1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Reto Grieder |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | /** |
---|
30 | @file |
---|
31 | @brief Declaration of the OrxonoxOverlay class. |
---|
32 | */ |
---|
33 | |
---|
34 | #ifndef _OrxonoxOverlay_H__ |
---|
35 | #define _OrxonoxOverlay_H__ |
---|
36 | |
---|
37 | #include "OrxonoxPrereqs.h" |
---|
38 | |
---|
39 | #include <string> |
---|
40 | |
---|
41 | #include "util/Math.h" |
---|
42 | #include "util/OgreForwardRefs.h" |
---|
43 | #include "core/BaseObject.h" |
---|
44 | #include "core/Super.h" |
---|
45 | #include "core/WindowEventListener.h" |
---|
46 | |
---|
47 | namespace orxonox |
---|
48 | { |
---|
49 | /** |
---|
50 | @brief |
---|
51 | Base class to display content directly onto the screen. |
---|
52 | This is merely a wrapper of the Ogre::Overlay to implement more features and integrate it |
---|
53 | in our class hierarchy for xml loading and config values. |
---|
54 | The mentioned features are: |
---|
55 | - Automatic positioning depending on the scale and the rotation angle. |
---|
56 | You can specify a "pick point" relative to the overlay itself. This point will always be exactly |
---|
57 | at the position (position_) of the overlay. That allows for margin/corner aligment. |
---|
58 | It even works when a rotation angle is applied. |
---|
59 | - Virtual methods for changedVisibilty() (BaseObject), angleChanged(), sizeCorrectionChanged(), |
---|
60 | sizeChanged() and positionChanged(), that can be overridden by any derivative. This enables for |
---|
61 | custom configurability of the size, position and rotation attributes. For intance, the HUDNavigation |
---|
62 | should behave differently to sizeChanged() than a standard overlay. |
---|
63 | - Console commands for scale, rotate and scroll (accessed by name) |
---|
64 | - Standard Ogre::PanelOverlayElement for a background image (class doesn't have to be derived |
---|
65 | only for displaying a picture). |
---|
66 | - Reacts to changes of the window aspect |
---|
67 | - Last but not least: On demand you can tell the overlay to automatically resale to correct for |
---|
68 | aspect distortion. E.g. if you play 1024x768 you wouldn't want a round object to be oval. |
---|
69 | Remark: This can (due to the Ogre::Overlay transformation order) only work for angle that are |
---|
70 | multiples of 90 degrees. But it's only a small drawback. |
---|
71 | */ |
---|
72 | class _OrxonoxExport OrxonoxOverlay : public BaseObject, public WindowEventListener |
---|
73 | { |
---|
74 | public: |
---|
75 | /** |
---|
76 | @brief |
---|
77 | Describes the rotational state of a an overlay. |
---|
78 | Horizontal means 0/180 degrees, Vertical is 90/270 degrees |
---|
79 | and Inbetween is everything else. |
---|
80 | */ |
---|
81 | enum RotationState |
---|
82 | { |
---|
83 | Horizontal, |
---|
84 | Vertical, |
---|
85 | Inbetween |
---|
86 | }; |
---|
87 | |
---|
88 | public: |
---|
89 | OrxonoxOverlay(BaseObject* creator); |
---|
90 | virtual ~OrxonoxOverlay(); |
---|
91 | |
---|
92 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
---|
93 | |
---|
94 | virtual void changedName(); |
---|
95 | |
---|
96 | //! Shows the overlay with an detour to BaseObject::visibility_ |
---|
97 | void show() { this->setVisible(true); } |
---|
98 | //! Hides the overlay with an detour to BaseObject::visibility_ |
---|
99 | void hide() { this->setVisible(false); } |
---|
100 | |
---|
101 | /** Sets whether the aspect of the overlay is corrected. |
---|
102 | This is for instance useful for round objects that should stay round no matter |
---|
103 | what the screen resolution is. */ |
---|
104 | void setAspectCorrection(bool val) { this->bCorrectAspect_ = val; this->sizeCorrectionChanged(); } |
---|
105 | //! Returns whether the window aspect is corrected |
---|
106 | bool getAspectCorrection() const { return this->bCorrectAspect_; } |
---|
107 | |
---|
108 | //! Sets the position of this overlay on the screen. |
---|
109 | void setPosition(Vector2 pos) { this->position_ = pos; this->positionChanged(); } |
---|
110 | |
---|
111 | //! Returns the current position on the screen. |
---|
112 | const Vector2& getPosition() const { return this->position_; } |
---|
113 | |
---|
114 | //! Scrolls the overlay. @param offset The offset given. |
---|
115 | void scroll(const Vector2& offset) { this->position_ += offset; this->positionChanged(); } |
---|
116 | |
---|
117 | /** Sets the point in the overlay where to pick it when translating. |
---|
118 | For instance setting it to (1.0,1.0) means that the lower right corner of the |
---|
119 | overlay will be put at position_. |
---|
120 | This primarily helps aligning an overlay to any corner/margin on the screen. */ |
---|
121 | void setPickPoint(const Vector2& position){ this->pickPoint_ = position; this->positionChanged(); } |
---|
122 | |
---|
123 | //! Gets the pick point of this overlay. @see setPickPoint() |
---|
