1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "OrxonoxStableHeaders.h" |
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30 | #include "Camera.h" |
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31 | |
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32 | #include <string> |
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33 | |
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34 | #include <OgreSceneManager.h> |
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35 | #include <OgreSceneNode.h> |
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36 | #include <OgreRenderWindow.h> |
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37 | #include <OgreViewport.h> |
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38 | |
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39 | #include "tinyxml/tinyxml.h" |
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40 | #include "util/SubString.h" |
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41 | #include "util/Convert.h" |
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42 | #include "util/Math.h" |
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43 | #include "core/Debug.h" |
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44 | #include "core/CoreIncludes.h" |
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45 | #include "GraphicsEngine.h" |
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46 | |
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47 | namespace orxonox |
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48 | { |
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49 | //CreateFactory(Camera); |
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50 | |
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51 | Camera::Camera(Ogre::SceneNode* node) |
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52 | { |
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53 | //RegisterObject(Camera); |
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54 | this->bHasFocus_ = false; |
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55 | if( node != NULL ) |
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56 | this->setCameraNode(node); |
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57 | |
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58 | } |
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59 | |
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60 | Camera::~Camera() |
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61 | { |
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62 | } |
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63 | |
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64 | /*void Camera::loadParams(TiXmlElement* xmlElem) |
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65 | { |
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66 | Ogre::SceneManager* mgr = GraphicsEngine::getSingleton().getSceneManager(); |
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67 | |
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68 | if (xmlElem->Attribute("name") && xmlElem->Attribute("pos") && xmlElem->Attribute("lookat") && xmlElem->Attribute("node")) |
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69 | { |
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70 | // <Camera name="Camera" pos="0,0,-250" lookat="0,0,0" /> |
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71 | |
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72 | std::string name = xmlElem->Attribute("name"); |
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73 | std::string pos = xmlElem->Attribute("pos"); |
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74 | std::string lookat = xmlElem->Attribute("lookat"); |
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75 | |
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76 | this->cam_ = mgr->createCamera(name); |
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77 | |
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78 | float x, y, z; |
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79 | SubString posVec(xmlElem->Attribute("pos"), ','); |
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80 | convertValue<std::string, float>(&x, posVec[0]); |
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81 | convertValue<std::string, float>(&y, posVec[1]); |
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82 | convertValue<std::string, float>(&z, posVec[2]); |
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83 | |
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84 | setPosition(Vector3(x,y,z)); |
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85 | |
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86 | //std::string target = xmlElem->Attribute("lookat"); |
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87 | posVec.split(xmlElem->Attribute("lookat"), ','); |
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88 | convertValue<std::string, float>(&x, posVec[0]); |
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89 | convertValue<std::string, float>(&y, posVec[1]); |
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90 | convertValue<std::string, float>(&z, posVec[2]); |
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91 | |
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92 | cam_->lookAt(Vector3(x,y,z)); |
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93 | |
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94 | /*std::string node = xmlElem->Attribute("node"); |
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95 | |
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96 | Ogre::SceneNode* sceneNode = (Ogre::SceneNode*)mgr->getRootSceneNode()->createChildSceneNode(node); //getChild(node); |
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97 | sceneNode->attachObject((Ogre::MovableObject*)cam_); |
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98 | */ |
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99 | |
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100 | // FIXME: unused var |
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101 | //Ogre::Viewport* vp = |
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102 | //GraphicsEngine::getSingleton().getRenderWindow()->addViewport(cam_); |
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103 | /* |
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104 | |
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105 | COUT(4) << "Loader: Created camera "<< name << std::endl << std::endl; |
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106 | } |
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107 | }*/ |
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108 | |
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109 | void Camera::setCameraNode(Ogre::SceneNode* node) |
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110 | { |
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111 | this->positionNode_ = node; |
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112 | // set camera to node values according to camera mode |
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113 | } |
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114 | |
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115 | void Camera::setTargetNode(Ogre::SceneNode* obj) |
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116 | { |
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117 | this->targetNode_ = obj; |
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118 | } |
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119 | |
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120 | /** |
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121 | don't move anything before here! here the Ogre camera is set to values of this camera |
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122 | always call update after changes |
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123 | */ |
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124 | void Camera::update() |
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125 | { |
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126 | COUT(0) << "p " << this->positionNode_->getPosition() << std::endl; |
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127 | COUT(0) << "t " << this->targetNode_->getPosition() << std::endl; |
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128 | if(this->positionNode_ != NULL) |
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129 | this->cam_->setPosition(this->positionNode_->getPosition()); |
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130 | if(this->targetNode_ != NULL) |
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131 | this->cam_->lookAt(this->targetNode_->getPosition()); |
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132 | } |
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133 | |
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134 | /** |
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135 | what to do when camera loses focus (do not request focus in this function!!) |
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136 | this is called by the CameraHandler singleton class to notify the camera |
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137 | */ |
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138 | void Camera::removeFocus() |
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139 | { |
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140 | this->bHasFocus_ = false; |
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141 | this->positionNode_->detachObject(cam_); |
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142 | } |
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143 | |
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144 | void Camera::setFocus(Ogre::Camera* ogreCam) |
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145 | { |
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146 | this->bHasFocus_ = true; |
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147 | this->cam_ = ogreCam; |
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148 | this->positionNode_->attachObject(cam_); |
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149 | } |
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150 | } |
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