1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Oliver Scheuss, (C) 2007 |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | // |
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30 | // C++ Interface: Client |
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31 | // |
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32 | // Description: |
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33 | // |
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34 | // |
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35 | // Author: Oliver Scheuss, (C) 2007 |
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36 | // |
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37 | // Copyright: See COPYING file that comes with this distribution |
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38 | // |
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39 | // |
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40 | |
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41 | #ifndef _Client_H__ |
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42 | #define _Client_H__ |
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43 | |
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44 | #include "NetworkPrereqs.h" |
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45 | |
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46 | #include <string> |
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47 | |
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48 | #include "ClientConnection.h" |
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49 | #include "PacketManager.h" |
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50 | #include "GameStateClient.h" |
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51 | //#include "NetworkFrameListener.h" |
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52 | |
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53 | |
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54 | |
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55 | namespace network |
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56 | { |
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57 | /** |
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58 | network::Client *client; |
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59 | * The network/Client class |
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60 | * This class implements all necessary function for the network communication |
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61 | * It is the root class of the network module |
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62 | * |
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63 | */ |
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64 | class _NetworkExport Client : PacketDecoder{ |
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65 | public: |
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66 | |
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67 | static Client* createSingleton(); |
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68 | static Client* createSingleton(std::string address, int port); |
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69 | static Client* createSingleton(const char *address, int port); |
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70 | static void destroySingleton(); |
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71 | static Client *getSingleton(); |
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72 | |
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73 | bool establishConnection(); |
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74 | bool closeConnection(); |
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75 | |
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76 | bool sendChat( std::string message ); |
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77 | |
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78 | int getShipID(){return shipID_;} |
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79 | int getClientID(){return clientID_;} |
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80 | |
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81 | void tick(float time); |
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82 | |
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83 | private: |
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84 | Client(); |
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85 | Client(std::string address, int port); |
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86 | Client(const char *address, int port); |
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87 | ~Client(); |
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88 | |
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89 | static Client* _sClient; |
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90 | |
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91 | ClientConnection client_connection; |
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92 | PacketGenerator pck_gen; |
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93 | GameStateClient gamestate; |
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94 | bool isConnected; |
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95 | bool isSynched_; |
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96 | |
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97 | // implement data processing functions of PacketDecoder |
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98 | void processGamestate( GameStateCompressed *data, int clientID); |
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99 | void processClassid(classid *clid); |
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100 | void processChat( chat *data); |
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101 | bool processWelcome( welcome *w ); |
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102 | int clientID_; // this is the id the server gave to us |
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103 | int shipID_; |
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104 | bool gameStateFailure_; |
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105 | }; |
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106 | |
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107 | |
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108 | } |
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109 | |
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110 | #endif /* _Client_H__ */ |
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