[1195] | 1 | /* |
---|
| 2 | The zlib/libpng License |
---|
| 3 | |
---|
| 4 | Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com) |
---|
| 5 | |
---|
| 6 | This software is provided 'as-is', without any express or implied warranty. In no event will |
---|
| 7 | the authors be held liable for any damages arising from the use of this software. |
---|
| 8 | |
---|
| 9 | Permission is granted to anyone to use this software for any purpose, including commercial |
---|
| 10 | applications, and to alter it and redistribute it freely, subject to the following |
---|
| 11 | restrictions: |
---|
| 12 | |
---|
| 13 | 1. The origin of this software must not be misrepresented; you must not claim that |
---|
| 14 | you wrote the original software. If you use this software in a product, |
---|
| 15 | an acknowledgment in the product documentation would be appreciated but is |
---|
| 16 | not required. |
---|
| 17 | |
---|
| 18 | 2. Altered source versions must be plainly marked as such, and must not be |
---|
| 19 | misrepresented as being the original software. |
---|
| 20 | |
---|
| 21 | 3. This notice may not be removed or altered from any source distribution. |
---|
| 22 | */ |
---|
| 23 | #ifndef OIS_Mouse_H |
---|
| 24 | #define OIS_Mouse_H |
---|
| 25 | #include "OISObject.h" |
---|
| 26 | #include "OISEvents.h" |
---|
| 27 | |
---|
| 28 | namespace OIS |
---|
| 29 | { |
---|
| 30 | //! Button ID for mouse devices |
---|
| 31 | enum MouseButtonID |
---|
| 32 | { |
---|
| 33 | MB_Left = 0, MB_Right, MB_Middle, |
---|
| 34 | MB_Button3, MB_Button4, MB_Button5, MB_Button6, MB_Button7 |
---|
| 35 | }; |
---|
| 36 | |
---|
| 37 | /** |
---|
| 38 | Represents the state of the mouse |
---|
| 39 | All members are valid for both buffered and non buffered mode |
---|
| 40 | */ |
---|
| 41 | class _OISExport MouseState |
---|
| 42 | { |
---|
| 43 | public: |
---|
| 44 | MouseState() : width(50), height(50), buttons(0) {}; |
---|
| 45 | |
---|
| 46 | /** Represents the height/width of your display area.. used if mouse clipping |
---|
| 47 | or mouse grabbed in case of X11 - defaults to 50.. Make sure to set this |
---|
| 48 | and change when your size changes.. */ |
---|
| 49 | mutable int width, height; |
---|
| 50 | |
---|
| 51 | //! X Axis component |
---|
| 52 | Axis X; |
---|
| 53 | |
---|
| 54 | //! Y Axis Component |
---|
| 55 | Axis Y; |
---|
| 56 | |
---|
| 57 | //! Z Axis Component |
---|
| 58 | Axis Z; |
---|
| 59 | |
---|
| 60 | //! represents all buttons - bit position indicates button down |
---|
| 61 | int buttons; |
---|
| 62 | |
---|
| 63 | //! Button down test |
---|
| 64 | inline bool buttonDown( MouseButtonID button ) const |
---|
| 65 | { |
---|
| 66 | return ((buttons & ( 1L << button )) == 0) ? false : true; |
---|
| 67 | } |
---|
| 68 | |
---|
| 69 | //! Clear all the values |
---|
| 70 | void clear() |
---|
| 71 | { |
---|
| 72 | X.clear(); |
---|
| 73 | Y.clear(); |
---|
| 74 | Z.clear(); |
---|
| 75 | buttons = 0; |
---|
| 76 | } |
---|
| 77 | }; |
---|
| 78 | |
---|
| 79 | /** Specialised for mouse events */ |
---|
| 80 | class _OISExport MouseEvent : public EventArg |
---|
| 81 | { |
---|
| 82 | public: |
---|
| 83 | MouseEvent( Object *obj, const MouseState &ms ) : EventArg(obj), state(ms) {} |
---|
| 84 | virtual ~MouseEvent() {} |
---|
| 85 | |
---|
| 86 | //! The state of the mouse - including buttons and axes |
---|
| 87 | const MouseState &state; |
---|
| 88 | }; |
---|
| 89 | |
---|
| 90 | /** |
---|
| 91 | To recieve buffered mouse input, derive a class from this, and implement the |
---|
| 92 | methods here. Then set the call back to your Mouse instance with Mouse::setEventCallback |
---|
| 93 | */ |
---|
| 94 | class _OISExport MouseListener |
---|
| 95 | { |
---|
| 96 | public: |
---|
| 97 | virtual ~MouseListener() {} |
---|
| 98 | virtual bool mouseMoved( const MouseEvent &arg ) = 0; |
---|
| 99 | virtual bool mousePressed( const MouseEvent &arg, MouseButtonID id ) = 0; |
---|
| 100 | virtual bool mouseReleased( const MouseEvent &arg, MouseButtonID id ) = 0; |
---|
| 101 | }; |
---|
| 102 | |
---|
| 103 | /** |
---|
| 104 | Mouse base class. To be implemented by specific system (ie. DirectX Mouse) |
---|
| 105 | This class is useful as you remain OS independent using this common interface. |
---|
| 106 | */ |
---|
| 107 | class _OISExport Mouse : public Object |
---|
| 108 | { |
---|
| 109 | public: |
---|
| 110 | virtual ~Mouse() {} |
---|
| 111 | |
---|
| 112 | /** |
---|
| 113 | @remarks |
---|
| 114 | Register/unregister a Mouse Listener - Only one allowed for simplicity. If broadcasting |
---|
| 115 | is neccessary, just broadcast from the callback you registered. |
---|
| 116 | @param mouseListener |
---|
| 117 | Send a pointer to a class derived from MouseListener or 0 to clear the callback |
---|
| 118 | */ |
---|
| 119 | virtual void setEventCallback( MouseListener *mouseListener ) {mListener = mouseListener;} |
---|
| 120 | |
---|
| 121 | /** @remarks Returns currently set callback.. or 0 */ |
---|
[1304] | 122 | MouseListener* getEventCallback() const {return mListener;} |
---|
[1195] | 123 | |
---|
| 124 | /** @remarks Returns the state of the mouse - is valid for both buffered and non buffered mode */ |
---|
| 125 | const MouseState& getMouseState() const { return mState; } |
---|
| 126 | |
---|
| 127 | protected: |
---|
| 128 | Mouse(const std::string &vendor, bool buffered, int devID, InputManager* creator) |
---|
| 129 | : Object(vendor, OISMouse, buffered, devID, creator), mListener(0) {} |
---|
| 130 | |
---|
| 131 | //! The state of the mouse |
---|
| 132 | MouseState mState; |
---|
| 133 | |
---|
| 134 | //! Used for buffered/actionmapping callback |
---|
| 135 | MouseListener *mListener; |
---|
| 136 | }; |
---|
| 137 | } |
---|
| 138 | #endif |
---|