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source: code/branches/hudimprovements/src/modules/pong/Pong.h @ 8748

Last change on this file since 8748 was 7911, checked in by landauf, 14 years ago

Pong gametype should delete the objects it created

  • Property svn:eol-style set to native
File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Pong_H__
30#define _Pong_H__
31
32#include "pong/PongPrereqs.h"
33
34#include "tools/Timer.h"
35#include "gametypes/Deathmatch.h"
36
37namespace orxonox
38{
39    class _PongExport Pong : public Deathmatch
40    {
41        public:
42            Pong(BaseObject* creator);
43            virtual ~Pong();
44
45            virtual void start();
46            virtual void end();
47
48            virtual void spawnPlayer(PlayerInfo* player);
49
50            virtual void playerScored(PlayerInfo* player);
51
52            void setCenterpoint(PongCenterpoint* center)
53                { this->center_ = center; }
54
55            PlayerInfo* getLeftPlayer() const;
56            PlayerInfo* getRightPlayer() const;
57
58        protected:
59            virtual void spawnPlayersIfRequested();
60
61            void startBall();
62            void cleanup();
63
64            WeakPtr<PongCenterpoint> center_;
65            WeakPtr<PongBall> ball_;
66            WeakPtr<PongBat> bat_[2];
67            Timer starttimer_;
68    };
69}
70
71#endif /* _Pong_H__ */
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