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source: code/branches/hudimprovements/data/levels/presentationFS102.oxw @ 8740

Last change on this file since 8740 was 7679, checked in by dafrick, 14 years ago

Renaming levelfiles (and some other) according to our new naming conventions which is using camelCase, without '_' or spaces.

  • Property svn:eol-style set to native
File size: 3.3 KB
Line 
1<LevelInfo
2 name = "Presentation XI FPS"
3 description = "2nd Presentation level for Orxonox Convention XI, FPS"
4 tags = "presentation"
5/>
6
7<?lua
8  include("HUDTemplates3.oxo")
9  include("stats.oxo")
10  include("templates/spaceshipAssff.oxt")
11  include("templates/spaceshipH2.oxt")
12  include("templates/FPS.oxt")
13  include("templates/lodInformation.oxt")
14?>
15
16<Level
17 name         = "fps"
18 description  = "tests"
19>
20  <templates>
21    <Template link=lodtemplate_default />
22  </templates>
23
24  <Scene
25   ambientlight = "0.1, 0.1, 0.1"
26   skybox       = "Orxonox/skypanoramagen1"
27   gravity      = "0,-1000,0"
28   negativeWorldRange = "-100000, -100000, -100000"
29   positiveWorldRange = " 100000,  100000,  100000"
30   hasPhysics   = true
31  >
32    <Light type=directional position="0,-100000,0" direction="0.02, -1, 0.05" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
33
34  <Pawn health=100 position="600,35,0" direction="0,-1,0" collisionType=dynamic mass=100000>
35      <attached>
36        <Model position="0,0,0" mesh="fish.mesh" scale3D="5,5,5" />
37      </attached>
38      <collisionShapes>
39        <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" />
40      </collisionShapes>
41  </Pawn>
42 
43  <Pawn health=100 position="0,-35,0" direction="0,-1,0" collisionType=dynamic mass=100000>
44      <attached>
45        <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" />
46      </attached>
47      <collisionShapes>
48        <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" />
49      </collisionShapes>
50  </Pawn>
51 
52  <StaticEntity position="0,-50,0" direction="0,-1,0" collisionType=static mass=100000 >
53      <attached>
54        <Model position="0,0,0" mesh="cube.mesh" scale3D="100,100,10" />
55      </attached>
56      <collisionShapes>
57        <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" />
58      </collisionShapes>
59  </StaticEntity>
60
61   <StaticEntity position="210,-30,0" direction="0,-1,0" collisionType=static mass=100000 >
62      <attached>
63        <Model position="0,0,0" mesh="cube_orange.mesh" scale3D="100,100,10" />
64      </attached>
65      <collisionShapes>
66        <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" />
67      </collisionShapes>
68  </StaticEntity>
69 
70   <StaticEntity position="600,-20,0" direction="0,-1,0" collisionType=static mass=100000 >
71      <attached>
72        <Model position="0,0,0" mesh="cube_green.mesh" scale3D="100,100,10" />
73      </attached>
74      <collisionShapes>
75        <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" />
76      </collisionShapes>
77  </StaticEntity>
78
79<StaticEntity position="600,10,120" direction="0,-1,1" collisionType=static mass=100000 >
80      <attached>
81        <Model position="0,0,0" mesh="cube_red.mesh" scale3D="100,100,10" />
82      </attached>
83      <collisionShapes>
84        <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" />
85      </collisionShapes>
86  </StaticEntity>
87 
88  <StaticEntity position="600,40,250" direction="0,-1,0" collisionType=static mass=100000 >
89      <attached>
90        <Model position="0,0,0" mesh="cube.mesh" scale3D="100,100,10" />
91      </attached>
92      <collisionShapes>
93        <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" />
94      </collisionShapes>
95  </StaticEntity>
96 
97<?lua
98for i = 1, 10, 1
99do ?>
100    <SpawnPoint position="0,300,0" direction="0, 0, 0" lookat="0,0,100000000" spawnclass=FpsPlayer pawndesign=fps />
101<?lua
102end
103?>
104
105
106  </Scene>
107</Level>
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