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source: code/branches/input/src/core/InputHandler.h @ 1204

Last change on this file since 1204 was 1203, checked in by rgrieder, 17 years ago
  • InputManager fully functional (most parts tested), if there wasn't that selfish SpaceShip who claims all the mouse input…
  • InputHandler still loads hard coded key bindings, but works fine otherwise
  • I've tried to give full multiple joy stick support. Couldn't yet test that however. And more than one Joystick still doesn't make sense as long as we don't have split view ;)
File size: 5.9 KB
RevLine 
[971]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1056]3 *                    > www.orxonox.net <
[971]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
[973]28
[971]29/**
30 @file
[1022]31 @brief Different definitions of input processing.
[971]32 */
[973]33
34#ifndef _InputHandler_H__
35#define _InputHandler_H__
36
[1062]37#include "CorePrereqs.h"
38
[1022]39#include <string>
[1203]40#include "ois/OIS.h"
[973]41
42namespace orxonox
43{
[1182]44  namespace KeybindSetting
45  {
46    enum KeybindSetting
47    {
48      None,
49      OnPress,
50      OnRelease,
51      Continuous,
52    };
53  }
54
[1203]55  /**
56    @brief Interface class used for key input listeners.
57  */
58  class _CoreExport KeyHandler : public OIS::KeyListener
[1182]59  {
[1203]60  public:
61    virtual bool keyHeld(const OIS::KeyEvent &arg) = 0;
[1182]62  };
[1203]63
[973]64  /**
[1203]65    @brief Interface class used for mouse input listeners.
[973]66  */
[1203]67  class _CoreExport MouseHandler : public OIS::MouseListener
[973]68  {
69  public:
[1203]70    virtual bool mouseHeld(const OIS::MouseEvent &arg, OIS::MouseButtonID id) = 0;
71  };
[973]72
[1203]73  /**
74    @brief Interface class used for joy stick input listeners.
75  */
76  class _CoreExport JoyStickHandler : public OIS::JoyStickListener
77  {
78  public:
79    virtual bool buttonHeld(const OIS::JoyStickEvent &arg, int button) = 0;
80  };
81 
82
83  /**
84    @brief Captures mouse, keyboard and joy stick input while in the actual game mode.
85           Manages the key bindings.
86  */
87  class _CoreExport KeyBinder : public KeyHandler, public MouseHandler, public JoyStickHandler
88  {
89  public:
90    KeyBinder ();
91    ~KeyBinder();
92
[1022]93    bool loadBindings();
[1203]94    void clearBindings();
[1022]95
[1203]96  private: // functions
[973]97                bool keyPressed   (const OIS::KeyEvent   &arg);
98                bool keyReleased  (const OIS::KeyEvent   &arg);
[1203]99                bool keyHeld      (const OIS::KeyEvent   &arg);
[1022]100
[1203]101    bool mousePressed (const OIS::MouseEvent &arg, OIS::MouseButtonID id);
102                bool mouseReleased(const OIS::MouseEvent &arg, OIS::MouseButtonID id);
103                bool mouseHeld    (const OIS::MouseEvent &arg, OIS::MouseButtonID id);
104    bool mouseMoved   (const OIS::MouseEvent &arg);
[1182]105
[1203]106                bool buttonPressed (const OIS::JoyStickEvent &arg, int button);
107                bool buttonReleased(const OIS::JoyStickEvent &arg, int button);
108                bool buttonHeld    (const OIS::JoyStickEvent &arg, int button);
109                bool axisMoved     (const OIS::JoyStickEvent &arg, int axis);
110                bool sliderMoved   (const OIS::JoyStickEvent &arg, int id);
111                bool povMoved      (const OIS::JoyStickEvent &arg, int id);
[1022]112
[1203]113  private: // variables
[1022]114    /** denotes the maximum number of different keys there are in OIS.
[1203]115        256 should be ok since the highest number in the OIS enum is 237. */
[1022]116    static const int numberOfKeys_s = 256;
117    //! Array of input events for every pressed key
[1203]118    std::string bindingsKeyPress_  [numberOfKeys_s];
[1022]119    //! Array of input events for every released key
[1182]120    std::string bindingsKeyRelease_[numberOfKeys_s];
[1203]121    //!Array of input events for every held key
122    std::string bindingsKeyHold_   [numberOfKeys_s];
[1022]123
124    /** denotes the maximum number of different buttons there are in OIS.
[1203]125        16 should be ok since the highest number in the OIS enum is 7. */
126    static const int numberOfMouseButtons_s = 16;
127    //! Array of input events for every pressed mouse button
128    std::string bindingsMouseButtonPress_  [numberOfMouseButtons_s];
129    //! Array of input events for every released mouse button
130    std::string bindingsMouseButtonRelease_[numberOfMouseButtons_s];
131    //! Array of input events for every held mouse button
132    std::string bindingsMouseButtonHold_   [numberOfMouseButtons_s];
[1022]133
[1203]134    /** denotes the maximum number of different buttons there are in OIS.
135        32 should be ok. */
136    static const int numberOfJoyStickButtons_s = 32;
137    //! Array of input events for every pressed joy stick button
138    std::string bindingsJoyStickButtonPress_  [numberOfJoyStickButtons_s];
139    //! Array of input events for every released joy stick button
140    std::string bindingsJoyStickButtonRelease_[numberOfJoyStickButtons_s];
141    //! Array of input events for every held joy stick button
142    std::string bindingsJoyStickButtonHold_   [numberOfJoyStickButtons_s];
143
[973]144  };
145
146
147  /**
[1022]148    @brief Captures mouse and keyboard input and distributes it to the
149    GUI.
[973]150  */
[1203]151  //class _CoreExport GUIInputHandler : public KeyHandler, public MouseHandler, public JoyStickHandler
152  //{
153  //public:
154  //  GUIInputHandler ();
155  //  ~GUIInputHandler();
[973]156
[1203]157  //private:
158  //  // input events
159                //bool keyPressed   (const OIS::KeyEvent   &arg);
160                //bool keyReleased  (const OIS::KeyEvent   &arg);
161                //bool keyHeld      (const OIS::KeyEvent   &arg);
[1182]162
[1203]163  //  bool mousePressed (const OIS::MouseEvent &arg, OIS::MouseButtonID id);
164                //bool mouseReleased(const OIS::MouseEvent &arg, OIS::MouseButtonID id);
165                //bool mouseHeld    (const OIS::MouseEvent &arg, OIS::MouseButtonID id);
166  //  bool mouseMoved   (const OIS::MouseEvent &arg);
[973]167
[1203]168                //bool buttonPressed (const OIS::JoyStickEvent &arg, int button);
169                //bool buttonReleased(const OIS::JoyStickEvent &arg, int button);
170                //bool buttonHeld    (const OIS::JoyStickEvent &arg, int button);
171                //bool axisMoved     (const OIS::JoyStickEvent &arg, int axis);
172                //bool sliderMoved   (const OIS::JoyStickEvent &arg, int id);
173                //bool povMoved      (const OIS::JoyStickEvent &arg, int id);
174  //};
175
[973]176}
177
178#endif /* _InputHandler_H__ */
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