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source: code/branches/hudimprovements/src/orxonox/worldentities/pawns/SpaceShip.h @ 8740

Last change on this file since 8740 was 7932, checked in by bknecht, 14 years ago

The boost bar is now flashing red when the boost is cooling down. However the solution in OrxonoxOverlay is a bit questionable and could probably be solved less hacky…

  • Property svn:eol-style set to native
File size: 4.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _SpaceShip_H__
30#define _SpaceShip_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <string>
35#include <LinearMath/btVector3.h>
36#include "tools/Timer.h"
37#include "util/Math.h"
38#include "Pawn.h"
39
40namespace orxonox
41{
42    class _OrxonoxExport SpaceShip : public Pawn
43    {
44        public:
45            SpaceShip(BaseObject* creator);
46            virtual ~SpaceShip();
47
48            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
49            virtual void tick(float dt);
50            void setConfigValues();
51
52            virtual void moveFrontBack(const Vector2& value);
53            virtual void moveRightLeft(const Vector2& value);
54            virtual void moveUpDown(const Vector2& value);
55
56            virtual void rotateYaw(const Vector2& value);
57            virtual void rotatePitch(const Vector2& value);
58            virtual void rotateRoll(const Vector2& value);
59
60            virtual void fire();
61            virtual void boost();
62
63            void setEngine(Engine* engine);
64            inline Engine* getEngine() const
65                { return this->engine_; }
66
67            inline void setSteeringDirection(const Vector3& direction)
68                { this->steering_ = direction; }
69            inline const Vector3& getSteeringDirection() const
70                { return this->steering_; }
71
72            void setBoost(bool bBoost);
73            inline bool getBoost() const
74                { return this->bBoost_; }
75
76            inline float getBoostPower() const
77                { return this->boostPower_; }
78            inline float getInitialBoostPower() const
79                { return this->initialBoostPower_; }
80
81            inline void setEngineTemplate(const std::string& temp)
82                { this->enginetemplate_ = temp; this->loadEngineTemplate(); }
83            inline const std::string& getEngineTemplate() const
84                { return this->enginetemplate_; }
85
86            inline void setPermanentBoost(bool bPermanent)
87                { this->bPermanentBoost_ = bPermanent; }
88            inline bool getPermanentBoost() const
89                { return this->bPermanentBoost_; }
90
91            inline bool isBoostCoolingDown() const
92                { return bBoostCooldown_; }
93
94        protected:
95            virtual std::vector<PickupCarrier*>* getCarrierChildren(void) const;
96            bool bInvertYAxis_;
97
98            bool bBoost_;
99            bool bBoostCooldown_;
100            bool bPermanentBoost_;
101            float boostPower_;
102            float initialBoostPower_;
103            float boostRate_;
104            float boostPowerRate_;
105            float boostCooldownDuration_;
106            Vector3 steering_;
107            float primaryThrust_;
108            float auxilaryThrust_;
109            float rotationThrust_;
110            btVector3 localLinearAcceleration_;
111            btVector3 localAngularAcceleration_;
112
113        private:
114            void registerVariables();
115            virtual bool isCollisionTypeLegal(WorldEntity::CollisionType type) const;
116
117            void loadEngineTemplate();
118
119            void boostCooledDown(void);
120
121            std::string enginetemplate_;
122            Engine* engine_;
123            Timer timer_;
124    };
125}
126
127#endif /* _SpaceShip_H__ */
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