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source: code/branches/hudimprovements/src/modules/objects/collisionshapes/SphereCollisionShape.h @ 7944

Last change on this file since 7944 was 7601, checked in by dafrick, 14 years ago

Adding all classes in modules/objects to Objects module (in doxygen).
Created TriggerBase which is the base class of Trigger and MultiTrigger and now provides the shared functionality and data.
Updated some of the documentation in MultiTrigger and Script.

  • Property svn:eol-style set to native
File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file SphereCollisionShape.h
31    @brief Definition of the SphereCollisionShape class.
32    @ingroup Collisionshapes
33*/
34
35#ifndef _SphereCollisionShape_H__
36#define _SphereCollisionShape_H__
37
38#include "objects/ObjectsPrereqs.h"
39#include "collisionshapes/CollisionShape.h"
40
41namespace orxonox
42{
43    class _ObjectsExport SphereCollisionShape : public CollisionShape
44    {
45        public:
46            SphereCollisionShape(BaseObject* creator);
47            virtual ~SphereCollisionShape();
48
49            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
50
51            inline void setRadius(float radius)
52                { this->radius_ = radius; updateShape(); }
53            inline float getRadius() const
54                { return this->radius_; }
55
56        private:
57            void registerVariables();
58
59            btCollisionShape* createNewShape() const;
60
61            float radius_;
62    };
63}
64
65#endif /* _SphereCollisionShape_H__ */
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