1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Felix Schulthess |
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24 | * Co-authors: |
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25 | * Fabian 'x3n' Landau |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "OrxonoxStableHeaders.h" |
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30 | |
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31 | #include "InGameConsole.h" |
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32 | |
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33 | #include <string> |
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34 | #include <OgreOverlay.h> |
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35 | #include <OgreOverlayElement.h> |
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36 | #include <OgreOverlayManager.h> |
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37 | #include <OgreOverlayContainer.h> |
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38 | #include <OgreStringConverter.h> |
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39 | |
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40 | #include "core/Debug.h" |
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41 | #include "core/CoreIncludes.h" |
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42 | #include "core/ConfigValueIncludes.h" |
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43 | #include "core/ConsoleCommand.h" |
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44 | #include "core/input/InputManager.h" |
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45 | #include "util/Math.h" |
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46 | #include "GraphicsEngine.h" |
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47 | |
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48 | #define LINES 30 |
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49 | #define CHAR_WIDTH1 7.78 //34 // fix this please - determine the char-width dynamically |
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50 | #define CHAR_WIDTH2 8.28 // fix this please - determine the char-width dynamically |
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51 | #define CHAR_WIDTH3 7.80 //78 // fix this please - determine the char-width dynamically |
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52 | |
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53 | namespace orxonox |
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54 | { |
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55 | SetConsoleCommand(InGameConsole, openConsole, true); |
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56 | SetConsoleCommand(InGameConsole, closeConsole, true); |
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57 | |
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58 | using namespace Ogre; |
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59 | |
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60 | float InGameConsole::REL_WIDTH = 0.8; |
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61 | float InGameConsole::REL_HEIGHT = 0.4; |
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62 | float InGameConsole::BLINK = 0.5; |
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63 | |
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64 | /** |
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65 | @brief Constructor: Creates and initializes the InGameConsole. |
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66 | */ |
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67 | InGameConsole::InGameConsole() : |
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68 | om_(0), consoleOverlay_(0), consoleOverlayContainer_(0), |
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69 | consoleOverlayNoise_(0), consoleOverlayBorder_(0), consoleOverlayTextAreas_(0) |
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70 | { |
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71 | RegisterObject(InGameConsole); |
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72 | |
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73 | this->active_ = false; |
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74 | this->cursor_ = 0.0; |
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75 | this->cursorSymbol_ = '|'; |
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76 | this->inputWindowStart_ = 0; |
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77 | this->numLinesShifted_ = LINES - 1; |
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78 | |
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79 | this->init(); |
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80 | this->setConfigValues(); |
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81 | |
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82 | Shell::getInstance().addOutputLevel(true); |
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83 | } |
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84 | |
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85 | /** |
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86 | @brief Destructor: Destroys the TextAreas. |
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87 | */ |
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88 | InGameConsole::~InGameConsole(void) |
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89 | { |
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90 | /*for (int i = 0; i < LINES; i++) |
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91 | if (this->consoleOverlayTextAreas_[i]) |
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92 | om_->destroyOverlayElement(this->consoleOverlayTextAreas_[i]); |
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93 | |
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94 | if (this->consoleOverlayTextAreas_) |
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95 | delete[] this->consoleOverlayTextAreas_;*/ |
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96 | } |
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97 | |
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98 | /** |
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99 | @brief Returns a reference to the only existing instance of InGameConsole. |
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100 | */ |
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101 | InGameConsole& InGameConsole::getInstance() |
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102 | { |
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103 | static InGameConsole instance; |
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104 | return instance; |
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105 | } |
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106 | |
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107 | /** |
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108 | @brief Sets the config values, describing the size of the console. |
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109 | */ |
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110 | void InGameConsole::setConfigValues() |
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111 | { |
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112 | SetConfigValue(REL_WIDTH, 0.8); |
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113 | SetConfigValue(REL_HEIGHT, 0.4); |
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114 | SetConfigValue(BLINK, 0.5); |
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115 | } |
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116 | |
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117 | /** |
