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source: code/branches/input/src/orxonox/core/DebugLevel.cc @ 948

Last change on this file since 948 was 934, checked in by rgrieder, 17 years ago
  • added debug output to the InputHandler
  • fixed singleton issues
  • cleaned up Main.cc (replaced WinMain by main)
File size: 4.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28/**
29    @file DebugLevel.cc
30    @brief Implementation of the DebugLevel class.
31*/
32
33#include "DebugLevel.h"
34#include "CoreIncludes.h"
35
36namespace orxonox
37{
38    /**
39        @brief Constructor: Registers the object and sets the debug level.
40        @param A reference to a global variable, used to avoid an infinite recursion in getSoftDebugLevel()
41    */
42    DebugLevel::DebugLevel(bool& bReturnSoftDebugLevel)
43    {
44        RegisterRootObject(DebugLevel);
45        this->setConfigValues();
46        bReturnSoftDebugLevel = true;
47    }
48
49    /**
50        @brief Function to collect the SetConfigValue-macro calls.
51    */
52    void DebugLevel::setConfigValues()
53    {
54        SetConfigValue(softDebugLevelConsole_, 3).description("The maximal level of debug output shown in the console");
55        SetConfigValue(softDebugLevelLogfile_, 3).description("The maximal level of debug output shown in the logfile");
56        SetConfigValue(softDebugLevelShell_, 1).description("The maximal level of debug output shown in the ingame shell");
57
58        // softDebugLevel_ is the maximum of the 3 variables
59        this->softDebugLevel_ = this->softDebugLevelConsole_;
60        if (this->softDebugLevelLogfile_ > this->softDebugLevel_)
61            this->softDebugLevel_ = this->softDebugLevelLogfile_;
62        if (this->softDebugLevelShell_ > this->softDebugLevel_)
63            this->softDebugLevel_ = this->softDebugLevelShell_;
64    }
65
66    /**
67        @brief Static function that holds the singleton.
68    */
69    int DebugLevel::getSoftDebugLevel(OutputHandler::OutputDevice device)
70    {
71        static bool bCreatingSoftDebugLevelObject = true;   // Static variable - used to enhance the performance
72        static bool bReturnSoftDebugLevel = false;          // Static variable - used to avoid an infinite recursion
73        static DebugLevel* theOnlyDebugLevelObject = 0;     // Static variable - will contain a pointer to the only instance of the DebugLevel class
74
75        // If bReturnSoftDebugLevel is true, the instance of DebugLevel was created (it's set to true at the end of the constructor, call by reference)
76        if (bReturnSoftDebugLevel)
77        {
78            if (device == OutputHandler::LD_All)
79                return theOnlyDebugLevelObject->softDebugLevel_;
80            else if (device == OutputHandler::LD_Console)
81                return theOnlyDebugLevelObject->softDebugLevelConsole_;
82            else if (device == OutputHandler::LD_Logfile)
83                return theOnlyDebugLevelObject->softDebugLevelLogfile_;
84            else if (device == OutputHandler::LD_Shell)
85                return theOnlyDebugLevelObject->softDebugLevelShell_;
86        }
87
88        // If bCreatingSoftDebugLevelObject is true, we're just about to create an instance of the DebugLevel class
89        if (bCreatingSoftDebugLevelObject)
90        {
91            bCreatingSoftDebugLevelObject = false;
92            theOnlyDebugLevelObject = new DebugLevel(bReturnSoftDebugLevel);
93            return getSoftDebugLevel(device);
94        }
95
96        // Return a constant value while we're creating the object
97        return 3;
98    }
99}
100
101/**
102    @brief Returns the soft debug level, stored in the only existing instance of the DebugLevel class, configured in the config-file.
103    @return The soft debug level
104*/
105int getSoftDebugLevel()
106{
107    return orxonox::DebugLevel::getSoftDebugLevel();
108}
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