1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Benjamin Knecht |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | #include <OgreSceneManager.h> |
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29 | #include <OgreRenderWindow.h> |
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30 | |
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31 | #include "OrxonoxStableHeaders.h" |
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32 | #include "core/ObjectList.h" |
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33 | #include "CameraHandler.h" |
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34 | #include "Camera.h" |
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35 | #include "GraphicsEngine.h" |
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36 | |
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37 | #include <OgreCamera.h> |
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38 | |
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39 | namespace orxonox { |
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40 | |
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41 | CameraHandler* CameraHandler::singletonRef = NULL; |
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42 | |
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43 | CameraHandler::CameraHandler() |
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44 | { |
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45 | this->cam_ = GraphicsEngine::getSingleton().getSceneManager()->createCamera("Cam"); |
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46 | GraphicsEngine::getSingleton().getRenderWindow()->addViewport(this->cam_); |
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47 | /*this->activeCamera_ = *ObjectList<Camera>::begin(); |
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48 | this->activeCamera_->cam_ = this->cam_;*/ |
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49 | } |
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50 | |
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51 | void CameraHandler::requestFocus(Camera* requestCam) |
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52 | { |
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53 | // notify old camera (if it exists) |
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54 | if(focusList_.size() > 0) |
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55 | focusList_.back()->removeFocus(); |
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56 | // add to list |
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57 | focusList_.push_back(requestCam); |
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58 | // set focus to new camera and update (if necessary) |
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59 | if(!requestCam->hasFocus()) { |
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60 | requestCam->setFocus(this->cam_); |
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61 | requestCam->update(); |
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62 | } |
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63 | // delete dublicates |
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64 | focusList_.unique(); |
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65 | } |
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66 | |
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67 | void CameraHandler::releaseFocus(Camera* cam) |
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68 | { |
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69 | // notify the cam of releasing the focus |
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70 | if(cam->hasFocus()) |
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71 | cam->removeFocus(); |
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72 | // delete camera from list |
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73 | focusList_.remove(cam); |
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74 | // set new focus if necessary |
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75 | if(!(focusList_.back()->hasFocus())) |
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76 | focusList_.back()->setFocus(this->cam_); |
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77 | } |
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78 | /* |
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79 | void CameraHandler::changeActiveCamera(Camera* setCam) |
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80 | { |
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81 | cam_->getParentSceneNode()->detachObject(cam_); |
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82 | //setCam->attachCamera(cam_); |
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83 | activeCamera_ = setCam; |
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84 | } |
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85 | */ |
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86 | /* bool isInVector(Camera* cam) |
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87 | { |
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88 | for(std::vector<Camera*>::iterator it = cams_.begin(); it != cams_.end(); it++) |
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89 | { |
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90 | if (*it == cam) return true; |
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91 | } |
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92 | return false; |
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93 | }*/ |
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94 | } |
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