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118 | @brief Called if all output-lines have to be redrawn. |
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119 | */ |
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120 | void InGameConsole::linesChanged() |
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121 | { |
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122 | std::list<std::string>::const_iterator it = Shell::getInstance().getNewestLineIterator(); |
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123 | int max = 0; |
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124 | for (int i = 1; i < LINES; ++i) |
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125 | { |
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126 | if (it != Shell::getInstance().getEndIterator()) |
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127 | { |
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128 | ++it; |
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129 | max = i; |
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130 | } |
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131 | else |
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132 | break; |
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133 | } |
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134 | |
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135 | for (int i = LINES - 1; i > max; --i) |
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136 | this->print("", i, true); |
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137 | |
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138 | for (int i = max; i >= 1; --i) |
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139 | { |
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140 | --it; |
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141 | this->print(*it, i, true); |
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142 | } |
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143 | } |
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144 | |
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145 | /** |
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146 | @brief Called if only the last output-line has changed. |
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147 | */ |
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148 | void InGameConsole::onlyLastLineChanged() |
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149 | { |
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150 | if (LINES > 1) |
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151 | this->print(*Shell::getInstance().getNewestLineIterator(), 1); |
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152 | } |
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153 | |
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154 | /** |
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155 | @brief Called if a new output-line was added. |
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156 | */ |
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157 | void InGameConsole::lineAdded() |
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158 | { |
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159 | this->numLinesShifted_ = 0; |
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160 | this->shiftLines(); |
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161 | this->onlyLastLineChanged(); |
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162 | } |
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163 | |
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164 | /** |
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165 | @brief Called if the text in the input-line has changed. |
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166 | */ |
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167 | void InGameConsole::inputChanged() |
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168 | { |
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169 | if (LINES > 0) |
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170 | this->print(Shell::getInstance().getInput(), 0); |
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171 | |
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172 | if (Shell::getInstance().getInput() == "" || Shell::getInstance().getInput().size() == 0) |
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173 | this->inputWindowStart_ = 0; |
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174 | } |
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175 | |
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176 | /** |
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177 | @brief Called if the position of the cursor in the input-line has changed. |
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178 | */ |
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179 | void InGameConsole::cursorChanged() |
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180 | { |
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181 | /*std::string input = Shell::getInstance().getInput(); |
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182 | input.insert(Shell::getInstance().getCursorPosition(), 1, this->cursorSymbol_); |
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183 | if (LINES > 0) |
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184 | this->print(input, 0);*/ |
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185 | this->setCursorPosition(Shell::getInstance().getCursorPosition() - inputWindowStart_); |
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186 | } |
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187 | |
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188 | /** |
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189 | @brief Called if the console gets closed. |
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190 | */ |
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191 | void InGameConsole::exit() |
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192 | { |
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193 | this->deactivate(); |
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194 | } |
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195 | |
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196 | /** |
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197 | @brief Called once by constructor, initializes the InGameConsole. |
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198 | */ |
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199 | void InGameConsole::init() |
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200 | { |
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201 | // for the beginning, don't scroll |
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202 | this->scroll_ = 0; |
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203 | this->scrollTimer_ = 0; |
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204 | this->cursor_ = 0; |
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205 | |
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206 | // create overlay and elements |
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207 | this->om_ = &Ogre::OverlayManager::getSingleton(); |
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208 | |
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209 | // create a container |
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210 | this->consoleOverlayContainer_ = static_cast<OverlayContainer*>(this->om_->createOverlayElement("Panel", "InGameConsoleContainer")); |
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211 | this->consoleOverlayContainer_->setMetricsMode(Ogre::GMM_RELATIVE); |
