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source: code/branches/ingamemenu/src/libraries/core/OrxonoxClass.h @ 6019

Last change on this file since 6019 was 5929, checked in by rgrieder, 15 years ago

Merged core5 branch back to the trunk.
Key features include clean level unloading and an extended XML event system.

Two important notes:
Delete your keybindings.ini files! * or you will still get parser errors when loading the key bindings.
Delete build_dir/lib/modules/libgamestates.module! * or orxonox won't start.
Best thing to do is to delete the build folder ;)

  • Property svn:eol-style set to native
File size: 6.9 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Declaration of the OrxonoxClass Class.
32
33    All objects and interfaces of the game-logic (not the engine) are derived from OrxonoxClass.
34    It stores the Identifier and the MetaObjectList and has all needed functions to create and use the class-hierarchy.
35*/
36
37#ifndef _OrxonoxClass_H__
38#define _OrxonoxClass_H__
39
40#include "CorePrereqs.h"
41
42#include <set>
43#include <vector>
44
45namespace orxonox
46{
47    //! The class all objects and interfaces of the game-logic (not the engine) are derived from.
48    /**
49        The BaseObject and Interfaces are derived with 'virtual public OrxonoxClass' from OrxonoxClass.
50        OrxonoxClass is needed to create the class-hierarchy at startup and to store the Identifier and the MetaObjectList.
51    */
52    class _CoreExport OrxonoxClass
53    {
54        template <class T>
55        friend class ClassIdentifier;
56
57        template <class T>
58        friend class SmartPtr;
59
60        template <class T>
61        friend class WeakPtr;
62
63        public:
64            OrxonoxClass();
65            virtual ~OrxonoxClass();
66
67            void destroy();
68
69            /** @brief Function to collect the SetConfigValue-macro calls. */
70            void setConfigValues() {};
71
72            /** @brief Returns the Identifier of the object. @return The Identifier */
73            inline Identifier* getIdentifier() const { return this->identifier_; }
74
75            bool isA(const Identifier* identifier);
76            bool isExactlyA(const Identifier* identifier);
77            bool isChildOf(const Identifier* identifier);
78            bool isDirectChildOf(const Identifier* identifier);
79            bool isParentOf(const Identifier* identifier);
80            bool isDirectParentOf(const Identifier* identifier);
81
82            template <class B> inline bool isA(const SubclassIdentifier<B>* identifier)
83                { return this->isA(*identifier); }
84            template <class B> inline bool isExactlyA(const SubclassIdentifier<B>* identifier)
85                { return this->isExactlyA(*identifier); }
86            template <class B> inline bool isChildOf(const SubclassIdentifier<B>* identifier)
87                { return this->isChildOf(*identifier); }
88            template <class B> inline bool isDirectChildOf(const SubclassIdentifier<B>* identifier)
89                { return this->isDirectChildOf(*identifier); }
90            template <class B> inline bool isParentOf(const SubclassIdentifier<B>* identifier)
91                { return this->isParentOf(*identifier); }
92            template <class B> inline bool isDirectParentOf(const SubclassIdentifier<B>* identifier)
93                { return this->isDirectParentOf(*identifier); }
94
95            bool isA(const OrxonoxClass* object);
96            bool isExactlyA(const OrxonoxClass* object);
97            bool isChildOf(const OrxonoxClass* object);
98            bool isDirectChildOf(const OrxonoxClass* object);
99            bool isParentOf(const OrxonoxClass* object);
100            bool isDirectParentOf(const OrxonoxClass* object);
101
102            inline unsigned int getReferenceCount() const
103                { return this->referenceCount_; }
104
105            /**
106            @brief
107                Returns a valid pointer of any derived type that is
108                registered in the class hierarchy.
109            @return
110                Returns NULL if the no pointer was found.
111            */
112            FORCEINLINE void* getDerivedPointer(unsigned int classID)
113            {
114                for (int i = this->objectPointers_.size() - 1; i >= 0; --i)
115                {
116                    if (this->objectPointers_[i].first == classID)
117                        return this->objectPointers_[i].second;
118                }
119                return NULL;
120            }
121
122            //! Version of getDerivedPointer with template
123            template <class T> FORCEINLINE T* getDerivedPointer(unsigned int classID)
124            {   return static_cast<T*>(this->getDerivedPointer(classID));   }
125            //! Const version of getDerivedPointer with template
126            template <class T> FORCEINLINE const T* getDerivedPointer(unsigned int classID) const
127            {   return const_cast<OrxonoxClass*>(this)->getDerivedPointer<T>(classID);   }
128
129        private:
130            /** @brief Increments the reference counter (for smart pointers). */
131            inline void incrementReferenceCount()
132                { ++this->referenceCount_; }
133            /** @brief Decrements the reference counter (for smart pointers). */
134            inline void decrementReferenceCount()
135                { --this->referenceCount_; if (this->referenceCount_ == 0 && this->requestedDestruction_) { delete this; } }
136               
137            /** @brief Register a weak pointer which points to this object. */
138            template <class T>
139            inline void registerWeakPtr(WeakPtr<T>* pointer)
140                { this->weakPointers_.insert(reinterpret_cast<WeakPtr<OrxonoxClass>*>(pointer)); }
141            /** @brief Unegister a weak pointer which pointed to this object before. */
142            template <class T>
143            inline void unregisterWeakPtr(WeakPtr<T>* pointer)
144                { this->weakPointers_.erase(reinterpret_cast<WeakPtr<OrxonoxClass>*>(pointer)); }
145
146            Identifier* identifier_;                   //!< The Identifier of the object
147            std::set<const Identifier*>* parents_;     //!< List of all parents of the object
148            MetaObjectList* metaList_;                 //!< MetaObjectList, containing all ObjectLists and ObjectListElements the object is registered in
149            int referenceCount_;                       //!< Counts the references from smart pointers to this object
150            bool requestedDestruction_;                //!< Becomes true after someone called delete on this object
151            std::set<WeakPtr<OrxonoxClass>*> weakPointers_; //!< All weak pointers which point to this object (and like to get notified if it dies)
152
153            //! 'Fast map' that holds this-pointers of all derived types
154            std::vector<std::pair<unsigned int, void*> > objectPointers_;
155    };
156}
157
158#endif /* _OrxonoxClass_H__ */
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