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source: code/branches/hud3/src/orxonox/hud/RadarOverlayElement.h @ 1344

Last change on this file since 1344 was 1343, checked in by FelixSchulthess, 17 years ago

finally: the radar dots move continiously

File size: 3.2 KB
Line 
1/*
2*   ORXONOX - the hottest 3D action shooter ever to exist
3*
4*
5*   License notice:
6*
7*   This program is free software; you can redistribute it and/or
8*   modify it under the terms of the GNU General Public License
9*   as published by the Free Software Foundation; either version 2
10*   of the License, or (at your option) any later version.
11*
12*   This program is distributed in the hope that it will be useful,
13*   but WITHOUT ANY WARRANTY; without even the implied warranty of
14*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15*   GNU General Public License for more details.
16*
17*   You should have received a copy of the GNU General Public License
18*   along with this program; if not, write to the Free Software
19*   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20*
21*   Author:
22*      Yuning Chai
23*   Co-authors:
24*      ...
25*
26*/
27
28#ifndef _RADAR_H__
29#define _RADAR_H__
30
31#include <string.h>
32#include <OgreOverlayElement.h>
33#include <OgrePanelOverlayElement.h>
34#include <util/Math.h>
35#include <string.h>
36#include "core/Tickable.h"
37#include <OgrePrerequisites.h>
38#include "objects/SpaceShip.h"
39#include "../OrxonoxPrereqs.h"
40
41namespace orxonox
42{
43    class _OrxonoxExport RadarObject
44    {
45        private:
46                Ogre::OverlayManager* om;                               // our one and only overlay manager
47                void init();
48
49        public:
50                RadarObject(Ogre::OverlayContainer* container);
51                RadarObject(Ogre::OverlayContainer* container, Vector3 pos);
52                ~RadarObject();
53
54            bool right_;
55                Vector3 pos_;                                                   // position in space
56                        Ogre::Real radius_, phi_;                               // position on radar
57                        Ogre::OverlayContainer* container_;
58                        Ogre::PanelOverlayElement* panel_;              // the panel used to show the dot
59                        RadarObject* next;                      // next pointer of linked list
60
61                static int count;
62        };
63
64    class _OrxonoxExport RadarOverlayElement : public Ogre::PanelOverlayElement
65    {
66        private:
67            Ogre::OverlayManager* om;               // our one and only overlay manager
68            Ogre::OverlayContainer* container_;
69            Vector3 initialDir_;                        // direction of nose
70            Vector3 currentDir_;
71            Vector3 initialOrth_;                   // direction of normal
72            Vector3 currentOrth_;
73            Vector3 shipPos_;                       // position of ship
74            Ogre::Plane plane;                      // plane perpendicular to dir
75
76                        RadarObject* firstRadarObject_;         // start of linked list
77                        RadarObject* lastRadarObject_;          // end of linked list
78
79            Ogre::Real leftRel_, topRel_, dimRel_;  // relative position/dimension
80            int left_, top_, dim_;                  // absolute position/dimension
81            int windowW_, windowH_;                     // absolute window dimensions
82
83        public:
84            RadarOverlayElement(const Ogre::String& name);
85            ~RadarOverlayElement();
86            void init(Real leftRel, Real topRel, Real dimRel, Ogre::OverlayContainer* container);
87                        void resize();
88            void update();
89            void addObject(Vector3 pos);
90            void listObjects();
91            float calcRadius(RadarObject* obj);
92            float calcPhi(RadarObject* obj);
93            bool calcRight(RadarObject* obj);
94        };
95}
96
97#endif
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