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212 | this->consoleOverlayContainer_->setPosition((1 - InGameConsole::REL_WIDTH) / 2, 0); |
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213 | this->consoleOverlayContainer_->setDimensions(InGameConsole::REL_WIDTH, InGameConsole::REL_HEIGHT); |
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214 | |
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215 | // create BorderPanel |
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216 | this->consoleOverlayBorder_ = static_cast<BorderPanelOverlayElement*>(this->om_->createOverlayElement("BorderPanel", "InGameConsoleBorderPanel")); |
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217 | this->consoleOverlayBorder_->setMetricsMode(Ogre::GMM_PIXELS); |
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218 | this->consoleOverlayBorder_->setMaterialName("ConsoleCenter"); |
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219 | // set parameters for border |
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220 | this->consoleOverlayBorder_->setBorderSize(16, 16, 0, 16); |
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221 | this->consoleOverlayBorder_->setBorderMaterialName("ConsoleBorder"); |
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222 | this->consoleOverlayBorder_->setLeftBorderUV(0.0, 0.49, 0.5, 0.51); |
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223 | this->consoleOverlayBorder_->setRightBorderUV(0.5, 0.49, 1.0, 0.5); |
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224 | this->consoleOverlayBorder_->setBottomBorderUV(0.49, 0.5, 0.51, 1.0); |
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225 | this->consoleOverlayBorder_->setBottomLeftBorderUV(0.0, 0.5, 0.5, 1.0); |
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226 | this->consoleOverlayBorder_->setBottomRightBorderUV(0.5, 0.5, 1.0, 1.0); |
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227 | |
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228 | // create the text lines |
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229 | this->consoleOverlayTextAreas_ = new TextAreaOverlayElement*[LINES]; |
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230 | for (int i = 0; i < LINES; i++) |
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231 | { |
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232 | this->consoleOverlayTextAreas_[i] = static_cast<TextAreaOverlayElement*>(this->om_->createOverlayElement("TextArea", "InGameConsoleTextArea" + Ogre::StringConverter::toString(i))); |
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233 | this->consoleOverlayTextAreas_[i]->setMetricsMode(Ogre::GMM_PIXELS); |
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234 | this->consoleOverlayTextAreas_[i]->setFontName("Console"); |
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235 | this->consoleOverlayTextAreas_[i]->setCharHeight(18); |
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236 | this->consoleOverlayTextAreas_[i]->setParameter("colour_top", "0.21 0.69 0.21"); |
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237 | this->consoleOverlayTextAreas_[i]->setLeft(8); |
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238 | this->consoleOverlayTextAreas_[i]->setCaption(""); |
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239 | } |
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240 | |
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241 | // create noise |
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242 | this->consoleOverlayNoise_ = static_cast<PanelOverlayElement*>(this->om_->createOverlayElement("Panel", "InGameConsoleNoise")); |
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243 | this->consoleOverlayNoise_->setMetricsMode(Ogre::GMM_PIXELS); |
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244 | this->consoleOverlayNoise_->setPosition(5,0); |
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245 | this->consoleOverlayNoise_->setMaterialName("ConsoleNoise"); |
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246 | |
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247 | // create cursor |
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248 | this->consoleOverlayCursor_ = static_cast<PanelOverlayElement*>(this->om_->createOverlayElement("Panel", "InGameConsoleCursor")); |
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249 | this->consoleOverlayCursor_->setMetricsMode(Ogre::GMM_PIXELS); |
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250 | this->consoleOverlayCursor_->setPosition(5,219); |
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251 | this->consoleOverlayCursor_->setDimensions(1, 14); |
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252 | this->consoleOverlayCursor_->setMaterialName("Orxonox/GreenDot"); |
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253 | |
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254 | this->consoleOverlay_ = this->om_->create("InGameConsoleConsole"); |
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255 | this->consoleOverlay_->add2D(this->consoleOverlayContainer_); |
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256 | this->consoleOverlayContainer_->addChild(this->consoleOverlayBorder_); |
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257 | this->consoleOverlayContainer_->addChild(this->consoleOverlayCursor_); |
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258 | //comment following line to disable noise |
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259 | this->consoleOverlayContainer_->addChild(this->consoleOverlayNoise_); |
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260 | for (int i = 0; i < LINES; i++) |
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261 | this->consoleOverlayContainer_->addChild(this->consoleOverlayTextAreas_[i]); |
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262 | |
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263 | this->resize(); |
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264 | |
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265 | // move overlay "above" the top edge of the screen |
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266 | // we take -1.2 because the border mkes the panel bigger |
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267 | this->consoleOverlayContainer_->setTop(-1.2 * InGameConsole::REL_HEIGHT); |
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268 | // show overlay |
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269 | this->consoleOverlay_->show(); |
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270 | |
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271 | COUT(4) << "Info: InGameConsole initialized" << std::endl; |
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272 | } |
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273 | |
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274 | /** |
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275 | @brief Resizes the console elements. Call if window size changes. |
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276 | */ |
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277 | void InGameConsole::resize() |
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278 | { |
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279 | this->windowW_ = GraphicsEngine::getSingleton().getWindowWidth(); |
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280 | this->windowH_ = GraphicsEngine::getSingleton().getWindowHeight(); |
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281 | this->consoleOverlayBorder_->setWidth((int) this->windowW_* InGameConsole::REL_WIDTH); |
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282 | this->consoleOverlayBorder_->setHeight((int) this->windowH_ * InGameConsole::REL_HEIGHT); |
