/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #include "OrxonoxStableHeaders.h" #include "Camera.h" #include #include #include #include #include #include "tinyxml/tinyxml.h" #include "util/SubString.h" #include "util/Convert.h" #include "util/Math.h" #include "core/Debug.h" #include "core/CoreIncludes.h" #include "GraphicsEngine.h" namespace orxonox { //CreateFactory(Camera); Camera::Camera(Ogre::SceneNode* node) { //RegisterObject(Camera); this->bHasFocus_ = false; if( node != NULL ) this->setCameraNode(node); } Camera::~Camera() { } /*void Camera::loadParams(TiXmlElement* xmlElem) { Ogre::SceneManager* mgr = GraphicsEngine::getSingleton().getSceneManager(); if (xmlElem->Attribute("name") && xmlElem->Attribute("pos") && xmlElem->Attribute("lookat") && xmlElem->Attribute("node")) { // std::string name = xmlElem->Attribute("name"); std::string pos = xmlElem->Attribute("pos"); std::string lookat = xmlElem->Attribute("lookat"); this->cam_ = mgr->createCamera(name); float x, y, z; SubString posVec(xmlElem->Attribute("pos"), ','); convertValue(&x, posVec[0]); convertValue(&y, posVec[1]); convertValue(&z, posVec[2]); setPosition(Vector3(x,y,z)); //std::string target = xmlElem->Attribute("lookat"); posVec.split(xmlElem->Attribute("lookat"), ','); convertValue(&x, posVec[0]); convertValue(&y, posVec[1]); convertValue(&z, posVec[2]); cam_->lookAt(Vector3(x,y,z)); /*std::string node = xmlElem->Attribute("node"); Ogre::SceneNode* sceneNode = (Ogre::SceneNode*)mgr->getRootSceneNode()->createChildSceneNode(node); //getChild(node); sceneNode->attachObject((Ogre::MovableObject*)cam_); */ // FIXME: unused var //Ogre::Viewport* vp = //GraphicsEngine::getSingleton().getRenderWindow()->addViewport(cam_); /* COUT(4) << "Loader: Created camera "<< name << std::endl << std::endl; } }*/ void Camera::setCameraNode(Ogre::SceneNode* node) { this->positionNode_ = node; // set camera to node values according to camera mode } void Camera::setTargetNode(Ogre::SceneNode* obj) { this->targetNode_ = obj; } /** don't move anything before here! here the Ogre camera is set to values of this camera always call update after changes */ void Camera::update() { COUT(0) << "p " << this->positionNode_->getPosition() << std::endl; COUT(0) << "t " << this->targetNode_->getPosition() << std::endl; if(this->positionNode_ != NULL) this->cam_->setPosition(this->positionNode_->getPosition()); if(this->targetNode_ != NULL) this->cam_->lookAt(this->targetNode_->getPosition()); } /** what to do when camera loses focus (do not request focus in this function!!) this is called by the CameraHandler singleton class to notify the camera */ void Camera::removeFocus() { this->bHasFocus_ = false; this->positionNode_->detachObject(cam_); } void Camera::setFocus(Ogre::Camera* ogreCam) { this->bHasFocus_ = true; this->cam_ = ogreCam; this->positionNode_->attachObject(cam_); } }