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source: code/branches/hud3/src/orxonox/objects/Explosion.cc @ 1290

Last change on this file since 1290 was 1273, checked in by rgrieder, 17 years ago
  • fixed the visual problem with overlays: They're now correctly displayed (Problem was RTT Mode in ogre.cfg which I have changed half a year ago. hope it does't cause any segfaults now…)
  • removed false debug output in InputManager
  • removed 2 gcc warnings
File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Explosion.h"
31
32#include <OgreParticleSystem.h>
33#include <OgreSceneManager.h>
34#include <OgreSceneNode.h>
35
36#include "core/CoreIncludes.h"
37#include "core/Executor.h"
38
39#include "util/Math.h"
40#include "GraphicsEngine.h"
41#include "particle/ParticleInterface.h"
42
43namespace orxonox
44{
45    CreateFactory(Explosion);
46
47    Explosion::Explosion(WorldEntity* owner) :
48      lifetime_(0.4),
49      particle_(0)
50    {
51        RegisterObject(Explosion);
52
53        if (owner)
54        {
55            this->destroyTimer_.setTimer(this->lifetime_, false, this, createExecutor(createFunctor(&Explosion::destroyObject)));
56
57            Vector3 position = owner->getNode()->getWorldPosition();
58
59            this->particle_ = new ParticleInterface(GraphicsEngine::getSingleton().getSceneManager(), "explosion" + this->getName(), "Orxonox/treibwerk");
60            this->particle_->getParticleSystem()->setParameter("local_space", "true");
61            this->particle_->newEmitter();
62            this->particle_->setPositionOfEmitter(0, Vector3::ZERO);
63            this->particle_->setPositionOfEmitter(1, Vector3::ZERO);
64            this->particle_->setColour(ColourValue(1.0, 0.8, 0.2));
65
66            this->setPosition(position);
67            this->scale(2);
68
69            this->particle_->addToSceneNode(this->getNode());
70        }
71    }
72
73    Explosion::~Explosion()
74    {
75        if (this->particle_)
76        {
77            this->particle_->detachFromSceneNode();
78            delete this->particle_;
79        }
80    };
81
82    void Explosion::destroyObject()
83    {
84        delete this;
85    }
86}
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