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283 | this->consoleOverlayNoise_->setWidth((int) this->windowW_ * InGameConsole::REL_WIDTH - 10); |
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284 | this->consoleOverlayNoise_->setHeight((int) this->windowH_ * InGameConsole::REL_HEIGHT - 5); |
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285 | |
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286 | // now adjust the text lines... |
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287 | this->desiredTextWidth_ = (int) (this->windowW_ * InGameConsole::REL_WIDTH) - 12; |
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288 | |
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289 | if (LINES > 0) |
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290 | this->maxCharsPerLine_ = max((unsigned int)10, (unsigned int) ((float)this->desiredTextWidth_ / CHAR_WIDTH3)); |
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291 | else |
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292 | this->maxCharsPerLine_ = 10; |
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293 | |
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294 | for (int i = 0; i < LINES; i++) |
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295 | { |
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296 | this->consoleOverlayTextAreas_[i]->setWidth(this->desiredTextWidth_); |
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297 | this->consoleOverlayTextAreas_[i]->setTop((int) this->windowH_ * InGameConsole::REL_HEIGHT - 24 - 14*i); |
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298 | } |
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299 | |
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300 | this->linesChanged(); |
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301 | } |
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302 | |
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303 | /** |
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304 | @brief Used to control the actual scrolling and the cursor. |
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305 | */ |
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306 | void InGameConsole::tick(float dt) |
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307 | { |
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308 | this->scrollTimer_ += dt; |
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309 | if (this->scrollTimer_ >= 0.01) |
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310 | { |
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311 | float top = this->consoleOverlayContainer_->getTop(); |
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312 | float timePassed = scrollTimer_; |
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313 | this->scrollTimer_ = 0; |
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314 | if (this->scroll_ != 0) |
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315 | { |
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316 | // scroll |
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317 | top = top + timePassed * this->scroll_; |
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318 | this->consoleOverlayContainer_->setTop(top); |
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319 | } |
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320 | if (top <= -1.2 * InGameConsole::REL_HEIGHT) |
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321 | { |
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322 | // window has completely scrolled up |
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323 | this->scroll_ = 0; |
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324 | this->consoleOverlay_->hide(); |
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325 | this->active_ = false; |
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326 | Shell::getInstance().unregisterListener(this); |
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327 | } |
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328 | if (top >= 0) |
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329 | { |
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330 | // window has completely scrolled down |
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331 | this->scroll_ = 0; |
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332 | this->consoleOverlayContainer_->setTop(0); |
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333 | this->active_ = true; |
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334 | } |
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335 | } |
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336 | |
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337 | this->cursor_ += dt; |
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338 | if (this->cursor_ >= InGameConsole::BLINK) |
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339 | { |
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340 | this->cursor_ = 0; |
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341 | bShowCursor_ = !bShowCursor_; |
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342 | if (bShowCursor_) |
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343 | this->consoleOverlayCursor_->show(); |
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344 | else |
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345 | this->consoleOverlayCursor_->hide(); |
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346 | } |
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347 | |
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348 | /*if (this->cursor_ >= 2 * InGameConsole::BLINK) |
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349 | this->cursor_ = 0; |
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350 | |
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351 | if (this->cursor_ >= InGameConsole::BLINK && this->cursorSymbol_ == '|') |
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352 | { |
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353 | this->cursorSymbol_ = ' '; |
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354 | this->cursorChanged(); |
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355 | } |
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356 | else if (this->cursor_ < InGameConsole::BLINK && this->cursorSymbol_ == ' ') |
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357 | { |
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358 | this->cursorSymbol_ = '|'; |
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359 | this->cursorChanged(); |
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360 | }*/ |
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361 | |
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362 | // this creates a flickering effect |
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363 | this->consoleOverlayNoise_->setTiling(1, rand() % 5 + 1); |
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364 | } |
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365 | |
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366 | /** |
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367 | @brief Shows the InGameConsole. |
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368 | */ |
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369 | void InGameConsole::activate() |
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370 | { |
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371 | InputManager::setInputState(InputManager::IS_CONSOLE); |
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372 | Shell::getInstance().registerListener(this); |
