[1283] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * |
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| 4 | * |
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| 5 | * License notice: |
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| 6 | * |
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| 7 | * This program is free software; you can redistribute it and/or |
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| 8 | * modify it under the terms of the GNU General Public License |
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| 9 | * as published by the Free Software Foundation; either version 2 |
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| 10 | * of the License, or (at your option) any later version. |
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| 11 | * |
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| 12 | * This program is distributed in the hope that it will be useful, |
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 15 | * GNU General Public License for more details. |
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| 16 | * |
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| 17 | * You should have received a copy of the GNU General Public License |
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| 18 | * along with this program; if not, write to the Free Software |
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| 19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 20 | * |
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| 21 | * Author: |
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| 22 | * Yuning Chai |
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| 23 | * Co-authors: |
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| 24 | * ... |
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| 25 | * |
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| 26 | */ |
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| 27 | |
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| 28 | #include <OgreOverlayManager.h> |
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| 29 | #include <OgreOverlayElement.h> |
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| 30 | #include <OgreStringConverter.h> |
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| 31 | #include <math.h> |
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| 32 | #include <string.h> |
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| 33 | |
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| 34 | #include "RadarOverlayElement.h" |
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| 35 | |
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| 36 | |
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| 37 | namespace orxonox |
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| 38 | { |
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| 39 | using namespace Ogre; |
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| 40 | |
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| 41 | RadarOverlayElement::RadarOverlayElement(const String& name):Ogre::PanelOverlayElement(name){} |
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| 42 | |
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| 43 | RadarOverlayElement::~RadarOverlayElement(){} |
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| 44 | |
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| 45 | void RadarOverlayElement::initialise(){ |
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| 46 | PanelOverlayElement::initialise(); |
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| 47 | } |
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| 48 | |
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| 49 | void RadarOverlayElement::initRadarOverlayElement(){ |
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| 50 | int dirX, dirY, dirZ; //flying direction |
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| 51 | int ortX, ortY, ortZ; //orthogonal direction |
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| 52 | int dX, dY, dZ; //distance between main ship and the object |
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| 53 | int vecX, vecY, vecZ; //vector product dir X ort |
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| 54 | double alpha; //defines the radius in the radar |
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| 55 | double beta; //defines the angle in the radar |
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| 56 | bool right; //checks whether the object is on the right side (since cos is not bijective) |
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| 57 | |
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| 58 | dirX = 1; |
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| 59 | dirY = 0; |
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| 60 | dirZ = 0; |
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| 61 | |
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| 62 | ortX = 0; |
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| 63 | ortY = 0; |
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| 64 | ortZ = 1; |
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| 65 | |
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| 66 | dX = 2; |
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| 67 | dY = 0; |
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| 68 | dZ = 0; |
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| 69 | |
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| 70 | alpha = acos(((double)(dirX*dX+dirY*dY+dirZ*dZ))/(sqrt((double)(pow(dX,2)+pow(dY,2)+pow(dZ,2)))+sqrt((double)(pow(dirX,2)+pow(dirY,2)+pow(dirZ,2))))); |
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| 71 | beta = acos(((double)(ortX*dX+ortY*dY+ortZ*dZ))/(sqrt((double)(pow(dX,2)+pow(dY,2)+pow(dZ,2)))+sqrt((double)(pow(ortX,2)+pow(ortY,2)+pow(ortZ,2))))); |
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| 72 | vecX = dirY*ortZ - dirZ*ortY; |
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| 73 | vecY = dirZ*ortX - dirX*ortZ; |
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| 74 | vecZ = dirX*ortY - dirY*ortX; |
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| 75 | |
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| 76 | if((vecX*dX+vecY*dY+vecZ*dZ)>0){right=true;} |
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| 77 | else right=false; |
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| 78 | |
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| 79 | |
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| 80 | } |
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| 81 | |
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| 82 | |
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