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source: code/branches/input/src/orxonox/core/Loader.h @ 971

Last change on this file since 971 was 871, checked in by landauf, 17 years ago

merged core branch to trunk

File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28#ifndef _Loader_H__
29#define _Loader_H__
30
31#include <vector>
32
33#include "ClassTreeMask.h"
34#include "Level.h"
35
36#include "CorePrereqs.h"
37
38namespace orxonox
39{
40    class _CoreExport Loader
41    {
42        public:
43            static bool open(const Level* level, const ClassTreeMask& mask = ClassTreeMask());
44            static void close();
45            static void close(const Level* level);
46
47            static void add(const Level* level, const ClassTreeMask& mask = ClassTreeMask());
48            static void remove(const Level* level);
49
50            static bool load(const ClassTreeMask& mask = ClassTreeMask());
51            static void unload(const ClassTreeMask& mask = ClassTreeMask());
52            static bool reload(const ClassTreeMask& mask = ClassTreeMask());
53
54            static bool load(const Level* level, const ClassTreeMask& mask = ClassTreeMask());
55            static void unload(const Level* level, const ClassTreeMask& mask = ClassTreeMask());
56            static bool reload(const Level* level, const ClassTreeMask& mask = ClassTreeMask());
57
58            static ClassTreeMask currentMask_s;
59
60        private:
61            static std::vector<std::pair<const Level*, ClassTreeMask> > levels_s;
62    };
63}
64
65#endif /* _Loader_H__ */
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