1 | /* |
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2 | The zlib/libpng License |
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3 | |
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4 | Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com) |
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5 | |
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6 | This software is provided 'as-is', without any express or implied warranty. In no event will |
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7 | the authors be held liable for any damages arising from the use of this software. |
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8 | |
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9 | Permission is granted to anyone to use this software for any purpose, including commercial |
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10 | applications, and to alter it and redistribute it freely, subject to the following |
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11 | restrictions: |
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12 | |
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13 | 1. The origin of this software must not be misrepresented; you must not claim that |
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14 | you wrote the original software. If you use this software in a product, |
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15 | an acknowledgment in the product documentation would be appreciated but is |
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16 | not required. |
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17 | |
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18 | 2. Altered source versions must be plainly marked as such, and must not be |
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19 | misrepresented as being the original software. |
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20 | |
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21 | 3. This notice may not be removed or altered from any source distribution. |
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22 | */ |
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23 | #ifndef OIS_Win32ForceFeedBack_H |
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24 | #define OIS_Win32ForceFeedBack_H |
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25 | |
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26 | #include "OISPrereqs.h" |
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27 | #include "OISForceFeedback.h" |
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28 | #include "Win32/Win32Prereqs.h" |
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29 | |
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30 | namespace OIS |
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31 | { |
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32 | class Win32ForceFeedback : public ForceFeedback |
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33 | { |
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34 | Win32ForceFeedback() {} |
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35 | public: |
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36 | Win32ForceFeedback(IDirectInputDevice8* joy); |
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37 | ~Win32ForceFeedback(); |
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38 | |
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39 | /** @copydoc ForceFeedback::upload */ |
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40 | void upload( const Effect* effect ); |
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41 | |
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42 | /** @copydoc ForceFeedback::modify */ |
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43 | void modify( const Effect* effect ); |
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44 | |
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45 | /** @copydoc ForceFeedback::remove */ |
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46 | void remove( const Effect* effect ); |
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47 | |
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48 | /** @copydoc ForceFeedback::setMasterGain */ |
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49 | void setMasterGain( float level ); |
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50 | |
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51 | /** @copydoc ForceFeedback::setAutoCenterMode */ |
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52 | void setAutoCenterMode( bool auto_on ); |
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53 | |
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54 | /** @copydoc ForceFeedback::getFFAxesNumber |
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55 | xxx todo - Actually return correct number |
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56 | */ |
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57 | short getFFAxesNumber() {return 1;} |
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58 | |
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59 | /** |
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60 | @remarks |
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61 | Internal use.. Used during enumeration to build a list of a devices |
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62 | support effects. |
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63 | */ |
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64 | void _addEffectSupport( LPCDIEFFECTINFO pdei ); |
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65 | |
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66 | protected: |
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67 | //Specific Effect Settings |
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68 | void _updateConstantEffect( const Effect* effect ); |
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69 | void _updateRampEffect( const Effect* effect ); |
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70 | void _updatePeriodicEffect( const Effect* effect ); |
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71 | void _updateConditionalEffect( const Effect* effect ); |
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72 | void _updateCustomEffect( const Effect* effect ); |
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73 | //Sets the common properties to all effects |
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74 | void _setCommonProperties( DIEFFECT* diEffect, DWORD* rgdwAxes, |
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75 | LONG* rglDirection, DWORD struct_size, |
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76 | LPVOID struct_type, const Effect* effect ); |
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77 | //Actually do the upload |
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78 | void _upload( GUID, DIEFFECT*, const Effect* ); |
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79 | |
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80 | typedef std::map<int,LPDIRECTINPUTEFFECT> EffectList; |
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81 | EffectList mEffectList; |
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82 | //Simple unique handle creation - allows for upto 2+ million effects |
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83 | //during the lifetime of application. Hopefully, that is enough. |
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84 | int mHandles; |
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85 | |
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86 | IDirectInputDevice8* mJoyStick; |
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87 | }; |
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88 | } |
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89 | #endif //OIS_Win32ForceFeedBack_H |
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