1 | # |
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2 | # ORXONOX - the hottest 3D action shooter ever to exist |
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3 | # > www.orxonox.net < |
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4 | # |
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5 | # This program is free software; you can redistribute it and/or |
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6 | # modify it under the terms of the GNU General Public License |
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7 | # as published by the Free Software Foundation; either version 2 |
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8 | # of the License, or (at your option) any later version. |
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9 | # |
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10 | # This program is distributed in the hope that it will be useful, |
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11 | # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 | # GNU General Public License for more details. |
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14 | # |
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15 | # You should have received a copy of the GNU General Public License along |
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16 | # with this program; if not, write to the Free Software Foundation, |
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17 | # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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18 | # |
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19 | # |
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20 | # Author: |
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21 | # Reto Grieder |
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22 | # Description: |
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23 | # Configures the compilers and sets build options. |
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24 | # |
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25 | |
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26 | # Required macros and functions |
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27 | INCLUDE(FlagUtilities) |
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28 | INCLUDE(TargetUtilities) |
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29 | |
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30 | # Configure the two headers and set some options |
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31 | INCLUDE(OrxonoxConfig.cmake) |
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32 | |
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33 | ################ Library Defines ################ |
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34 | |
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35 | # Disable Boost auto linking completely |
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36 | ADD_COMPILER_FLAGS("-DBOOST_ALL_NO_LIB") |
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37 | |
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38 | # If no defines are specified, these libs get linked statically |
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39 | ADD_COMPILER_FLAGS("-DBOOST_ALL_DYN_LINK" WIN32 LINK_BOOST_DYNAMIC) |
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40 | ADD_COMPILER_FLAGS("-DENET_DLL" WIN32 LINK_ENET_DYNAMIC) |
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41 | ADD_COMPILER_FLAGS("-DLUA_BUILD_AS_DLL" WIN32 LINK_LUA_DYNAMIC) |
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42 | ADD_COMPILER_FLAGS("-DOIS_DYNAMIC_LIB") |
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43 | ADD_COMPILER_FLAGS("-DZLIB_DLL" WIN32 LINK_ZLIB_DYNAMIC) |
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44 | # If no defines are specified, these libs get linked dynamically |
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45 | ADD_COMPILER_FLAGS("-DCEGUI_STATIC" WIN32 NOT LINK_CEGUI_DYNAMIC) |
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46 | ADD_COMPILER_FLAGS("-DOGRE_STATIC_LIB" WIN32 NOT LINK_OGRE_DYNAMIC) |
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47 | ADD_COMPILER_FLAGS("-DSTATIC_BUILD" WIN32 NOT LINK_TCL_DYNAMIC) |
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48 | |
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49 | # Use TinyXML++ |
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50 | ADD_COMPILER_FLAGS("-DTIXML_USE_TICPP") |
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51 | |
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52 | ############## Include Directories ############## |
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53 | |
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54 | # Set the search paths for include files |
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55 | INCLUDE_DIRECTORIES( |
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56 | # External |
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57 | ${OGRE_INCLUDE_DIR} |
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58 | ${CEGUI_INCLUDE_DIR} |
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59 | ${ENET_INCLUDE_DIR} |
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60 | ${Boost_INCLUDE_DIRS} |
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61 | ${OPENAL_INCLUDE_DIRS} |
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62 | ${ALUT_INCLUDE_DIR} |
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63 | ${VORBIS_INCLUDE_DIR} |
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64 | ${OGG_INCLUDE_DIR} |
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65 | ${LUA_INCLUDE_DIR} |
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66 | ${TCL_INCLUDE_PATH} |
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67 | ${DIRECTX_INCLUDE_DIR} |
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68 | ${ZLIB_INCLUDE_DIR} |
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69 | ${VLD_INCLUDE_DIR} |
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70 | |
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71 | # All includes in "externals" should be prefixed with the path |
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72 | # relative to "external" to avoid conflicts |
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73 | ${CMAKE_CURRENT_SOURCE_DIR}/external |
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74 | # Include directories needed even if only included by Orxonox |
