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source: code/branches/input/src/orxonox/Orxonox.h @ 1315

Last change on this file since 1315 was 1293, checked in by scheusso, 17 years ago

merged changes from input & camera & network branch into trunk

File size: 3.2 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      ...
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30 @file  Orxonox.h
31 @brief Main Orxonox Class File
32 @author Benjamin Knecht <beni_at_orxonox.net>
33 */
34
35#ifndef _Orxonox_H__
36#define _Orxonox_H__
37
38#include "OrxonoxPrereqs.h"
39
40#include <string>
41
42#include <OgrePrerequisites.h>
43#include "audio/AudioPrereqs.h"
44
45#include "GraphicsEngine.h"
46
47namespace orxonox {
48
49  enum gameMode{
50    SERVER,
51    CLIENT,
52    STANDALONE
53  };
54
55  //! Orxonox singleton class
56  class _OrxonoxExport Orxonox
57  {
58    public:
59      bool init(int argc, char **argv, std::string path);
60      bool start();
61
62      void abortRequest();
63      //inline audio::AudioManager* getAudioManagerPointer() { return auMan_; };
64
65      static Orxonox* getSingleton();
66      static void destroySingleton();
67
68      static inline void slomo(float factor) { Orxonox::getSingleton()->timefactor_ = factor; }
69      static inline void setTimeFactor(float factor = 1.0) { Orxonox::getSingleton()->timefactor_ = factor; }
70      static inline float getTimeFactor() { return Orxonox::getSingleton()->timefactor_; }
71      static inline void exit() { Orxonox::getSingleton()->abortRequest(); }
72      static inline void activateConsole();
73
74   private:
75      // don't mess with singletons
76      Orxonox();
77      Orxonox(Orxonox& instance);
78      Orxonox& operator=(const Orxonox& instance);
79      ~Orxonox();
80
81      bool loadPlayground();
82
83      bool serverLoad();
84      bool clientLoad();
85      bool standaloneLoad();
86
87      bool loadScene();
88
89      bool startRenderLoop();
90
91      float calculateEventTime(unsigned long, std::deque<unsigned long>&);
92
93    private:
94      GraphicsEngine*       ogre_;          //!< our dearest graphics engine <3
95      //audio::AudioManager*  auMan_;         //!< audio manager
96      Ogre::Timer*          timer_;         //!< Main loop timer
97      // TODO: make this a config-value by creating a config class for orxonox
98      float                 frameSmoothingTime_;
99      InGameConsole*        orxonoxConsole_;
100      HUD*                  orxonoxHUD_;
101      bool                  bAbort_;        //!< aborts the render loop if true
102      float                 timefactor_;    //!< A factor to change the gamespeed
103
104      // this is used to identify the mode (server/client/...) we're in
105      gameMode              mode_;
106      std::string           serverIp_;
107
108      static Orxonox *singletonRef_s;
109  };
110}
111#endif /* _Orxonox_H__ */
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