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source: code/branches/ingamemenu/src/orxonox/Test.cc @ 6020

Last change on this file since 6020 was 5929, checked in by rgrieder, 15 years ago

Merged core5 branch back to the trunk.
Key features include clean level unloading and an extended XML event system.

Two important notes:
Delete your keybindings.ini files! * or you will still get parser errors when loading the key bindings.
Delete build_dir/lib/modules/libgamestates.module! * or orxonox won't start.
Best thing to do is to delete the build folder ;)

  • Property svn:eol-style set to native
File size: 5.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oli Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "core/CoreIncludes.h"
30#include "core/ConfigValueIncludes.h"
31#include "core/ConsoleCommand.h"
32#include "network/NetworkFunction.h"
33#include "Test.h"
34#include "util/MultiType.h"
35
36namespace orxonox
37{
38        CreateFactory ( Test );
39 
40  SetConsoleCommand(Test, printV1, true).accessLevel(AccessLevel::User);
41  SetConsoleCommand(Test, printV2, true).accessLevel(AccessLevel::User);
42  SetConsoleCommand(Test, printV3, true).accessLevel(AccessLevel::User);
43  SetConsoleCommand(Test, printV4, true).accessLevel(AccessLevel::User);
44  SetConsoleCommand(Test, call, true).accessLevel(AccessLevel::User);
45  SetConsoleCommand(Test, call2, true).accessLevel(AccessLevel::User);
46 
47 
48  //void=* aaaaa = copyPtr<sizeof(&Test::printV1)>( &NETWORK_FUNCTION_POINTER, &Test::printV1 );
49  //void* NETWORK_FUNCTION_TEST_B = memcpy(&NETWORK_FUNCTION_POINTER, &a, sizeof(a));
50//   NetworkFunctionBase* NETWORK_FUNCTION_TEST_C = new NetworkFunctionStatic( createFunctor(&Test::printV1), "bla", NETWORK_FUNCTION_POINTER );
51 
52  registerStaticNetworkFunction( &Test::printV1 );
53  registerMemberNetworkFunction( Test, checkU1 );
54  registerMemberNetworkFunction( Test, printBlaBla );
55 
56  Test* Test::instance_ = 0;
57
58        Test::Test(BaseObject* creator) : BaseObject(creator), Synchronisable(creator)
59        {
60    assert(instance_==0);
61    instance_=this;
62                RegisterObject ( Test );
63    setConfigValues();
64    registerVariables();
65                setSyncMode(0x3);
66        }
67
68        Test::~Test()
69        {
70    instance_=0;
71        }
72
73        void Test::setConfigValues()
74        {
75                SetConfigValue ( u1, 1 )/*.callback ( this, &Test::checkV1 )*/;
76    SetConfigValue ( u2, 2 )/*.callback ( this, &Test::checkV2 )*/;
77    SetConfigValue ( u3, 3 )/*.callback ( this, &Test::checkV3 )*/;
78    SetConfigValue ( u4, 4 )/*.callback ( this, &Test::checkV4 )*/;
79   
80    SetConfigValue ( s1, 1 )/*.callback ( this, &Test::checkV1 )*/;
81    SetConfigValue ( s2, 2 )/*.callback ( this, &Test::checkV2 )*/;
82    SetConfigValue ( s3, 3 )/*.callback ( this, &Test::checkV3 )*/;
83    SetConfigValue ( s4, 4 )/*.callback ( this, &Test::checkV4 )*/;
84        }
85
86
87  void Test::registerVariables()
88  {
89    registerVariable ( u1, variableDirection::toclient, new NetworkCallback<Test> ( this, &Test::checkU1 ));
90    registerVariable ( u2, variableDirection::toserver, new NetworkCallback<Test> ( this, &Test::checkU2 ));
91    registerVariable ( u3, variableDirection::serverMaster, new NetworkCallback<Test> ( this, &Test::checkU3 ), true );
92    registerVariable ( u4, variableDirection::clientMaster, new NetworkCallback<Test> ( this, &Test::checkU4 ), true );
93   
94    registerVariable ( s1, variableDirection::toclient, new NetworkCallback<Test> ( this, &Test::checkS1 ));
95    registerVariable ( s2, variableDirection::toserver, new NetworkCallback<Test> ( this, &Test::checkS2 ));
96    registerVariable ( s3, variableDirection::serverMaster, new NetworkCallback<Test> ( this, &Test::checkS3 ), true );
97    registerVariable ( s4, variableDirection::clientMaster, new NetworkCallback<Test> ( this, &Test::checkS4 ), true );
98  }
99 
100  void Test::call(unsigned int clientID)
101  {
102    callStaticNetworkFunction( &Test::printV1, clientID );
103    callStaticNetworkFunction( &Test::printV1, clientID );
104  }
105 
106  void Test::call2(unsigned int clientID, std::string s1, std::string s2, std::string s3, std::string s4)
107  {
108    callMemberNetworkFunction( Test, printBlaBla, this->getObjectID(), clientID, s1, s2, s3, s4, s4 );
109  }
110 
111  void Test::tick(float dt)
112  {
113//     std::string str1 = "blub";
114//     //MultiType mt1(std::string("blub"));
115//     MultiType mt1(str1);
116//     uint8_t* mem = new uint8_t[mt1.getNetworkSize()];
117//     uint8_t* temp = mem;
118//     mt1.exportData( temp );
119//     assert( temp-mem == mt1.getNetworkSize() );
120//     MultiType mt2;
121//     temp = mem;
122//     mt2.importData( temp );
123//     assert( temp-mem == mt1.getNetworkSize() );
124//     COUT(0) << mt2 << endl;
125    if(!Core::isMaster())
126      call2(0, "bal", "a", "n", "ce");
127//       callMemberNetworkFunction( Test, checkU1, this->getObjectID(), 0 );
128  }
129 
130  void Test::printBlaBla(std::string s1, std::string s2, std::string s3, std::string s4, std::string s5)
131  {
132    COUT(0) << s1 << s2 << s3 << s4 << s5 << endl;
133  }
134 
135  void Test::checkU1(){ COUT(1) << "U1 changed: " << u1 << std::endl; }
136  void Test::checkU2(){ COUT(1) << "U2 changed: " << u2 << std::endl; }
137  void Test::checkU3(){ COUT(1) << "U3 changed: " << u3 << std::endl; }
138  void Test::checkU4(){ COUT(1) << "U4 changed: " << u4 << std::endl; }
139
140  void Test::checkS1(){ COUT(1) << "S1 changed: " << s1 << std::endl; }
141  void Test::checkS2(){ COUT(1) << "S2 changed: " << s2 << std::endl; }
142  void Test::checkS3(){ COUT(1) << "S3 changed: " << s3 << std::endl; }
143  void Test::checkS4(){ COUT(1) << "S4 changed: " << s4 << std::endl; }
144
145}
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