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source: code/branches/hud3/src/orxonox/hud/RadarOverlayElement.h @ 1332

Last change on this file since 1332 was 1329, checked in by FelixSchulthess, 17 years ago

progress bars now resize automatically and have a new look

File size: 2.9 KB
Line 
1/*
2*   ORXONOX - the hottest 3D action shooter ever to exist
3*
4*
5*   License notice:
6*
7*   This program is free software; you can redistribute it and/or
8*   modify it under the terms of the GNU General Public License
9*   as published by the Free Software Foundation; either version 2
10*   of the License, or (at your option) any later version.
11*
12*   This program is distributed in the hope that it will be useful,
13*   but WITHOUT ANY WARRANTY; without even the implied warranty of
14*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15*   GNU General Public License for more details.
16*
17*   You should have received a copy of the GNU General Public License
18*   along with this program; if not, write to the Free Software
19*   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20*
21*   Author:
22*      Yuning Chai
23*   Co-authors:
24*      ...
25*
26*/
27
28#ifndef _RADAR_H__
29#define _RADAR_H__
30
31#include <string.h>
32#include <OgreOverlayElement.h>
33#include <OgrePanelOverlayElement.h>
34#include <util/Math.h>
35#include <string.h>
36#include "core/Tickable.h"
37#include <OgrePrerequisites.h>
38#include "objects/SpaceShip.h"
39#include "../OrxonoxPrereqs.h"
40
41namespace orxonox
42{
43    class _OrxonoxExport RadarOverlayElement : public Ogre::PanelOverlayElement
44    {
45        private:
46            Ogre::PanelOverlayElement* point;
47            Ogre::OverlayContainer* container_;
48            Ogre::OverlayManager* om;               // pointer to the one and only overlay manager
49            Vector3 initialDir_;                        // direction of nose
50            Vector3 currentDir_;
51            Vector3 initialOrth_;                   // direction of normal
52            Vector3 currentOrth_;
53            Vector3 targetPos_;                     // position of target
54            Vector3 shipPos_;                       // position of ship
55
56            Ogre::Real radius_;                     // radius on the radar
57            Ogre::Real phi_;                        // angle on the radar
58            bool right_;                            // checks whether the object is on the right side (since cos is not bijective)
59            Ogre::Real leftRel_, topRel_, dimRel_;  // relative position/dimension
60            int left_, top_, dim_;                  // absolute position/dimension
61            int windowW_, windowH_;                   // absolute window dimensions
62            int count_;
63
64        public:
65            RadarOverlayElement(const Ogre::String& name);
66            virtual ~RadarOverlayElement();
67            virtual void initialise();
68            void update();
69            void init(Real leftRel, Real topRel, Real dimRel, Ogre::OverlayContainer* container);
70            void setMainShipPosition(int dirX, int dirY, int dirZ, int ortX, int ortY, int ortZ);
71            int newShip(int X, int Y, int Z);
72            void resize();
73            void resetShip(int shipID, int Y, int Z);
74    };
75}
76
77#endif
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