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source: code/branches/ingamemenu/data/levels/presentation.oxw @ 5999

Last change on this file since 5999 was 5929, checked in by rgrieder, 15 years ago

Merged core5 branch back to the trunk.
Key features include clean level unloading and an extended XML event system.

Two important notes:
Delete your keybindings.ini files! * or you will still get parser errors when loading the key bindings.
Delete build_dir/lib/modules/libgamestates.module! * or orxonox won't start.
Best thing to do is to delete the build folder ;)

  • Property svn:eol-style set to native
File size: 7.3 KB
Line 
1<?lua
2  include("hudtemplates3.oxo")
3  include("stats.oxo")
4  include("templates/spaceship_assff.oxt")
5?>
6
7<Level
8 name         = "Sample"
9 description  = "Just a few tests"
10>
11  <Scene
12   ambientlight = "0.3, 0.3, 0.3"
13   skybox       = "Orxonox/Starbox"
14  >
15    <Light type=directional position="0,0,0" direction="1, -0.3, 0.3" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
16
17    <!--SpawnPoint position="0,   0,  100"           spawnclass=SpaceShip pawndesign=spaceshipassff />
18    <SpawnPoint position="0,   0, -700" yaw  =180 spawnclass=SpaceShip pawndesign=spaceshipassff />
19    <SpawnPoint position="0, 300, -300" pitch=-90 spawnclass=SpaceShip pawndesign=spaceshipassff /-->
20
21
22        <!-- axes in ogre's origin of coordinate system for phsics engine testing purposes-->
23        <!--StaticEntity position="0,0,0">
24                <attached>
25                        <Model position="0,0,0" scale=1 mesh="axes.mesh" />
26                </attached>
27        </StaticEntity -->
28
29        <!-- red sphere for phsics engine testing purposes-->
30        <!--StaticEntity position="40,0,0">
31                <attached>
32                        <Model position="0,0,0" scale=1 mesh="sphere.mesh" />
33                </attached>
34        </StaticEntity-->
35
36        <!-- yellow cube for phsics engine testing purposes-->
37        <!--StaticEntity position="80,0,0">
38                <attached>
39                        <Model position="0,0,0" scale=1 mesh="cube.mesh" />
40                </attached>
41        </StaticEntity-->
42
43        <!-- Carrier with guns not implemented yet -->
44        <MovableEntity position="-2000,-1000,-2000" pitch="-90" roll="90">
45      <attached>
46        <Model position="0,0,0" scale=10 mesh="Carrier.mesh" />
47                <Model position="0,30,20" scale=10 mesh="pirate.mesh" roll="180" />
48        <Model position="-80,-30,20" scale=10 mesh="pirate.mesh" roll="180" />
49      </attached>
50    </MovableEntity>
51
52    <MovableEntity position="-300,200,-800" velocity="5,0,0" rotationaxis="1,0,0" rotationrate=0>
53      <attached>
54        <Model position="0,0,0" scale=10 mesh="satellite.mesh" />
55        <MovableEntity position="-4,0,0" velocity="0,0,0" rotationaxis="0,0,1" rotationrate=50>
56          <attached>
57            <Model position="4,0,0" scale=10 mesh="satellitedish.mesh"/>
58          </attached>
59        </MovableEntity>
60        <ParticleEmitter pitch=-135 roll=30 position="-14, 3.5,-2.5" source="Orxonox/thruster3" lifetime=2.0 loop=1 startdelay=3.0 />
61        <ParticleEmitter pitch=135 roll=30 position="-14, 3.5,-9" source="Orxonox/thruster3" lifetime=2.0 loop=1 startdelay=3.0 />
62        <ParticleEmitter pitch=-45 roll=30 position="-14,-3.5,-2.5" source="Orxonox/thruster3" lifetime=2.0 loop=1 startdelay=3.0 />
63        <ParticleEmitter pitch=45 roll=30 position="-14,-3.5,-9" source="Orxonox/thruster3" lifetime=2.0 loop=1 startdelay=3.0 />
64      </attached>
65    </MovableEntity>
66
67    <MovableEntity scale=1.5 position="0,0,-300" velocity="0,0,0" rotationaxis="0,1,0" rotationrate=90>
68      <events>
69        <activity>
70          <DistanceTrigger position="0,0,-300" distance=50 target="ControllableEntity" invert=1 />
71        </activity>
72      </events>
73      <attached>
74        <Model position="0,0,0" scale=10 mesh="ast1.mesh" />
75        <StaticEntity position="0,0,100">
76          <attached>
77            <Model position="0,0,0" scale=6 mesh="ast1.mesh" />
78            <MovableEntity position="0,0,0" velocity="0,0,0" rotationaxis="0,0,1" rotationrate=500>
79              <attached>
80                <Model position="0,35,0" scale=2 mesh="ast1.mesh" />
