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source: code/branches/input/src/network/Server.h @ 1530

Last change on this file since 1530 was 1524, checked in by rgrieder, 16 years ago
  • moved Tickable to objects again
  • network, audio and core now have their own tick routine
  • Sequence is defined in Orxonox.cc
  • Property svn:eol-style set to native
File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Interface: Server
31//
32// Description:
33//
34//
35// Author:  Oliver Scheuss, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40
41#ifndef _Server_H__
42#define _Server_H__
43
44#include "NetworkPrereqs.h"
45
46#include <string>
47
48#include "PacketManager.h"
49
50
51
52namespace network
53{
54  /**
55  * This class is the root class of the network module for a server.
56  * It implements all functions necessary for a Server
57  */
58  class _NetworkExport Server : public PacketDecoder{
59  public:
60    Server();
61    Server(int port);
62    Server(int port, std::string bindAddress);
63    Server(int port, const char *bindAddress);
64    void open();
65    void close();
66    bool sendMSG(std::string msg);
67    bool sendMSG(const char *msg);
68    void tick(float time);
69  protected:
70    void processQueue();
71    void updateGamestate();
72  private:
73    bool addClient(ENetEvent *event);
74    bool createClient(int clientID);
75    bool createShip(ClientInformation *client);
76    bool disconnectClient(ENetEvent *event);
77    void disconnectClient(int clientID);
78    void disconnectClient( ClientInformation *client);
79    bool sendGameState();
80    void processAck( ack *data, int clientID);
81    bool processConnectRequest( connectRequest *con, int clientID );
82    void processGamestate( GameStateCompressed *data, int clientID);
83    ConnectionManager *connection;
84    GameStateManager *gamestates;
85    PacketGenerator packet_gen;
86
87    ClientInformation *clients;
88    float timeSinceLastUpdate_;
89  };
90
91
92
93
94}
95
96#endif /* _Server_H__ */
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