1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief Implementation of a little Input handler that distributes everything |
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32 | coming from OIS. |
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33 | */ |
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34 | |
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35 | #include "InputManager.h" |
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36 | #include "CoreIncludes.h" |
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37 | #include "Debug.h" |
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38 | #include "InputEventListener.h" |
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39 | #include "InputHandler.h" |
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40 | #include "InputBuffer.h" |
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41 | #include "ConsoleCommand.h" |
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42 | |
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43 | namespace orxonox |
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44 | { |
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45 | ConsoleCommand(InputManager, setInputMode, AccessLevel::Admin, true).setDefaultValue(0, IM_INGAME); |
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46 | |
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47 | /** |
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48 | @brief Constructor only resets the pointer values to 0. |
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49 | */ |
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50 | InputManager::InputManager() : |
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51 | inputSystem_(0), keyboard_(0), mouse_(0), |
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52 | currentMode_(IM_UNINIT), setMode_(IM_UNINIT), |
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53 | handlerGUI_(0), handlerBuffer_(0), handlerGame_(0) |
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54 | { |
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55 | RegisterObject(InputManager); |
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56 | } |
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57 | |
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58 | /** |
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59 | @brief Destructor only called at the end of the program |
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60 | */ |
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61 | InputManager::~InputManager() |
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62 | { |
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63 | this->destroy(); |
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64 | } |
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65 | |
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66 | /** |
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67 | @brief The one instance of the InputManager is stored in this function. |
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68 | @return A reference to the only instance of the InputManager |
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69 | */ |
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70 | InputManager& InputManager::getSingleton() |
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71 | { |
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72 | static InputManager theOnlyInstance; |
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73 | return theOnlyInstance; |
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74 | } |
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75 | |
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76 | /** |
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77 | @brief Creates the OIS::InputMananger, the keyboard and the mouse and |
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78 | assigns the key bindings. |
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79 | @param windowHnd The window handle of the render window |
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80 | @param windowWidth The width of the render window |
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81 | @param windowHeight The height of the render window |
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82 | */ |
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83 | bool InputManager::initialise(size_t windowHnd, int windowWidth, int windowHeight) |
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84 | { |
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85 | if (!this->inputSystem_) |
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86 | { |
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87 | // Setup basic variables |
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88 | OIS::ParamList paramList; |
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89 | std::ostringstream windowHndStr; |
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90 | |
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91 | // Fill parameter list |
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92 | windowHndStr << (unsigned int)windowHnd; |
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93 | paramList.insert(std::make_pair(std::string("WINDOW"), windowHndStr.str())); |
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94 | |
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95 | //#if defined OIS_LINUX_PLATFORM |
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96 | // paramList.insert(std::make_pair(std::string("XAutoRepeatOn"), std::string("true"))); |
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97 | //#endif |
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98 | |
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99 | try |
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100 | { |
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101 | // Create inputsystem |
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102 | inputSystem_ = OIS::InputManager::createInputSystem(paramList); |
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103 | COUT(ORX_DEBUG) << "*** InputManager: Created OIS input system" << std::endl; |
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104 | |
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105 | // create a keyboard. If none are available the exception is caught. |
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106 | keyboard_ = static_cast<OIS::Keyboard*>(inputSystem_->createInputObject(OIS::OISKeyboard, true)); |
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107 | COUT(ORX_DEBUG) << "*** InputManager: Created OIS mouse" << std::endl; |
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108 | |
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109 | // create a mouse. If none are available the exception is caught. |
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110 | mouse_ = static_cast<OIS::Mouse*>(inputSystem_->createInputObject(OIS::OISMouse, true)); |
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111 | COUT(ORX_DEBUG) << "*** InputManager: Created OIS keyboard" << std::endl; |
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112 | |
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113 | // Set mouse region |
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114 | this->setWindowExtents(windowWidth, windowHeight); |
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115 | } |
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116 | catch (OIS::Exception ex) |
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117 | { |
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118 | // something went wrong with the initialisation |
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119 | COUT(ORX_ERROR) << "Error: Failed creating an input system/keyboard/mouse. Message: \"" << ex.eText << "\"" << std::endl; |
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120 | this->inputSystem_ = 0; |
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121 | return false; |
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122 | } |
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123 | } |
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124 | |
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125 | // create the handlers |
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126 | this->handlerGUI_ = new InputHandlerGUI(); |
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127 | this->handlerGUI_->initialise(); |
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128 | this->handlerGame_ = new InputHandlerGame(); |
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129 | this->handlerGame_->initialise(); |
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130 | |
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131 | COUT(ORX_DEBUG) << "*** InputManager: Loading done." << std::endl;*/ |
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132 | |
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133 | return true; |
