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source: code/branches/input/src/core/InputManager.h @ 1155

Last change on this file since 1155 was 1154, checked in by rgrieder, 17 years ago
  • updated input branch to trunk state. Only Input system files should differ now.
  • this revision doesn't even compile, its just an 'svn save'
File size: 2.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30 @file
31 @brief Implementation of a little Input handler that distributes everything
32        coming from OIS.
33 */
34
35#ifndef _InputManager_H__
36#define _InputManager_H__
37
38#include "CorePrereqs.h"
39
40#include <OIS/OIS.h>
41
42#include "Tickable.h"
43#include "InputEvent.h"
44
45namespace orxonox
46{
47  /**
48    @brief Designates the way input is handled currently.
49    IM_GUI:      All the OIS input events are passed to CEGUI
50    IM_KEYBOARD: Only keyboard input is captured and passed to the InputBuffer
51    IM_INGAME:   Normal game mode. Key bindings and mouse are active.
52  */
53
54  /**
55    @brief Captures and distributes mouse and keyboard input.
56    It resolves the key bindings to InputEvents which can be heard by
57    implementing the InputEventListener interface.
58  */
59  class _CoreExport InputManager
60        : public Tickable
61  {
62  public:
63    bool initialise(size_t windowHnd, int windowWidth, int windowHeight);
64    void destroy();
65    void tick(float dt);
66    void setWindowExtents(int width, int height);
67    InputMode getInputMode();
68
69    // temporary hack
70    void feedInputBuffer(InputBuffer* buffer);
71
72    // Temporary solutions. Will be removed soon!
73    OIS::Mouse    *getMouse()    { return this->mouse_   ; }
74    OIS::Keyboard *getKeyboard() { return this->keyboard_; }
75
76    static InputManager& getSingleton();
77    static InputManager* getSingletonPtr() { return &getSingleton(); }
78
79    static void setInputHandler(std::string& name);
80
81  private:
82    // don't mess with a Singleton
83    InputManager ();
84    InputManager (const InputManager&);
85    ~InputManager();
86
87    OIS::InputManager *inputSystem_;    //!< OIS input manager
88    OIS::Keyboard     *keyboard_;       //!< OIS mouse
89    OIS::Mouse        *mouse_;          //!< OIS keyboard
90
91    BaseInputHandler* currentHandler_;
92    BaseInputHandler* switchToHandler_;
93    //! Maps the names of the input handlers to their instance
94    std::map<std::string, BaseInputHandler*> handlers_;
95
96  };
97}
98
99#endif /* _InputManager_H__ */
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