124 | const Vector2& getPickPoint() const { return this->pickPoint_; } |
---|
125 | |
---|
126 | //! Sets the rotation angle applied to this overlay in degrees. |
---|
127 | void setRotation(const Degree& angle) { this->angle_ = angle; this->angleChanged(); } |
---|
128 | |
---|
129 | //! Gets the rotation angle applied to this overlay in degrees. |
---|
130 | const Degree& getRotation() const { return this->angle_; } |
---|
131 | |
---|
132 | //! Rotates the overlay by angle degrees. |
---|
133 | void rotate(const Degree& angle) { this->angle_ += angle; this->angleChanged(); } |
---|
134 | |
---|
135 | //! Sets the size of this overlay. |
---|
136 | void setSize(const Vector2& size) { this->size_ = size; this->sizeChanged(); } |
---|
137 | |
---|
138 | //! Gets the current size that was set (uncorrected) |
---|
139 | const Vector2& getSize() const { return this->size_; } |
---|
140 | |
---|
141 | //! Gets the actual size of the overlay on the screen (corrected) |
---|
142 | Vector2 getActualSize() const { return this->size_ * this->sizeCorrection_; } |
---|
143 | |
---|
144 | //! Gets the current size correction (default: 1.0, 1.0) |
---|
145 | const Vector2& getSizeCorrection() const { return this->sizeCorrection_; } |
---|
146 | |
---|
147 | //! Scales the overlay by scale. |
---|
148 | void scale(const Vector2& scale) { this->size_ *= scale; this->sizeChanged(); } |
---|
149 | |
---|
150 | //! ConsoleCommand: Accesses the overlay by its name and scales it. |
---|
151 | static void scaleOverlay(const std::string& name, float scale); |
---|
152 | //! ConsoleCommand: Accesses the overlay by its name and scrolls it. |
---|
153 | static void scrollOverlay(const std::string& name, const Vector2& scroll); |
---|
154 | static void toggleVisibility(const std::string& name); |
---|
155 | //! ConsoleCommand: Accesses the overlay by its name and rotates it. |
---|
156 | static void rotateOverlay(const std::string& name, const Degree& angle); |
---|
157 | |
---|
158 | void setBackgroundMaterial(const std::string& material); |
---|
159 | const std::string& getBackgroundMaterial() const; |
---|
160 | |
---|
161 | void setBackgroundTexture(const std::string& texture); |
---|
162 | const std::string& getBackgroundTexture() const; |
---|
163 | |
---|
164 | void setBackgroundAlpha(float alpha); |
---|
165 | |
---|
166 | void setBackgroundColour(ColourValue colour); |
---|
167 | |
---|
168 | virtual void changedVisibility(); |
---|
169 | |
---|
170 | inline void setOwner(BaseObject* owner) |
---|
171 | { |
---|
172 | if (this->owner_ != owner) |
---|
173 | { |
---|
174 | this->owner_ = owner; |
---|
175 | this->changedOwner(); |
---|
176 | } |
---|
177 | } |
---|
178 | inline BaseObject* getOwner() const |
---|
179 | { return this->owner_; } |
---|
180 | virtual void changedOwner() {} |
---|
181 | |
---|
182 | void setOverlayGroup(OverlayGroup* group); |
---|
183 | inline OverlayGroup* getOverlayGroup() const |
---|
184 | { return this->group_; } |
---|
185 | virtual void changedOverlayGroup() |
---|
186 | { this->changedVisibility(); } |
---|
187 | |
---|
188 | protected: |
---|
189 | virtual void angleChanged(); |
---|
190 | virtual void sizeCorrectionChanged(); |
---|
191 | virtual void sizeChanged(); |
---|
192 | virtual void positionChanged(); |
---|
193 | |
---|
194 | Ogre::Overlay* overlay_; //!< The overlay the entire class is about. |
---|
195 | Ogre::PanelOverlayElement* background_; //!< Background image (blank per default). |
---|
196 | |
---|
197 | float windowAspectRatio_; //!< Screen.width / screen.height |
---|
198 | bool bCorrectAspect_; //!< Whether or not to correct the size. @see setAspectCorrection() |
---|
199 | Vector2 size_; //!< Internal size of the overlay. |
---|
200 | Vector2 sizeCorrection_; //!< Value to correct the size because of the window aspect. |
---|
201 | Vector2 position_; //!< Position of the pickPoint on the screen. |
---|
202 | Vector2 pickPoint_; //!< Point on the overlay to pick when translating |
---|
203 | Degree angle_; //!< Rotation angle of the overlay |
---|
204 | RotationState rotState_; //!< horizontal, vertical or inbetween |
---|
205 | |
---|
206 | private: |
---|
207 | void windowResized(unsigned int newWidth, unsigned int newHeight); |
---|
208 | |
---|
209 | static unsigned int hudOverlayCounter_s; //!< Static counter for hud elements |
---|
210 | /** Contains all the overlays in a map for quick access via console commands. |
---|
211 | We could also use the ObjectList, but that doesn't guarantee XMLPort(.) was called and is slower. */ |
---|
212 | static std::map<std::string, OrxonoxOverlay*> overlays_s; |
---|
213 | BaseObject* owner_; |
---|
214 | OverlayGroup* group_; |
---|
215 | Ogre::Pass* backgroundAlphaPass_; |
---|
216 | }; |
---|
217 | |
---|
218 | SUPER_FUNCTION(6, OrxonoxOverlay, changedOwner, false); |
---|
219 | SUPER_FUNCTION(7, OrxonoxOverlay, changedOverlayGroup, false); |
---|
220 | } |
---|
221 | |
---|
222 | #endif /* _OrxonoxOverlay_H__ */ |
---|