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134 | } |
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135 | |
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136 | /** |
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137 | @brief Destroys all the created input devices and handlers. |
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138 | */ |
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139 | void InputManager::destroy() |
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140 | { |
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141 | COUT(ORX_DEBUG) << "*** InputManager: Destroying ..." << std::endl; |
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142 | if (this->mouse_) |
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143 | this->inputSystem_->destroyInputObject(mouse_); |
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144 | if (this->keyboard_) |
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145 | this->inputSystem_->destroyInputObject(keyboard_); |
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146 | if (this->inputSystem_) |
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147 | OIS::InputManager::destroyInputSystem(this->inputSystem_); |
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148 | |
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149 | this->mouse_ = 0; |
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150 | this->keyboard_ = 0; |
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151 | this->inputSystem_ = 0; |
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152 | |
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153 | if (this->handlerGame_) |
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154 | delete this->handlerGame_; |
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155 | if (this->handlerGUI_) |
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156 | delete this->handlerGUI_; |
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157 | |
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158 | this->handlerGame_ = 0; |
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159 | this->handlerGUI_ = 0; |
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160 | |
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161 | COUT(ORX_DEBUG) << "*** InputManager: Destroying done." << std::endl; |
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162 | } |
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163 | |
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164 | /** |
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165 | @brief Updates the InputManager |
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166 | @param dt Delta time |
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167 | */ |
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168 | void InputManager::tick(float dt) |
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169 | { |
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170 | // reset the game if it has changed |
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171 | if (this->currentMode_ != this->setMode_) |
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172 | { |
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173 | switch (this->setMode_) |
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174 | { |
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175 | case IM_GUI: |
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176 | this->mouse_->setEventCallback(this->handlerGUI_); |
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177 | this->keyboard_->setEventCallback(this->handlerGUI_); |
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178 | break; |
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179 | case IM_INGAME: |
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180 | this->mouse_->setEventCallback(this->handlerGame_); |
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181 | this->keyboard_->setEventCallback(this->handlerGame_); |
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182 | break; |
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183 | case IM_UNINIT: |
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184 | this->mouse_->setEventCallback(0); |
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185 | this->keyboard_->setEventCallback(0); |
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186 | break; |
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187 | } |
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188 | this->currentMode_ = this->setMode_; |
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189 | } |
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190 | |
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191 | // capture all the input. That calls the event handlers. |
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192 | if (mouse_) |
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193 | mouse_->capture(); |
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194 | if (keyboard_) |
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195 | keyboard_->capture(); |
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196 | |
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197 | // Give the listeners the chance to do additional calculations |
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198 | this->currentHandler_->tick(dt); |
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199 | } |
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200 | |
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201 | /** |
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202 | @brief Adjusts the mouse window metrics. |
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203 | This method has to be called every time the size of the window changes. |
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204 | @param width The new width of the render window |
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205 | @param height the new height of the render window |
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206 | */ |
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207 | void InputManager::setWindowExtents(int width, int height) |
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208 | { |
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209 | // Set mouse region (if window resizes, we should alter this to reflect as well) |
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210 | const OIS::MouseState &mouseState = mouse_->getMouseState(); |
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211 | mouseState.width = width; |
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212 | mouseState.height = height; |
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213 | } |
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214 | |
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215 | /** |
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216 | @brief Sets the input mode to either GUI, inGame or Buffer |
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217 | @param mode The new input mode |
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218 | @remark Only has an affect if the mode actually changes |
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219 | */ |
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220 | void InputManager::setInputMode(int mode) |
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221 | { |
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222 | if (mode > 0 && mode < 4) |
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223 | getSingleton().setMode_ = (InputMode)mode; |
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224 | } |
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225 | |
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226 | /** |
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227 | @brief Returns the current input handling method |
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228 | @return The current input mode. |
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229 | */ |
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230 | InputMode InputManager::getInputMode() |
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231 | { |
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232 | return this->currentMode_; |
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233 | } |
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234 | |
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235 | void InputManager::feedInputBuffer(InputBuffer* buffer) |
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236 | { |
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237 | this->handlerBuffer_ = buffer; |
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238 | } |
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239 | |
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240 | |
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241 | } |
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