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373 | this->linesChanged(); |
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374 | |
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375 | this->consoleOverlay_->show(); |
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376 | // just in case window size has changed... |
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377 | this->resize(); |
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378 | // scroll down |
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379 | this->scroll_ = 1; |
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380 | // the rest is done by tick |
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381 | } |
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382 | |
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383 | /** |
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384 | @brief Hides the InGameConsole. |
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385 | */ |
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386 | void InGameConsole::deactivate() |
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387 | { |
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388 | // scroll up |
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389 | this->scroll_ = -1; |
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390 | // the rest is done by tick |
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391 | InputManager::setInputState(InputManager::IS_NORMAL); |
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392 | } |
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393 | |
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394 | /** |
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395 | @brief Activates the console. |
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396 | */ |
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397 | void InGameConsole::openConsole() |
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398 | { |
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399 | InGameConsole::getInstance().activate(); |
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400 | } |
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401 | |
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402 | /** |
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403 | @brief Deactivates the console. |
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404 | */ |
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405 | void InGameConsole::closeConsole() |
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406 | { |
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407 | InGameConsole::getInstance().deactivate(); |
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408 | } |
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409 | |
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410 | /** |
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411 | @brief Shifts all output lines one line up |
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412 | */ |
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413 | void InGameConsole::shiftLines() |
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414 | { |
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415 | for (unsigned int i = LINES - 1; i > 1; --i) |
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416 | { |
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417 | this->consoleOverlayTextAreas_[i]->setCaption(this->consoleOverlayTextAreas_[i - 1]->getCaption()); |
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418 | this->consoleOverlayTextAreas_[i]->setColourTop(this->consoleOverlayTextAreas_[i - 1]->getColourTop()); |
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419 | this->consoleOverlayTextAreas_[i]->setColourBottom(this->consoleOverlayTextAreas_[i - 1]->getColourBottom()); |
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420 | } |
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421 | } |
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422 | |
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423 | void InGameConsole::colourLine(int colourcode, int index) |
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424 | { |
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425 | if (colourcode == -1) |
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426 | { |
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427 | this->consoleOverlayTextAreas_[index]->setColourTop (ColourValue(0.90, 0.90, 0.90, 1.00)); |
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428 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(1.00, 1.00, 1.00, 1.00)); |
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429 | } |
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430 | else if (colourcode == 1) |
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431 | { |
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432 | this->consoleOverlayTextAreas_[index]->setColourTop (ColourValue(0.95, 0.25, 0.25, 1.00)); |
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433 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(1.00, 0.50, 0.50, 1.00)); |
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434 | } |
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435 | else if (colourcode == 2) |
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436 | { |
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437 | this->consoleOverlayTextAreas_[index]->setColourTop (ColourValue(0.95, 0.50, 0.20, 1.00)); |
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438 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(1.00, 0.70, 0.50, 1.00)); |
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439 | } |
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440 | else if (colourcode == 3) |
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441 | { |
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442 | this->consoleOverlayTextAreas_[index]->setColourTop (ColourValue(0.50, 0.50, 0.95, 1.00)); |
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443 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(0.80, 0.80, 1.00, 1.00)); |
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444 | } |
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445 | else if (colourcode == 4) |
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446 | { |
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447 | this->consoleOverlayTextAreas_[index]->setColourTop (ColourValue(0.65, 0.48, 0.44, 1.00)); |
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448 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(1.00, 0.90, 0.90, 1.00)); |
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449 | } |
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450 | else if (colourcode == 5) |
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451 | { |
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452 | this->consoleOverlayTextAreas_[index]->setColourTop (ColourValue(0.40, 0.20, 0.40, 1.00)); |
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453 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(0.80, 0.60, 0.80, 1.00)); |
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454 | } |
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455 | else |
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456 | { |
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457 | this->consoleOverlayTextAreas_[index]->setColourTop (ColourValue(0.21, 0.69, 0.21, 1.00)); |
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458 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(0.80, 1.00, 0.80, 1.00)); |
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459 | } |
