
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194 | |
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195 | targetWindowNameText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/Name"); |
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196 | targetWindowDistanceText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/DistanceText"); |
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197 | targetWindowStatusText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/StatusText"); |
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198 | targetWindowHitRatingText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/HitRatingText"); |
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199 | |
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200 | energyLength_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/EnergyBackground"); |
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201 | |
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202 | shieldLeftTop_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldLeftTop"); |
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203 | shieldRightTop_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldRightTop"); |
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204 | shieldLeftBottom_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldLeftBottom"); |
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205 | shieldRightBottom_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldRightBottom"); |
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206 | |
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207 | rocketNum1_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum1"); |
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208 | rocketNum2_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum2"); |
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209 | rocketNum3_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum3"); |
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210 | rocketNum4_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum4"); |
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211 | |
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212 | // FIXME: unused vars! |
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213 | float energyDistrPixelX_ = 100; |
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214 | float energyDistrPixelY_ = 86; |
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215 | energyDistrPoint_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/EnergyDistrPoint"); |
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216 | |
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217 | primarChoice_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/PrimarChoice"); |
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218 | } |
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219 | |
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220 | } |
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