81                <Model position="0,-35,0" scale=2 mesh="ast1.mesh" />
82                <Model position="35,0,0" scale=2 mesh="ast1.mesh">
83                  <attached>
84                    <ParticleEmitter position="0,0,0" source="Orxonox/ExplosionComp4" />
85                  </attached>
86                </Model>
87                <Model position="-35,0,0" scale=2 mesh="ast1.mesh">
88                  <attached>
89                    <ParticleEmitter position="0,0,0" source="Orxonox/fire3" />
90                  </attached>
91                </Model>
92              </attached>
93            </MovableEntity>
94          </attached>
95        </StaticEntity>
96        <MovableEntity position="0,0,-100" velocity="0,0,0" rotationaxis="0,1,0" rotationrate=200>
97          <attached>
98            <ParticleEmitter position="0,0,0" source="Orxonox/fire3" />
99            <Model position="0,0,0" scale=6 mesh="ast1.mesh" />
100            <Model position="0,0,-50" scale=3 mesh="ast1.mesh" />
101            <Model position="0,0,50" scale=3 mesh="ast1.mesh" />
102          </attached>
103        </MovableEntity>
104      </attached>
105    </MovableEntity>
106
107    <ExplosionChunk position="-500,0,-200" lifetime=3.0 loop=1/>
108
109    <ParticleSpawner position="-500,0,-200" source="Orxonox/ExplosionComp1" lifetime=3.0 loop=1 />
110    <ParticleSpawner position="-500,0,-200" source="Orxonox/ExplosionComp2" lifetime=3.0 loop=1 />
111
112    <ParticleSpawner position="0,0,100" source="Orxonox/ExplosionComp1" lifetime=2.0 loop=0 autostart=0>
113      <events>
114        <spawn>
115          <EventTrigger delay=1>
116            <events>
117              <trigger>
118                <SpawnPoint position="0,0,100" spawnclass=SpaceShip pawndesign=spaceshipassff />
119              </trigger>
120            </events>
121          </EventTrigger>
122        </spawn>
123      </events>
124    </ParticleSpawner>
125
126
127    <ParticleEmitter name=fireright position="200,0,0" source="Orxonox/fire3" active=false>
128      <events>
129        <activity>
130          <DistanceTrigger name=firetrigger1 position="200,0,0" distance=100 target="ControllableEntity" />
131        </activity>
132      </events>
133    </ParticleEmitter>
134    <ParticleEmitter name=fireleft position="-200,0,0" source="Orxonox/fire3" active=true>
135      <events>
136        <activity>
137          <DistanceTrigger name=firetrigger2 position="-200,0,0" distance=100 target="ControllableEntity" />
138        </activity>
139      </events>
140    </ParticleEmitter>
141    <ParticleEmitter name=firecenter position="0,0,0" source="Orxonox/fire3" active=false>
142      <events>
143        <activity>
144          <EventListener event=firetrigger1 />
145          <EventListener event=firetrigger2 />
146        </activity>
147      </events>
148    </ParticleEmitter>
149
150
151    <EventDispatcher>
152      <targets>
153        <EventTarget target=fireright />
154        <EventTarget target=firecenter />
155        <EventTarget target=fireleft />
156      </targets>
157      <events>
158        <activity>
159          <DistanceTrigger position="0,0,200" distance=100 target="ControllableEntity" />
160        </activity>
161      </events>
162    </EventDispatcher>
163
164
165    <Model position="0,50,0" scale=3 mesh="assff.mesh">
166      <events>
167        <visibility>
168          <DistanceTrigger position="0,50,0" distance=50 target="ControllableEntity" invert=1 />
169        </visibility>
170      </events>
171    </Model>
172
173
174    <Model position="0,0,200" scale=10 mesh="ast2.mesh" shadow=true />
175    <!--Model position="0,0,-200" scale=10 mesh="ast1.mesh" shadow=true /-->
176    <Model position="0,200,0" scale=10 mesh="ast3.mesh" shadow=true />
177    <Model position="0,-200,0" scale=10 mesh="ast4.mesh" shadow=true />
178    <Model position="200,0,0" scale=10 mesh="ast5.mesh" shadow=false />
179    <Model position="-200,0,0" scale=10 mesh="ast6.mesh" shadow=false />
180
181    <Model position="1000,-200,0" scale3D="1,100,100" mesh="ast1.mesh" />
182
183    <Model position="0, 0,-100" pitch=-90 roll=-90 scale=4 mesh="assff.mesh" />
184    <!--Model position="0,100,-100" pitch=-90 roll=-90 scale=4 mesh="pirate.mesh" />
185    <Model position="0,300,-100" pitch=-90 roll=-90 scale=4 mesh="spacecruiser.mesh" /-->
186
187  </Scene>
188</Level>
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