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source: code/branches/input/src/orxonox/objects/Model.cc @ 1041

Last change on this file since 1041 was 927, checked in by scheusso, 17 years ago

Made various changes to Classes WorldEntity, Model, SpaceShip,
BulletManager and AmmunitionDump in order to make them really
synchronisable.
I hope, that everythings still working now. I only did some small tests
(ie no segfault when running/starting and acting)

File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28#include "OrxonoxStableHeaders.h"
29
30#include "util/tinyxml/tinyxml.h"
31#include "util/Tokenizer.h"
32#include "util/String2Number.h"
33#include "../core/CoreIncludes.h"
34#include "../Orxonox.h"
35#include "core/XMLPort.h"
36
37#include "Model.h"
38
39namespace orxonox
40{
41    CreateFactory(Model);
42
43    Model::Model()
44    {
45        RegisterObject(Model);
46        registerAllVariables();
47    }
48
49    Model::~Model()
50    {
51    }
52
53    void Model::loadParams(TiXmlElement* xmlElem)
54    {
55        WorldEntity::loadParams(xmlElem);
56
57        if (xmlElem->Attribute("mesh"))
58        {
59            meshSrc_ = xmlElem->Attribute("mesh");
60        }
61        create();
62    }
63
64    /**
65        @brief XML loading and saving.
66    @p
67    aram xmlelement The XML-element
68        @param loading Loading (true) or saving (false)
69        @return The XML-element
70    */
71    void Model::XMLPort(Element& xmlelement, bool loading)
72    {
73        WorldEntity::XMLPort(xmlelement, loading);
74
75        XMLPortParamLoadOnly(Model, "mesh", setMesh, xmlelement, loading);
76
77        create();
78    }
79
80    void Model::setMesh(const std::string& meshname)
81    {
82        this->meshSrc_ = meshname;
83    }
84
85    bool Model::create(){
86      WorldEntity::create();
87      if(meshSrc_.compare("")!=0){
88        this->mesh_.setMesh(meshSrc_);
89        this->attachObject(this->mesh_.getEntity());
90        COUT(4) << "Loader: Created model" << std::endl;
91      }
92      return true;
93    }
94
95    void Model::registerAllVariables(){
96      WorldEntity::registerAllVariables();
97      registerVar(&meshSrc_, meshSrc_.length() + 1, network::STRING);
98    }
99}
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