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source: code/branches/ingamemenu/src/libraries/network/Connection.h @ 5999

Last change on this file since 5999 was 5929, checked in by rgrieder, 15 years ago

Merged core5 branch back to the trunk.
Key features include clean level unloading and an extended XML event system.

Two important notes:
Delete your keybindings.ini files! * or you will still get parser errors when loading the key bindings.
Delete build_dir/lib/modules/libgamestates.module! * or orxonox won't start.
Best thing to do is to delete the build folder ;)

  • Property svn:eol-style set to native
File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Interface: Connection
31//
32// Description:
33//
34//
35// Author:  Oliver Scheuss, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40#ifndef _Connection_H__
41#define _Connection_H__
42
43#include "NetworkPrereqs.h"
44
45namespace orxonox
46{
47    const unsigned int NETWORK_PORT = 55556;
48    const unsigned int NETWORK_MAX_CONNECTIONS = 50;
49    const unsigned int NETWORK_WAIT_TIMEOUT = 0;
50    const unsigned int NETWORK_DEFAULT_CHANNEL = 0;
51    const unsigned int NETWORK_MAX_QUEUE_PROCESS_TIME = 5;
52
53  class _NetworkExport Connection{
54  public:
55    virtual ~Connection();
56   
57    static bool addPacket(ENetPacket *packet, ENetPeer *peer);
58    bool sendPackets();
59    ENetHost* getHost(){ return this->host_; }
60
61  protected:
62    Connection();
63    static Connection* getInstance(){ return Connection::instance_; }
64   
65    int service(ENetEvent* event);
66    virtual void disconnectPeer(ENetPeer *peer);
67   
68    void processQueue();
69    virtual void addPeer(ENetEvent* event)=0;
70    virtual void removePeer(ENetEvent* event)=0;
71    virtual bool processPacket(ENetEvent* event);
72   
73    ENetHost *host_;
74  private:
75    ENetAddress *bindAddress_;
76
77    static Connection *instance_;
78
79  };
80
81}
82
83#endif /* _Connection_H__ */
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