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460 | } |
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461 | |
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462 | void InGameConsole::setCursorPosition(int pos) |
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463 | { |
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464 | static std::string char1 = "bdefgilpqtzCEGIJKNOPQT5[}äü"; |
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465 | static std::string char2 = "Z4"; |
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466 | |
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467 | if (pos > (int)maxCharsPerLine_) |
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468 | pos = maxCharsPerLine_; |
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469 | else if (pos < 0) |
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470 | pos = 0; |
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471 | |
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472 | float width = 0; |
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473 | for (int i = 0; i < pos; ++i) |
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474 | { |
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475 | if (char1.find(displayedText_[i]) != std::string::npos) |
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476 | width += CHAR_WIDTH1; |
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477 | else if (char2.find(displayedText_[i]) != std::string::npos) |
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478 | width += CHAR_WIDTH2; |
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479 | else |
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480 | width += CHAR_WIDTH3; |
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481 | } |
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482 | this->consoleOverlayCursor_->setPosition(width + 5, this->windowH_ * InGameConsole::REL_HEIGHT - 20); |
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483 | } |
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484 | |
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485 | /** |
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486 | @brief Prints string to bottom line. |
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487 | @param s String to be printed |
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488 | */ |
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489 | void InGameConsole::print(const std::string& text, int index, bool alwaysShift) |
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490 | { |
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491 | char level = 0; |
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492 | if (text.size() > 0) |
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493 | level = text[0]; |
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494 | |
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495 | std::string output = text; |
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496 | |
---|
497 | if (level >= -1 && level <= 5) |
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498 | output.erase(0, 1); |
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499 | |
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500 | if (LINES > index) |
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501 | { |
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502 | this->colourLine(level, index); |
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503 | |
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504 | if (index > 0) |
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505 | { |
---|
506 | unsigned int linesUsed = 1; |
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507 | while (output.size() > this->maxCharsPerLine_) |
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508 | { |
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509 | ++linesUsed; |
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510 | this->consoleOverlayTextAreas_[index]->setCaption(convert2UTF(output.substr(0, this->maxCharsPerLine_))); |
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511 | output.erase(0, this->maxCharsPerLine_); |
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512 | output.insert(0, 1, ' '); |
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513 | if (linesUsed > numLinesShifted_ || alwaysShift) |
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514 | this->shiftLines(); |
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515 | this->colourLine(level, index); |
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516 | } |
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517 | this->consoleOverlayTextAreas_[index]->setCaption(convert2UTF(output)); |
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518 | this->displayedText_ = output; |
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519 | this->numLinesShifted_ = linesUsed; |
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520 | } |
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521 | else |
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522 | { |
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523 | if (output.size() > this->maxCharsPerLine_) |
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524 | { |
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525 | if (Shell::getInstance().getInputBuffer().getCursorPosition() < this->inputWindowStart_) |
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526 | this->inputWindowStart_ = Shell::getInstance().getInputBuffer().getCursorPosition(); |
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527 | else if (Shell::getInstance().getInputBuffer().getCursorPosition() >= (this->inputWindowStart_ + this->maxCharsPerLine_ - 1)) |
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528 | this->inputWindowStart_ = Shell::getInstance().getInputBuffer().getCursorPosition() - this->maxCharsPerLine_ + 1; |
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529 | |
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530 | output = output.substr(this->inputWindowStart_, this->maxCharsPerLine_); |
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531 | } |
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532 | else |
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533 | this->inputWindowStart_ = 0; |
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534 | this->displayedText_ = output; |
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535 | this->consoleOverlayTextAreas_[index]->setCaption(convert2UTF(output)); |
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536 | } |
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537 | } |
---|
538 | } |
---|
539 | |
---|
540 | /** |
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541 | @brief Converts a string into an Ogre::UTFString. |
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542 | @param s The string to convert |
---|
543 | @return The converted string |
---|
544 | */ |
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545 | Ogre::UTFString InGameConsole::convert2UTF(std::string s) |
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546 | { |
---|
547 | Ogre::UTFString utf; |
---|
548 | Ogre::UTFString::code_point cp; |
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549 | for (unsigned int i = 0; i < s.size(); ++i) |
---|
550 | { |
---|
551 | cp = s[i]; |
---|
552 | cp &= 0xFF; |
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553 | utf.append(1, cp); |
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554 | } |
---|
555 | return utf; |
---|
556 | } |
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557 | } |
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