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75 | ${CMAKE_CURRENT_SOURCE_DIR}/external/bullet |
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76 | ${CMAKE_CURRENT_SOURCE_DIR}/external/ois |
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77 | |
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78 | # OrxonoxConfig.h |
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79 | ${CMAKE_CURRENT_BINARY_DIR} |
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80 | ) |
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81 | |
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82 | IF(CEGUILUA_USE_INTERNAL_LIBRARY) |
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83 | INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR}/external/ceguilua/ceguilua-${CEGUI_VERSION}) |
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84 | ENDIF() |
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85 | |
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86 | ################### Tolua Bind ################## |
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87 | |
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88 | # Create directory because the tolua application doesn't work otherwise |
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89 | IF(NOT EXISTS ${CMAKE_CURRENT_BINARY_DIR}/toluabind/${CMAKE_CFG_INTDIR}) |
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90 | FILE(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/toluabind/${CMAKE_CFG_INTDIR}) |
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91 | ENDIF() |
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92 | |
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93 | INCLUDE_DIRECTORIES(${CMAKE_CURRENT_BINARY_DIR}/toluabind/${CMAKE_CFG_INTDIR}) |
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94 | |
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95 | ################ Sub Directories ################ |
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96 | |
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97 | ADD_SUBDIRECTORY(external) |
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98 | ADD_SUBDIRECTORY(libraries) |
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99 | ADD_SUBDIRECTORY(orxonox) |
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100 | ADD_SUBDIRECTORY(modules) |
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101 | |
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102 | ################ Executable ################ |
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103 | |
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104 | INCLUDE_DIRECTORIES( |
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105 | ${CMAKE_CURRENT_SOURCE_DIR}/libraries |
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106 | ${CMAKE_CURRENT_SOURCE_DIR}/orxonox |
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107 | ) |
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108 | |
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109 | # Translate argument |
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110 | IF(ORXONOX_USE_WINMAIN) |
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111 | SET(ORXONOX_WIN32 WIN32) |
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112 | ENDIF() |
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113 | |
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114 | ORXONOX_ADD_EXECUTABLE(orxonox-main |
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115 | # When defined as WIN32 this removes the console window on Windows |
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116 | ${ORXONOX_WIN32} |
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117 | LINK_LIBRARIES |
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118 | orxonox |
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119 | SOURCE_FILES |
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120 | Orxonox.cc |
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121 | OUTPUT_NAME orxonox |
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122 | ) |
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123 | |
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124 | # Get name to configure the run scripts |
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125 | GET_TARGET_PROPERTY(_exec_loc orxonox-main LOCATION) |
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126 | GET_FILENAME_COMPONENT(_exec_name ${_exec_loc} NAME) |
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127 | SET(ORXONOX_EXECUTABLE_NAME ${_exec_name} CACHE INTERNAL "") |
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128 | |
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129 | |
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130 | # When using Visual Studio we want to use the output directory as working |
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131 | # directory and we also want to specify where the external dlls |
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132 | # (lua, ogre, etc.) are. The problem hereby is that these information cannot |
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133 | # be specified in CMake because they are not stored in the actual project file. |
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134 | # This workaround will create a configured *.vcproj.user file that holds the |
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135 | # right values. When starting the solution for the first time, |
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136 | # these get written to the *vcproj.yourPCname.yourname.user |
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137 | IF(MSVC) |
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138 | IF(CMAKE_CL_64) |
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139 | SET(MSVC_PLATFORM "x64") |
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140 | ELSE() |
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141 | SET(MSVC_PLATFORM "Win32") |
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142 | ENDIF() |
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143 | STRING(REGEX REPLACE "^Visual Studio ([0-9][0-9]?) .*$" "\\1" |
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144 | VISUAL_STUDIO_VERSION_SIMPLE "${CMAKE_GENERATOR}") |
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145 | CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/orxonox-main.vcproj.user.in" "${CMAKE_CURRENT_BINARY_DIR}/orxonox-main.vcproj.user") |
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146 | ENDIF(MSVC) |
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