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source: code/branches/hud3/src/orxonox/hud/RadarOverlayElement.cc @ 1328

Last change on this file since 1328 was 1328, checked in by FelixSchulthess, 17 years ago

edited bar, removed smartbar and replaced functionality with a boolean autoColor to indicate whether the bar should change color automatically

File size: 3.8 KB
Line 
1/*
2*   ORXONOX - the hottest 3D action shooter ever to exist
3*
4*
5*   License notice:
6*
7*   This program is free software; you can redistribute it and/or
8*   modify it under the terms of the GNU General Public License
9*   as published by the Free Software Foundation; either version 2
10*   of the License, or (at your option) any later version.
11*
12*   This program is distributed in the hope that it will be useful,
13*   but WITHOUT ANY WARRANTY; without even the implied warranty of
14*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15*   GNU General Public License for more details.
16*
17*   You should have received a copy of the GNU General Public License
18*   along with this program; if not, write to the Free Software
19*   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20*
21*   Author:
22*      Yuning Chai
23*   Co-authors:
24*      ...
25*
26*/
27
28/*      local coordinate system of space ship at the beginning:
29
30                        y
31                        +   z
32                        |  +
33                        | /
34                        |/
35   x +------O
36*/
37
38#include <OgreOverlayManager.h>
39#include <OgreOverlayElement.h>
40#include <OgrePanelOverlayElement.h>
41#include <OgreStringConverter.h>
42#include "RadarOverlayElement.h"
43#include "GraphicsEngine.h"
44
45namespace orxonox
46{
47    using namespace Ogre;
48
49    RadarOverlayElement::RadarOverlayElement(const String& name):Ogre::PanelOverlayElement(name){
50    }
51
52    RadarOverlayElement::~RadarOverlayElement(){
53    }
54
55    void RadarOverlayElement::initialise(){
56        PanelOverlayElement::initialise();
57    }
58
59    void RadarOverlayElement::init(Real leftRel, Real topRel, Real dimRel, Ogre::OverlayContainer* container){
60        count_ = 0;
61        dimRel_ = dimRel;
62        leftRel_ = leftRel;
63        topRel_ = topRel;
64        container_ = container;
65
66        shipPos_ = Vector3(0.0, 0.0, 0.0);
67        targetPos_ = Vector3(1337.0, 0.0, 0.0);
68        initialDir_ = Vector3(1.0, 0.0, 0.0);
69        currentDir_ = initialDir_;
70        initialOrth_ = Vector3(0.0, 0.0, 1.0);
71        currentOrth_ = initialOrth_;
72
73        setMetricsMode(Ogre::GMM_PIXELS);
74        setMaterialName("Orxonox/Radar");
75        resize();
76
77        om = &Ogre::OverlayManager::getSingleton();
78        point = static_cast<PanelOverlayElement*>(om->createOverlayElement("Panel", "point"));
79        point->show();
80        container->addChild(point);
81        point->setMaterialName("Orxonox/RedDot");
82        point->setDimensions(5,5);
83        point->setMetricsMode(Ogre::GMM_PIXELS);
84
85    }
86
87    void RadarOverlayElement::resize() {
88        // if window is resized, we must adapt these...
89        windowW_ = GraphicsEngine::getSingleton().getWindowWidth();
90        windowH_ = GraphicsEngine::getSingleton().getWindowHeight();
91        dim_ = dimRel_*windowH_;
92        left_ = leftRel_*windowW_-dim_/2;
93        top_ = topRel_*windowH_-dim_/2;
94        setPosition(left_, top_);
95        setDimensions(dim_,dim_);
96    }
97
98    void RadarOverlayElement::update() {
99        resize();
100        shipPos_ = SpaceShip::instance_s->getPosition();
101        currentDir_ = SpaceShip::instance_s->getOrientation()*initialDir_;              // according to beni....
102                currentOrth_ = SpaceShip::instance_s->getOrientation()*initialOrth_;
103
104                radius_ = acos((currentDir_.dotProduct(targetPos_ - shipPos_))/((targetPos_ - shipPos_).length()*currentDir_.length()));
105        phi_ = acos((currentOrth_.dotProduct(targetPos_ - shipPos_))/((targetPos_ - shipPos_).length()*currentOrth_.length()));
106        if((currentDir_.crossProduct(currentOrth_)).dotProduct(targetPos_ - shipPos_) > 0) right_ = true;
107        else right_=false;
108
109        if (right_){
110            point->setPosition(sin(phi_)*radius_/3.5*dim_/2+dim_/2+left_-2,-cos(phi_)*radius_/3.5*dim_/2+dim_/2+top_-2);
111        }
112        else {
113            point->setPosition(-sin(phi_)*radius_/3.5*dim_/2+dim_/2+left_-2,-cos(phi_)*radius_/3.5*dim_/2+dim_/2+top_-2);
114        }
115    }
116
117}
118
119
120
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