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source: code/branches/input/src/orxonox/core/BaseObject.cc @ 1043

Last change on this file since 1043 was 918, checked in by rgrieder, 17 years ago
  • created basic construct for the InputHandler (mere copy of InputManager but without the Listeners)
  • some msvc related fixes with winsocks.h and winsocks2.h
  • fix in Tickable.h (due to lazy displacement to new folder)
File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28/**
29    @file
30    @brief Implementation of the BaseObject class.
31*/
32
33#include "util/tinyxml/tinyxml.h"
34
35#include "core/CoreIncludes.h"
36#include "BaseObject.h"
37#include "XMLPort.h"
38#include "Level.h"
39
40namespace orxonox
41{
42    CreateFactory(BaseObject);
43
44    /**
45        @brief Constructor: Registers the object in the BaseObject-list.
46    */
47    BaseObject::BaseObject()
48    {
49        RegisterRootObject(BaseObject);
50
51        this->bActive_ = true;
52        this->bVisible_ = true;
53        this->level_ = 0;
54    }
55
56    /**
57        @brief Destructor
58    */
59    BaseObject::~BaseObject()
60    {
61    }
62
63    /**
64        @brief load general xml paramters
65    */
66    void BaseObject::loadParams(TiXmlElement* xmlElem)
67    {
68        if (xmlElem->Attribute("name"))
69        {
70            this->setName(xmlElem->Attribute("name"));
71        }
72    }
73
74    /**
75        @brief XML loading and saving.
76        @param xmlelement The XML-element
77        @param loading Loading (true) or saving (false)
78        @return The XML-element
79    */
80    void BaseObject::XMLPort(Element& xmlelement, bool loading)
81    {
82        XMLPortParam(BaseObject, "name", setName, getName, xmlelement, loading);
83    }
84
85    /**
86        @brief Returns the levelfile that loaded this object.
87        @return The levelfile
88    */
89    const std::string& BaseObject::getLevelfile() const
90    {
91        return this->level_->getFile();
92    }
93}
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