/* * ORXONOX - the hottest 3D action shooter ever to exist * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ /** @file @brief Contains all the necessary forward declarations for all classes and structs. */ #ifndef _OrxonoxPrereqs_H__ #define _OrxonoxPrereqs_H__ #include "OrxonoxPlatform.h" //----------------------------------------------------------------------- // Shared library settings //----------------------------------------------------------------------- #if (ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS)) # ifdef ORXONOX_SHARED_BUILD # define _OrxonoxExport __declspec(dllexport) # else # if defined( __MINGW32__ ) # define _OrxonoxExport # else # define _OrxonoxExport __declspec(dllimport) # endif # endif #elif defined ( ORXONOX_GCC_VISIBILITY ) # define _OrxonoxExport __attribute__ ((visibility("default"))) #else # define _OrxonoxExport #endif //----------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------- namespace orxonox { class GraphicsEngine; struct InputEvent; class InputEventListener; class InputHandler; class Orxonox; // objects class Ambient; class Camera; class Explosion; class Fighter; class Model; class NPC; class Projectile; class Skybox; class SpaceShip; class WorldEntity; class AmmunitionDump; class Bullet; class BulletManager; class BaseWeapon; class BarrelGun; class WeaponStation; // tools class BillboardSet; class Light; class Mesh; template class Timer; class TimerBase; // particle class ParticleInterface; // hud class HUD; } #endif /* _OrxonoxPrereqs_H__ */