1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * ... |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | /** |
---|
30 | @file Orxonox.h |
---|
31 | @brief Main Orxonox Class File |
---|
32 | @author Benjamin Knecht <beni_at_orxonox.net> |
---|
33 | */ |
---|
34 | |
---|
35 | #ifndef _Orxonox_H__ |
---|
36 | #define _Orxonox_H__ |
---|
37 | |
---|
38 | #include "OrxonoxPrereqs.h" |
---|
39 | |
---|
40 | #include <string> |
---|
41 | |
---|
42 | #include <OgrePrerequisites.h> |
---|
43 | #include "audio/AudioPrereqs.h" |
---|
44 | |
---|
45 | #include "GraphicsEngine.h" |
---|
46 | |
---|
47 | namespace orxonox { |
---|
48 | |
---|
49 | class Testconsole; |
---|
50 | |
---|
51 | enum gameMode{ |
---|
52 | SERVER, |
---|
53 | CLIENT, |
---|
54 | STANDALONE |
---|
55 | }; |
---|
56 | |
---|
57 | //! Orxonox singleton class |
---|
58 | class _OrxonoxExport Orxonox |
---|
59 | { |
---|
60 | public: |
---|
61 | void init(int argc, char **argv, std::string path); |
---|
62 | void start(); |
---|
63 | void abortImmediateForce(); |
---|
64 | void abortRequest(); |
---|
65 | inline audio::AudioManager* getAudioManagerPointer() { return auMan_; }; |
---|
66 | |
---|
67 | static Orxonox* getSingleton(); |
---|
68 | static void destroySingleton(); |
---|
69 | |
---|
70 | static inline void slomo(float factor) { Orxonox::getSingleton()->timefactor_ = factor; } |
---|
71 | static inline void setTimeFactor(float factor = 1.0) { Orxonox::getSingleton()->timefactor_ = factor; } |
---|
72 | static inline float getTimeFactor() { return Orxonox::getSingleton()->timefactor_; } |
---|
73 | static inline void exit() { Orxonox::getSingleton()->abortRequest(); } |
---|
74 | static inline void activateConsole(); |
---|
75 | |
---|
76 | private: |
---|
77 | // don't mess with singletons |
---|
78 | Orxonox(); |
---|
79 | Orxonox(Orxonox& instance); |
---|
80 | Orxonox& operator=(const Orxonox& instance); |
---|
81 | ~Orxonox(); |
---|
82 | |
---|
83 | // init functions |
---|
84 | void serverInit(std::string path); |
---|
85 | void clientInit(std::string path); |
---|
86 | void standaloneInit(std::string path); |
---|
87 | |
---|
88 | // run functions |
---|
89 | void serverStart(); |
---|
90 | void clientStart(); |
---|
91 | void standaloneStart(); |
---|
92 | |
---|
93 | void createScene(); |
---|
94 | void setupInputSystem(); |
---|
95 | void startRenderLoop(); |
---|
96 | float calculateEventTime(unsigned long, std::deque<unsigned long>&); |
---|
97 | |
---|
98 | private: |
---|
99 | GraphicsEngine* ogre_; //!< our dearest graphics engine <3 |
---|
100 | std::string dataPath_; //!< path to data |
---|
101 | audio::AudioManager* auMan_; //!< audio manager |
---|
102 | InputManager* inputHandler_; //!< Handles input with key bindings |
---|
103 | Testconsole* console_; |
---|
104 | Ogre::Timer* timer_; //!< Main loop timer |
---|
105 | // TODO: make this a config-value by creating a config class for orxonox |
---|
106 | float frameSmoothingTime_; |
---|
107 | HUD* orxonoxHUD_; |
---|
108 | bool bAbort_; //!< aborts the render loop if true |
---|
109 | float timefactor_; //!< A factor to change the gamespeed |
---|
110 | |
---|
111 | // this is used to identify the mode (server/client/...) we're in |
---|
112 | gameMode mode_; |
---|
113 | std::string serverIp_; |
---|
114 | |
---|
115 | static Orxonox *singletonRef_s; |
---|
116 | }; |
---|
117 | } |
---|
118 | #endif /* _Orxonox_H__ */ |
---|