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source: code/branches/input/src/orxonox/OrxonoxPrereqs.h @ 1250

Last change on this file since 1250 was 1214, checked in by landauf, 17 years ago

merged console-branch back to trunk.
IMPORTANT: update your media directory!

you need TCL to compile. TCL is available here: http://www.tcl.tk/
another option is to check out https://svn.orxonox.net/ogre/tcl8.5.2/ and compile it by yourself. makefiles are in the 'macosx', 'unix' and 'win' subfolders.
FindTCL.cmake searches in the usual locations and in ../libs/tcl8.5.2/

the orxonox console can be activated with numpad-enter. whatever you enter will be parsed by TCL. if TCL doesn't know a command, it gets executed by orxonox.

simple tcl commands are: "puts text" to write "text" into the console, "expr 1+1" to calculate the result of the given expression. just try it by yourself with "puts [expr 1+1]".
[x] means: evaluate x and use the returnvalue as an argument. in this case the returned value is "2" and the resulting command therefore "puts 2".

you can combine orxonox and tcl commands. a simple orxonox command is "log text" that writes text into the console and the logfile. test it with "log [expr 1+1]" to write "2" into all output channels of orxonox. something more advanced: "log [clock seconds]" writes the seconds since 1970 into the logfile. feel free to combine both: "log [clock seconds]: 1+1 is [expr 1+1]"

TCL uses variables. to set a new variable, use "set varname value". you can use the variable wherever you want with $varname. with this we can make the above command a bit more elegant:
set myexpression 1+1
log [clock seconds]: $myexpression is [expr $myexpression]

read more about tcl in the wiki: http://wiki.tcl.tk/

File size: 2.5 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
33
34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
36
37#include "OrxonoxPlatform.h"
38
39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
42#if (ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS))
43#  ifdef ORXONOX_SHARED_BUILD
44#    define _OrxonoxExport __declspec(dllexport)
45#  else
46#    if defined( __MINGW32__ )
47#      define _OrxonoxExport
48#    else
49#      define _OrxonoxExport __declspec(dllimport)
50#    endif
51#  endif
52#elif defined ( ORXONOX_GCC_VISIBILITY )
53#  define _OrxonoxExport  __attribute__ ((visibility("default")))
54#else
55#  define _OrxonoxExport
56#endif
57
58//-----------------------------------------------------------------------
59// Forward declarations
60//-----------------------------------------------------------------------
61
62namespace orxonox {
63  class GraphicsEngine;
64  class Orxonox;
65
66  // objects
67  class Ambient;
68  class Camera;
69  class Explosion;
70  class Fighter;
71  class Model;
72  class NPC;
73  class Projectile;
74  class Skybox;
75  class SpaceShip;
76  class WorldEntity;
77
78  class AmmunitionDump;
79  class Bullet;
80  class BulletManager;
81  class BaseWeapon;
82  class BarrelGun;
83  class WeaponStation;
84
85  // tools
86  class BillboardSet;
87  class Light;
88  class Mesh;
89  template <class T>
90  class Timer;
91  class TimerBase;
92
93  // particle
94  class ParticleInterface;
95
96  // hud
97  class HUD;
98  //console
99  class InGameConsole;
100}
101
102
103#endif /* _OrxonoxPrereqs_H__ */
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