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source: code/branches/input/src/orxonox/InputEvent.h @ 962

Last change on this file since 962 was 922, checked in by rgrieder, 17 years ago
  • created InputEventListener and InputEvent
  • escape key now works through the InputHandler
  • the concept will soon be replaced by a new one this is more of a 'svn save' ;)
File size: 1.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Reto Grieder
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28/**
29 @file
30 @brief InputEvent Structure declaration
31 */
32
33#ifndef _InputEvent_H__
34#define _InputEvent_H__
35
36#include "OrxonoxPrereqs.h"
37
38namespace orxonox
39{
40  /**
41    @brief Interface that any class can use to get key independent input.
42  */
43  struct InputEvent
44  {
45    unsigned char id;      //!< Event ID
46    bool bStarted;         //!< Tells whether the Event started or ended (e.g. firing started)
47    int data1, data2;      //!< Two additional integer datafields, for instance for the mouse moved event
48    void* dataRef;         //!< Additional pointer to any further data
49  };
50}
51
52#endif /* _InputEvent_H__ */
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